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    1. LegionPothIX 8 yrs ago

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About me as a player.
When I make a character I consider every aspect of the character—and the context of the universe it's in—from its nature and demeanor, to its ambitions and motivations; and quirks, strengths, and weaknesses. Did I need to say all that? No, not really, but I felt like correctly using 'and' five times in a sentence. The reason I give such consideration to these characters is because I come to RP to for the challenge of being someone other than myself. What I would do in a character's situation does not interest me, and it's not the point. Knowing the character as well as I know myself means I can do what the character would do and really feel the weight of those choices.

About me as an author.
I consider all play-by-post games I play in to be a form of interactive, co-authored stories, where in the characters all play a part; and as a consequence all authors play a part. When I engage in collaborations I try to make my character's goals and motivations as clear as possible to the other authors I'm engaging with, and trust they will respect the game and not meta-game that knowledge (particularly: Using out of character knowledge to make in-character decisions). I've observed that this is the most difficult line for other players to walk and I find myself entering into collabs sparingly with anyone I've witnessed not delivering on a pattern of excellence in this regard.

About me as a person.
I have years of experience in LARP, Table-Top, MUDs & MMOs and more. I've been role-playing longer than the average millennial has been alive, and have played just about every kind of character—in every kind of medium—there is. I've also written a bit of fan-fiction (FiMFiction) and original fiction, as well as served as a serious editor for both. I don't mention my experience to brag. It's just a fact. I'm not being modest either since I don't believe in it. Modesty and Arrogance are two sides of the same coin. Understating one's abilities is just as dishonest as overstating them. Doing either is a sign of insecurity, and a deception perpetrated with the intent to garner respect or sympathy. If I'm starting to sound like a super villain, well, there is a reason why.

Character Sheet Thread.
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If you like Ponies, and my brand of RP, then why not read some of my horse words?

Most Recent Posts

Well I look forward to meeting your indirect contact, seeing as my main character has the same line of work as the spy master you have there, if there's anything Spy masters can do it's to find other spies.
Nice. But, do remember that the spymaster is made of wholly human material. The spores in her register more as a highly virulent (yet oddly dormant) infection than anything else.

Another question tugging on my mind is, can the perennials pick and choose who to affect and change if for example you filled a room with perennial spores and you want one individual out of say seven to be spared of changes the perennials could simply not do the change, and if not is there a chance that the individual will retain their individuality or to go a step further as to have a symbiotic relationship as host and symbiot?


Both yes and no. If you fill a room of people with spores those spores are going to get into those peoples systems. That's the no part. The yes part is that the Great Web can choose whom to activate the spores in. So just because a person is exposed to the spores doesn't mean that that person is going to become a Perennial. Spores that remain dormant are simply, and eventually, filtered out of the system without incident like any other pollen. If exposed to the spores, but the spores are not activated, there's literally no change in the person.

This is part of how the spores have remained incognito for so long. It is inevitable that the spores will come into contact with people that the Great Web just doesn't want them to and so they remain as innocuous as possible in those people. Usually, a doctor would need be looking for them in order to find them if the Great Web doesn't want them to be found.

Any specific type of the relationship requires the Great Web to create spores of that type. For example: Gretchen and Myriam were exposed to different strains of the Spore. The Spore is, like the Perennials themselves, not just one kind of organism. It's custom tailored to fit the need. If, for your example, the group of seven is exposed to a general purpose thrall spore (that makes basic mindless zombies) and the Great Web wants one of those people to have a symbiotic relationship that you describe, the most likely outcome is that none of the spores would activate. Especially if the room in question was outside of the Great Web's control.
Excuse my rude attitude and somewhat violent reaction when I say, DAAAAAMN THAT IS NASTY! That is some pretty potent stuff you're suggesting to use in the RP, it would be interesting and developing tactics against what is essentially a reanimating fungus is going to be difficult, especially since the use of biological weapons would make it hard to confront your race in any head-on assault, any projectile that reaches any of our ships would technically render the entire ship a health risk, especially if the projectile penetrates the hull (Unlikely to happen but it can happen).


I suppose this is technically true, but even in today's society there are procedures for combating bio-hazardous outbreaks, and rampant bio-weapon pathogens, that are more creative than quarantine and more aggressive than cultivating a herd immunity. If this character were a chess piece I would say it's the knight (moves in weird L shapes) and requires very indirect thinking to both play, and play against.

