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6 yrs ago
Current Fregoli delusion
9 yrs ago
Heh?

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@Nafear

This is a tough one for me. The character that first sprouts into my mind to use is an earlier version of my superhuman samurai, Claine. However, I used him multiple rounds in a tournament hosted on another site so I'm a bit uninspired to use him atm. With that in mind I may create a new character from scratch. If I can come up with one I’m satisfied with by the deadline I’d be down to join but if not I would be more than glad to lend a hand as a judge. I can discuss my judging philosophy to you in private to try to develop an official method for the tournament if you like.

Also in regards to power levels are we talking Jedi level abilities or are things like Elemental manipulation allowed? Despite often taking more of a SciFi approach to my characters had the idea for something that I think would be more appealing to an outside crowd and the path I chose is a mythological creature/human hybrid. I quickly conjured up the concept for a Dullahan who is adept in Agnikinesis. Essentially his ability to manipulate flames is only limited to his imagination when molding the element but I fear he may be too strong. It’s kind of a slippery slope when attempting to scale for this tournament in particular in terms of power.
@MelonHead

Lol be serious man. I’m not going to paste an entire post in this thread to prove a point. I gave a brief description for you and if you want to try to pick it apart with petty arguments without knowing all the details of the post that's fine. Also molecular dissipation is indeed possible. In addition I don’t need to explain why I think shooting regular bullets at a being capable of destroying an entire planet is dumb. Of course my character would feel the need to do more. He would be ineffective if he thought otherwise. In the face of that you would be going for overkill as well. The bullets are something I had the concept for before the fight so nah it wasnt metagaming. Also I don’t appreciate you calling it reality warping because I stated exactly what it was. They’re not an answer to everything just a solid counter to extremely powerful armors I strategized. Period. There are people I know who could counter it that are better than me but I digress. Also it's at the point where you are kind of scraping for low blows here but yeah I agree we should stop this discussion for now.
11,000 adults got up out of bed and voted for Harambe man...
@melonhead“It would be irrelevant if I didn't explain in a fashion you haven't actually refuted why I believe its pointless. You just told me 'actually you do need to know all that stuff to fight at such an advanced level.'

Why do you need an advanced knowledge of physics at higher power levels? Characters at this level by their very nature bend and break the laws of physics, they are naturally outside of it. Give me an example of how your advanced knowledge of physics has allowed you to gain a credible advantage in a fight at higher levels?”


Well, here’s an example that will give you a clue on what I’m talking about since you cant seem to fathom it for some reason. Here is how I took on someone with almost impenetrable armor with loads of built in defenses that essentially deflected most forms of energy and force. (His armor far more intricate than I described btw)

Most people would say “wow that’s broken” but I figured if I could find away around his proudest defense it would insure me a critical hit. The way my opponent portrayed his character was that of a proud, powerful and arrogant being who wanted to show off how strong his armor was. My character was relatively human and for the most part was at disadvantage. My strategy for tackling his defense was one that required some knowledge of how atoms work. I came up with the idea of powered rounds of a gun that applied the effect of molecular dissipation.

Here is a brief description of Molecular Dissipation. It is the ability to cause solid objects to lose their molecular cohesion by absorbing the energy within their atomic bonds. Thus making objects disappear.

My character didn’t have the ability to do that with his body so I added it to an external force, a projectile.

I knew my opponent did not believe a gun was a threat to him and so I abused it. What this means is when the bullets met his armor instead of being deflected they absorbed the energy within the atomic bonds of whatever they touched which, in this case was his armor. Using logic, no matter how powerful his armor was it did not defend against the absorbing of the energy in atoms. As a result once seemingly invincible armor was now at threat to be penetrated and his character was at risk of taking bullets straight to the body.

The goal was to simply put bullet holes in the target but I needed a little pseudo-science to do so. I used my knowledge to add finesse to what would be the otherwise straight forward tactic.

“How do you determine the skill of two competitors at a level of combat where there is no reasonable way to ground the fight in real world logic? In the real world, people have a set number of limbs, gravity acts upon them, there are only certain moves that work, there is a limited time-frame in which they can act, react, there are restrictions on their sensory capacity. You could reward someone for effectively using cover, for blinding an opponent, for misdirection. There is no way to do these things at a level of power where human physical restrictions are completely non-existent, this is the level of power I refer to as 'shit' for determining skill in combat. Every character at this level can sense actions around them, they use magic rather than physical actions, they are not reliant on restrictive biological sensory capacity, and more importantly, they have a range of magical powers they can pull from that offers them a solution to almost every problem they can encounter with a flick of their wrist.”

I assure you all the rules you apply in lower tier fights are the same as high. Here’s what I mean. The simple rules of no Godmoding, Metagaming and Powergaming still apply. Its not like they disappear. You cant control another person character, the amount of damage they take is on them unless you have a logical claim and you cant just overpower and demean others peoples powers because you think you’re “stronger” everything is logic based still. In the case of the armor he couldn’t say his armor would just deflect it because I provided a logical counter which forced him lose faith in his armor and have to evade out of fear of taking lethal blows.

