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    1. Kuroyomihime 8 yrs ago

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8 yrs ago
Current “Reading is to the mind what exercise is to the body.” - Richard Steele
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<Snipped quote by Cu Chulainn>

Same as apocrypha so I think its heavens feel?


Actually, neither the 4th, nor the 5th HGW (i.e.: the ones of F/Z and F/SN, respectively) happened on the Apocrypha time line. They broke away from the common continuity during the the 3rd HGW when the Einzbern summoned Amakusa instead of Angra Mainyu (meaning that the Apocrypha Grail wasn't polluted) and, ultimately ended with Darnic stealing the Greater Grail, leading to the Apocrypha events while the Fuyuki HGW was destroyed forever.

Those two timelines simply can't mesh with one another.
Apologies if my answer sounded ride, that wasn't intention. I was just trying to say that even the article that you've looked doesn't mention Atalanta being altered by the Grail, just that she's an Alternative and that term kind of lost its meaning thanks to FGO's lack of consistency.
@vancexentan

Do you realize that the Alter on her name has nothing to do with the Grail, right? That's just a title increase her desirability, since Berserker was always on of Atalanta's alternative classes.

She's not corrupted, she's just using Agrius Metamorphosis as her base form
Just give back proper read of her description and you'll see that.
@vancexentan

This seems to be interesting. I have a Berserker idea since this seem to be one of the few open slots:

This looks interesting.

I'm working on a character and will likely have her ready sometime this weekend.
For me it is simple - I request a decent amount of information about a characters personality on the CS. Once the posting starts if they do not go by what they have in place I call them out on it. They want to develop the character in a different direction than what they first envisioned for their character fine, but they must do it in Rp and it cannot be a sudden shift for no reason.

So yeah I call them out and for me, I must follow all rules I put in place for my Rpers. My Cs's have to be filled out to approval level just as any Rper that enters my Rps. I must post as much as I require of them. Just because I am the Gm doesn't mean I get away with whatever I want. It means as GM I must lead by example. So if a personality section is there, I better fill it out and I better go by it. (And I expect to be called out if I don't - which I have been in the past by my Rpers. They hold me just as accountable as I hold them.)

Now as a player, to be able to RP a character without ever having posted them before - you start small. First character should be much like yourself. Make small differences. Move from there. For me, after all these years I still use reference. Either with going back and refreshing myself on my characters CS in the CS tab or by referring to my characters quick card. (This is a hand written card I keep in my RP Agenda for each of my characters, it holds their base stuff and all their personality information.) This helps me to ensure I stay on point with each character even when I am drained, feeling lazy, or it is their first post.


I see. That's a sensible approach.

I understand it even though I hardly do fully-fledged characters to take part in my games. I come from a long-time tabletop RPG background so I'm not used to GMing/DMing a game and playing it on a PC level at the same.

A personality section for me is almost worthless, due to the way I present a character.

A personality does not arise from a static description for me. It is a combination of three things in and of itself - a few keywords to influence my presentation, the biases of the character, and the experiences of the character. Those three things I use to build up personality, and I cannot - and will not - be locked down to a simple description that is supposedly a catch-all for the character. The best personality section you'll get from me is a long sheet of questions that I then answer with the character's personality in mind. And again, for me, personality is a combination of many factors - not a simple standalone description for how they do everything.

It is common and far easier to use yourself as a template. Far easier, yes - and not something I try to do at all. I try to make characters their own little compartments in my mind, unique individuals to remove the 'me' from the equation. I am only a parser. I am not the actual character.

Which is probably why I am half insane, considering the volume of characters I've built up over the years. But the fact I enforce my own aging mechanics does help with that somewhat.


Oh, I get what you are talking about. I do something similar as well. However, I got the habit of writing a small piece about the character to give them a trial run of sorts to get aa feel of the character in advance.
For everyone else: I'll be keeping this up until Saturday.

I'd like a no less than five and no more than eight players to run this game based on my plans.

At the moment of this writing, there are four people that expressed their interest (@Pseudo Stygian, @mercenarius, @Dusty, and @KoL). If they stay and I get at least one more by this weekend, we can move to the OOC properly said.

Thank you all for your interest, once again.
@Aura

Well, thanks for the interest anyway.

I'm curious to know how those of you who take on the role of GM evaluate a character's personality?

Whenever I take a look at an interest check of an RP that I may be interested in, I come around a Personality section in the character sheet template, however, whenever I see someone's character in action there's a tendency (even from the first post onward) to not roleplay their character's personality in the same way they describe. It happens with myself as well, so it's no critique of other's skills as writers, mind you. What I notice is that it's far too easy to write that your character is this or that on the sheet but what you show doesn't match the description at all.

Yet, I rarely see a GM come around and tell a player to play their character in the way they are described in their CS and not the way they want to play it.

So, for you, what's the value of that specific section that come around every so often in character sheets that some people seem to feel discomfort when a GM doesn't add it to theirs (like I mostly do not), or even go out of their way and add unasked information in their CSs?

On the player's side. How do you even manage to write a concise personality for your characters without roleplaying them first? I feel that this is the most complicated part for me, so I'd like to see what others think of it as well.

Also, to complement the above question why is it that, even though some of you don't play what you write down on your sheets; why is it that so many players over here seem to feel an extreme discomfort when a GM doesn't ask for their character's personality? What's the difficult part about "show, don't tell" when it comes to this specific bit of a CS?

Lastly, I'll admit that I raised this discussion in part because, in the past, some people even PMed me saying that I forget to add personality to my CSs which feels kinda patronizing. It's almost as if a GM that doesn't follow the convention is supposed to be a newbie. In a way, this is a topic that can help other GMs that may not like any specific section of a "standard issue CS" to be aware that you don't have to add/take out anything just because of player expectations. It's not wrong to have your own view of how your game should be, at least I think so.

I'll keep this open for a few more days to see if I can attract more interest to this idea.

If I can get two or three more players, I'll start this before the next weekend. Otherwise, I'll probably try it again at a better time.

Regardless of the outcome of this interest check, I thank you all who have shown interest thus far.
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