The spore infection is not instantiations, and success is not guaranteed upon first contact, and is as a result is not something that's just carelessly bandied about. The more it's deployed in circumstances outside the Great Web's control, the more likely it is for the humans to capture a sample and begin working on a counter agent (that would require the great web to counter). To date its effectiveness is has been determined more by the care in which it has been used than its innate characteristics.

If it comes to the use of a chemical attack (which the Perennials are prone to do) then it wouldn't be the spore infection they'd shot your ship full of. It'd be a neurotoxin, or a paralytic, or any number of other 'conventional' biological weapons.

Just a question, cause I've seen there is a diplomatic element in your race, would they be open to a diplomatic discussion if approached by any of our alien compatriots, or by the Human resistance which is basically a carbon copy of the Black Knights from Code Geass but with a few changed elements.


Yes. That's why there are three different types of listed contacts that serve as forms of diplomats. Gretchen (the direct diplomat) Alalia Wallice (Spyamaster), and Myriam 'Mac' Mackenzie (indirect contact). There are several avenues of negotiation available through leaders in this society because it is built heavily upon espionage and reconnaissance. That is because they are very much in a "watch and learn" phase of development.

Because as I understand it, a continued existence for all races would be in your best interest, if your race works the way I understand it to work, which is consume bio matter and integrate it into the whole as it works with different levels of integration as some sort of caste, if that is how it works, then there could be some arrangement that works for the benefit of the whole of any one of our organizations. (Correct me if I'm wrong)


This is also true. Consider the extreme (and unlikely) scenario that the species were to consume and integrate everything in the universe. Like any other plague it would, eventually, burn through all its hosts and then fall from ascension (because there's no sentient hosts left propping it up). This is not a desirable outcome, and so it's not a thing that just runs rampant.

I already have an idea that might seem of interest however it might be somewhat difficult since I still need to read it again and analyze it more than a few times for a deeper understanding of everything.


It's supposed to be difficult for more for myself than those I'm playing with. For me RP is a matter of challenging myself intellectually. As an unavoidable consequence others will be challenged as well. It's my hope that such an experience may help enrich the players and story I'm involved in. It's a philosophy of tabletop gaming I've developed as DM that I've basically taken with me everywhere else.

However I think you need to explain your race better. I don't fully understand them or their ambitions, which is fun for the RP, but a real headache as a GM.


What specific details would you like me to expand upon? Simply the ambitions, or is there some other aspect of governance you would like to see fleshed out as well?

As for ambition I consider the race to be in its infancy. To begin with its core ambition is to carve out a place to call its own while it comes to understand all the very very alien cultures that surround it. There are several ways it can come to understand them but in short it's a non-human race that thinks and behaves in non-human ways trying to understand and exist in a universe mostly dominated by humans. It's difficult to put that in a box. So, instead, I'll try explaining how and why each Perennial Prime is a prime and what affect that they've had on the great web thus far.

Aria Summers - The Grand Matron (Priestess)
One of the first humans consumed by The Great Web (that does not possess the genetic abnormalities that they have been targeting) became a member by giving herself unto it. She brought with her some very 'hippie' philosophies of live, and let live. To peacefully coexists and be be one with nature. This has given the Great Web an understanding that it can coexist with humans but her willingness to become a part of nature has been a bit misleading for the Great Web as it does not accurately represent the motivations of all humans. Evangelicals proclaim that humans are temporary. Ethereal. And that (individually) their souls are more important than their meat.

To an evangelical humans are engines of war, and of peace, depending on what wrong needs righting if any.

Alalia Wallice - Marketing Specialist (Spymaster)
Rather than being a psychologist, sociologist, or some other student of the mind the Great Web has taken on a Marketing Specialist. Marketing is very much the manner by which humans see other humans and understand them on a way that few others do. Unfortunately for humans the average Marking Specialist takes a fairly grim view of humanity, and the Great Web is not so biased (by being human) as to care how unflattering the picture is. Marketing, and Evangelicals who believe their own doctrine, both possess and train similar skills with two obviously different perspectives.

Marketing sees people as commodities and the source of money: engines of industry.

Dr. Xaith Calhound
Simulating human intelligence is not something the Great Web itself can do and that is the specialty of this Complexity Theorist. Dr. Calhound's experiments and creations require a hard, unemotional, and unbiased look at humanity for what it is and the Great Web could not ask for a better source of information. For as much as the other Human Primes do to interact with the societies of the humans, and their population, this human helps the Great Web postulate on what it means to be human.

