ESCAPE FROM THE NORWOOD MANSION
The Norwood Mansion said to sit in a nigh abandoned patch of a rapidly industrializing nation' dark countryside. Any wise mind would avoid the derelict residence that was once the home of an affluent family that withdrew from the world after falling in disgrace a long time ago. The place couldn't possibly hold anything of value, at least not anything worth the risk of dealing with the packs of wild dogs that are said to ravage the nearby, mist-laden woods, much less the stories of otherworldly menaces haunting the building itself. Depending on who one asks, the mansion is home to anything as simple as vampires and ghost to literal horrors from beyond the stars, whether any of these stories are true or not is a matter open to debate.
A haunted location, existing in the border between reality and madness.
Yes, no one in their right mind would go to such a place...
Yet, here you are.
Yes, you.
Without knowing why, how, or even when, you found yourself waking up in a candle-lit, cold room, on the mansion's basement. Worse yet, there were others with you, people that you have never seen before, all of which seem to share the same predicament as you.
Who are these people? Why were you brought to this place? And, more importantly, how will you get out?
The answer to these questions—and much more— is what you are about to find out.
Welcome.
This section is meant to clarify the objectives and expected style of this game that were hinted in the introduction above. To put it as simply as possible, this is an "escape from the dark mansion" style of game. The most prevalent elements are going to be mystery and light supernatural horror.
The player characters can be of any background, have supernatural abilities of their own. The only thing that they have in common is that all PCs are going to wake up in the same dark room and neither of them have no idea of how they got there, or why they are being held captive.
The objective of the story is to find a way to escape the mansion however, it's obviously not going to be an easy feat. A stout heart and plentiful determination are going to be your best allies in this adventure.
NAME: Your character's name.AGE: Your character's age.APPEARANCE: Your character's appearance. A brief description, picture or both are all ok. Please, no real life pictures.BIO: Your character's backstory and personality. Do something interesting, with at least a couple decent paragraphs.INVENTORY: Any meaningful possessions your characters had with them when they entered the mansion. Please be considerate and keep them in character.ABILITIES & SKILLS: Any meaningful supernatural abilities and skills that your character may have go here. The emphasis is in more subtle abilities than grand displays of power. Abilities that are too powerful (ex.: controlling time) are banned.OTHER: Anything not mentioned above.[b][color=2f4f4f]NAME:[/color][/b] [i]Your character's name.[/i]
[b][color=2f4f4f]AGE:[/color][/b] [i]Your character's age.[/i]
[b][color=2f4f4f]APPEARANCE:[/color][/b] [i]Your character's appearance. A brief description, picture or both are all ok. Please, no real life pictures.[/i]
[b][color=2f4f4f]BIO:[/color][/b] [i]Your character's backstory and personality. Do something interesting, with at least a couple decent paragraphs.[/i]
[b][color=2f4f4f]INVENTORY:[/color][/b] [i]Any meaningful possessions your characters had with them when they entered the mansion. Please be considerate and keep them in character.[/i]
[b][color=2f4f4f]ABILITIES & SKILLS:[/color][/b] [i]Any meaningful supernatural abilities and skills that your character may have go here. The emphasis is in more subtle abilities than grand displays of power. Abilities that are too powerful (ex.: controlling time) are banned.[/i]
[b][color=2f4f4f]OTHER:[/color][/b] [i]Anything not mentioned above.[/i]