While the good doctor is not a point of contact for the humans to interact with the Great Web, he is none the less an important link to the humans for the Great Web.

Gretchen Gravage - Colonist (Diplomat Prime)
A woman of humble beginning, Gretchen has become the fruit of the the other three human's experiences and philosophy. By herself she's an unassuming old woman, and nearly an empty shell. As a Prime she's been filled up with--and built up as--the Perennials' ideal human. While on a galactic scale she's little more than a sock puppet, she serves as a gauge for what the Great Web considers humans to be. When humans interact with her and find her disconcerting that is because there is a discrepancy between what they think they are, and what the Great Web thinks they are. Because the Uncanny Valley is a thing, there will always be discrepancies.

In short, because the species is so alien, humans are equally alien to them. And since the worlds that have humans so vastly outnumber the worlds with Perennials they need to first understand what it is before they can decide to take action on it. Other than that I expect their motivations to develop more based on what the humans do and how they interact in the RP.
@Sigma Cool, good to know.
Slateport City

The gaggle of girls dispersed in huffs and giggles and sighs. Comments were made by some spectators about the lack of coordination on the part of the coordinator. Other comments were made about the validity of the younger girl's assessment while she hugged her Ditto. but these spectators moved on to more impressive shows of talent and skill anywhere else in the city.
However, one spectator held more interest in the Ditto-girl than the others. She approached from behind with a Whismur hopping beside. "Hi," she said with a level of cheerfulness unexpected from most. "You seem to know quite a bit about Pokemon training." It was largely a redundant observation but worked well enough as an introduction. "I'm Jenna," she said "and this is my Whismur," she added with a look down to the silent pink orb. "Have you studied at the Academy? I've never seen you before."
The whimpering wishmur and her whispering trainer startled Sarah who was still riding the adrenaline of her first proper victory. "Hello," she cautiously responded to the trainer who engaged her. The single-type pokemon seemed both curious and cautious and Sarah eyed it warily.
The girl, older than Sarah by a half-decade, combed her fingers through her straight brown hair and positioned it behind her ear as Sarah responded.
"Not exactly," Sarah explained as she returned her ditto's premiere ball to her belt, "My mom was a Gym Leader in Oldale back before I was born."
Jenna shifted her weight to one side and raised her eyebrow, "You're from Oldale?"
"Yeah," Sarah tentatively said as she reached out a hand to the whismur who almost let her pet it. "there's an academy there, you know it?"
The older trainer nodded. "Yeah, the Johnson Academy in Oldale," she said as she opened a calendar app on her gauntlet. "I'm heading back there for a special demonstration. If you're not doing anything else, you should come with me. You'll learn a lot."
For a moment the exuberant child lost a bit of her luster as she looked down at the map her lens produced. There was a hazard advisory in bright yellow that blocked off Route 103. The heavy rains higher up-river had caused the Route 103 fork to flood and there was no way she was getting across with her pokemon alone.


"Sure," she finally said after consiering the alternatives, "Why not? I never got to go, but we'll have to take a ferry from Mauville City."
With the destination set the duo left town to formally start her adventure.
Route 110

The duo had a bit of a journey ahead of them if they were going to walk to Mauville City from Slateport City. It was a long and difficult trek, first through shoals loosely connected by rickety bridges, then up a very steep hill. It was the perfect place for the recreational bike path that was artfully constructed overhead but as neither girl possessed a bicycle, or permit for the path, they were forbade from using it.
Sarah let her pokemon out of their balls for some much needed non-battle exercise, and the quarrelsome trio were almost immediately sent back in for 'time out.' Only after realizing that they were indeed on dry land, with water nearby to play in, and not a ship did the trio calm down a little and stop their infighting. The oddish and zigzagoon pranced around and raced ahead of Sarah and Jenna while the ditto rolled in a goopy mess right next to them.
"Oh, are these your favorite pokemon?" Jenna asked as she looked to the zigzagoon who was rooting around under a bush.
Sarah looked a bit confused by the question, and seemed oblivious to the implication that they were receiving special treatment. "They're all my pokemon." she said with a shrug.
"Oh!" Jenna laughed, "You really are new at this aren't you?"
Though Jenna was playful in her delivery it was at this moment that Sarah started to think she had made a terrible mistake. As they neared the city Jenna became increasingly more apprehensive, something Sarah only noticed because her Wishmur's demeanor changed to match.

Mauville City

There was something off about the city today, and neither girl could put their finger on exactly what it was. Neither of them had subscribed to any news organizations beyond the Pokemone Fanclub's newsletter, and had no way of knowing what had happened the night before. As they made their ingress into the bustling streets the peices slowly came together for Jenna while Sarah remained blissfully ignorant.
"It sure is busy today," remarked as she passed through the many people and pokemon in the streets.
Not wanting to concern a child, the teen Jenna put on a facade while finding any excuse to get away and help. "How about," Jenna's voice cracked as she spoke, "You go see about that boat."
Sarah nodded in conformation and set her backpack down on the street to check its contents for currency while Jenna disappeared into the crowd. With a fist full of coins, three mints, and a button she stood back up ready to buy a ferry ride. A ferry ride she had absolutely no ability to pay for and, as it happened, the ride was completely full with sad and angry adults yelling about some attack.
She had been here once before with her parents when she was younger, and didn't remember the city being so... lively. It was a big city, compared to the town she grew up in, but this was different in a way she couldn't quite put her finger on. Since the ferry wasn't going anywhere, at least with her on it, she figured that it would be best to see what was going on. If there was trouble, some kind of attack, then it was her duty as a Pokemon Trainer to help!

Sorry I've been extremely absent all. When last I posted I was heading into spring break of my final semester in college, and for the last two months after I've basically been decompressing from 6 years of mathematics. I'll try to be posting more frequently, and haven't just peaced out of this RP (entirely), but I'm also in the process of joining the US Navy and might end up disappearing again.

Sorry about being vague about the events of Mauville. I read so many posts and so many words and I still can't tell exactly what's going on, or where my character fits in all of it.
I'm interested as well. The setting is very similar to a D&D campaign I ran at my table, but I've only had nation RP experience in that capacity (as a DM, not as a player). I'd done some Advanced RP here and am looking to branch out. I don't know what factiond I'd play as but I had a very "Zenobia of Palmyra" flash of inspiration while reading the OP.
Character application (23,900+ words broken into bite-sized chunks)
Name: The Perennials
Flag: Dark Perennials (Fungal) | Light Perennials (Floral)
|

Entity/Organization Type: Alien




Heroes, Primes, and Elites:
Important characters (very important, your leader[s], your strategist, your spy master and any other important character IN DETAIL)

Leadership:






Research and Development:







Diplomatic Corps:







Organizational Expansion


Additional Detail:


The Eye of Gods

There was a reverence about the Glade as earlier in that morning songs of mourning racked the air and yet still echoed in the corridors. It was on behalf of those poor souls who died on the planet's surface so far from their own world. Now it was a sullen silence that befell the Geological Research Institute. From the heart of the Cathedral to the outer-most mouths of the River.


The news of the deaths on the planet's surface came to the men and women of The Glades they way news always travels in the underworld. Through whispers on the surface. Through the faces of those affected by hearts twisting with knives. Through emanations of grief beyond the control of the uninitiated, and that which is reflected off the tongues of the unsympathetic and sympathetic alike. As large as the ship was it was minuscule when compared to, and confronted with, the controversy of loss. The air about the ship itself had changed and The Keeper of Traditions would need be metaphysically blind to not notice.

She called upon the congregations, cabals, and covens in the area to speak, to pray, preform rituals, or otherwise offer up kindness into the Vitae to help fill hearts of the survivors, before darkness could rush in in the hole cut out by the death of family and friends. It was in light of this that she stood atop the Cathedral with another in an attempt to create a new light to bathe the Cathedral in.


A manifold technician stood uncomfortably on the roof, with Aria Summers, and once again attempted to refute the insanity in which he had been ordered to participate. "The mark two hydro-plasmetic cleansing gate is an older model. Almost discontinued before the Vitae's construction..." His sentence found no footing on the technically under-educated. While he had not been, nor could not be, ordered to participate in their ritual he had been requisitioned to install a fixture that would be used for religions devotion. Still, the emphatic emphasis of the inferior technology did little to move the heavily robed leader of ritual who presided over its installation.

Aria Summers turned her head to inspect the technician and, as she did so, her face peaked out from her cowl revealing it had been painted to resemble that of a skull. "Yes," the word was pushed through pursed lips, "It is attuned with the flow of life, and its ending. It will serve perfectly."

The technician shook his head, and tapped his fingers to his forehead, before thrusting his hands outward in frustration. "But it's not hooked up to to anything!" The rectangular gate stood exposed, poised to burn in the open air. Its original design, as he continually explained for the last hour, was that it was part of the waste reprocessing system and meant to be installed within adjoining. Hydrogen-oxygen plasma was to flow through it, as to strip the impurities from it, thereby allowing water to be broken into its base components for storage as its component elements could be more easily compressed than their compound form.

The Keeper of Traditions dismissively waved her hands at the explanation, and grasped only a superficial understanding of the technical specifics as she inspected the frame from all sides. "It bears the cleansing reflection of renewal. Through this gate those lost souls may choose to pass to find their way into the first plane."

The technician burred his face in his hands and through them came a furtive muttering "You can't teach a pig to sing. You'll waste your time and annoy the pig." A long dejected sigh parsed his words as he followed up, "Alright lady. Whatever you say," he finished by pointing to various elements of the machine, "Don't touch the feed, or the plasma. You know what just don't touch anything."

The skeletally adorned priestess nodded. "One does not defile a sacred relic of cleansing with dirty hands."

It was perhaps the most exasperating assignment of the technician's week. While he had better things to be doing, the religions based in the Geological Research Institute were often given unparalleled latitude to practice their religions so long as doing so did not interfere in the ships operation or personal safety of any whom lived aboard. He argued with his superiors that setting up a water cleansing system on top of a roof would be a waste of resources and power, but had been informed that the coven's members had each volunteered a portion of their energy allowance as a tithe to ensure its continual operation for the next two weeks.

It was clear that he did not understand, and as he worked Aria Summers decided to educate him. "There is no religion on Earth wherein one simply passes to their final destination immediately after death." She gently caressed the filter's frame. "And, the first Astral is an emotional reflection of the material realm. In that way there are many heavens, and many hells. It is this device's emotional resonance of cleansing that shall draw these souls back to us."

It was here on the GRI's central spire that, through some orchestration, the spiritual energies of the Vitae's nature all coincided. As much as it was the physical heart of the ship it was also the ship's soul. The souls of those lost on the planet would find their way here, be it through being caught in the tide, or by the shining beacon that had constructed and they would then be able to be cleansed by passing through this oculus.

Cancer in the Soul


A light floof sound came from the priestess as she flopped into the ground in the Garden of Eden. Her layered and heavy robes unevenly distributing the air over the grass as her cowl fell away and her eyes turned 'heavenward'. Her crown tarnished by her painted face which, in turn, was faded and smudged from the day's wear. The dark colors associated with funeral attire was blatantly out of place in the vibrant greens of the park.



Despite it's 'natural' aesthetic, its simulated sky and horizons, and real clouds created by careful weather control, it was rare to see an under-city naturalist in places like these. Even so, Aria only found herself here by walking the River and finding that many branches and wells were devoted to keeping these places alive. She had spent all day considering and attending to the supernatural needs of those in and outside of her community and felt that was why she was guided to this place.

While dressed as death she allowed herself to sink a little further into the dirt, a millimeter or two, but one need not dig any deeper to find the lie of this place. Of places like this, and the reason why the undercity naturalists stayed away. While one might expect the facade to only go skin deep, she imagined that was not the case, as her travels in the river indicated that the ground here was no less than five meters deep at any given point. Therein lie the problem.

As she lay in the grass the harsh truth all but landed on her face with that of an insect perching itself on her nose. For all the natural ingredients in her cosmetics, as well as the branches she walked, she had certainly amassed an innate set of chemicals in her skin that was certain to confuse the brightly colored yellow and black arthropod. The bee crawled momentarily along her face before she breathed a shallow gust to discourage it from continuing and to find a flower instead to pollinate.

It was more than a thinly veiled lie that the people told themselves. It was a piece cut directly from the Earth and cultivated to be its own ecosystem. In this park, and others like it, was a deviation: a total corruption of the natural energies of both their old and new worlds. A pocket of nature and natural manipulated by those with no thought to its place or its nature. It inspired a sense of unease in the priestess, and she drifted to sleep bathing in the spiritual turmoil it was certain to invoke in others. Others who refused to visit without really understanding what about the place forbade them from feeling at peace in it. With luck she might have nightmares in this place. Dreams in which she battles this cancer and comes to better know those who suffer from it.


@AtlasRize I've been spending a lot of time reading stuff to get caught up. My engineering character is the Chief of Engineering, SFC Calhound. If you want to get a feel for what you're getting into, feel free to read any of the posts containing him. He's a bit eccentric and not overly attentive, so I don't mind if you use that knowledge in character as being observed first hand, or heard about in rumors.
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