Also in addition knowing everything that’s going to happen is metagaming and will certainly lose you tons of points in a fight via judgment or may get you hit yourself via logic because you have no way to respond. People who ass-pull to a degree aren’t very good and thus lose a lot in these type of fights. It can happen on all levels like I said before.

“It's not just I that do this, if you were to actually look, you'd find a vast number of people are critical of characters at higher power levels when they are made the 'main character' or the 'hero'. The main example, Superman, most people consider his power-set the worst thing about him as a character. There's a good reason why Batman is widely preferred to Superman, and it's not just because he appeals to everyone's inner edge-lord. They like the fact that he is human, and out-thinks his opponents (with a little bit of plot convenience, of course.)

And I agree with them, Batman is the more interesting character because he does have to think his way through problems that Superman can lazer through, punch through, fly through, tank out, freeze, whatever.

Anyway, as I said, my opinion, but not an uncommon one either.”


Superman has no personality so of course he’s boring. I prefer Batman was well but that has nothing to do with Clark Kent. With your logic the comic the Infinity Gauntlet would be as uninteresting as it could be, no? It is entirely possible powerful beings can have extensive back stories and lore’s that would be a pleasure to read.(Ex:Darkseid & Dormammu) Also even characters like Galactus, The Living Tribunal and Thanos have losses at the end of the day as well. Strength is not a indicator of less interesting themes.

In addition lets take into account that when Superman fights opponents such as Doomsday, Darkseid and Mongul those tend to be extremely interesting bouts and those beings have vast wells of power. Its because the villians are examples of interesting high powered beings. Lets go back to Darkseid. I find his backstory to be really interesting because he like many rp characters I’ve seen grew to that strength. It was a progress. A lot of these extremely powerful RP characters I’m referring to have become stronger from assets they acquired from thread to thread in one continuing story.

Anyways, I’m about done going back and forth (at least for now). I just wanted to give an alternate view point to the high powered bashing that was going on because I think it would be good if both forms of fighting thrived here. I really mean that. A healthy debate hurts no one at the end of the day.
@MelonHeadYour entire demeanor is that of someone who has had bad experiences(or at least seen a few?) and you allude to that even in your previous statement but I’ll take your word for it that you haven’t had many. I will say this however. Whether you personally see a style of fighting as completely pointless due to your own experiences is entirely irrelevant. You essentially say that you do not personally take high tier bouts seriously and that’s fine. Just don’t try to justify the reason to why as it can’t be done any other way. It’s somewhat lazy and disrespectful to people who put in the effort to play and participate in stories that involve those level of feats.

If you box in characters as shit because you personally do not see it possible to play them at a high skill that is entirely on you. They take skill, knowledge of physics, logic (especially) and forethought, just a type you are not currently aware of or maybe had the pleasure of being introduced to. They are not how you stated often “Shit.” Then again, if that’s what you normally see it’s not my place to tell you that’s not what you have been exposed to because that’s possible as well.

I’m not trying to say one form is better than the other though I have my preference. I want to remind you of that. I am simply defending a form of fighting that you try to pit as inferior. My entire point and the moral of the story I’m trying to convey is do not generalize high tier level fights negatively.

And yes Doctor, superhero level combat is sometimes comparable to high tier fights. Some characters do not go down after a solid blow and that’s a part of the challenge but after a back and forth of several posts it would be clear who was doing constant damage and winning a fight. That could be used in a judgment and that’s only if it’s needed at that point.
@Doc Doctor I've seen quite a few one shots in my day but that's stories for sometime else. I can assure you its the same level of spirit in terms of competing but yes, whipping up wild manuevers is pretty fun I must say. You got me on that one I admit. Its preference at the end of the day though of course. I'm interested in both styles so I don't want to rile up too many people here lol.
@MelonHead You are biased. That you have made clear but its not something I take offense to. Usually negative views on high tier combat derive from bad past experiences. I assume you had many and its very common since its so easy to abuse them. I've played against characters who can manipulate matter. It's pretty fun under the right rules but I digress. I also enjoy hand to hand and "semi realistic" styles of fighting and I can see the pleasure in both.

While lower tiers of combat require more understanding of the physical limits of the human body it doesn't compare to the overall amount of knowledge needed to fight competently when large scales of powers are involved. Someone could be throwing Psuedo science at you in one fight and then testing your ability to counter fantasy magic in another. It is simply the more unpredictable and entertaining experience in my opinion.

I'm not trying to debate over specific examples due to myself being on a phone currently but I'd be more than happy to introduce you to some of the themes I've worked with and how they can be used to tell stories which lower powers cannot necessarily replicate. Maybe we can even have a spar later on.

@MelonHead

Spawning fire on even some of my most basic characters wouldn’t be that much of a threat and it’s not because of strength. Some are better at combating it than others. Like some people say guns are overpowered but an easy counter to them is an advanced view of perception. If you have outterworldy eye sight you can judge the trajectory of any bullet before the shot is even fired out the nozzle.

Personally, I think using what you identified as “Non interactive” attacks are broken rather they just take skillful and considerate roleplayers to execute properly. When it's done right threads are really fun to read as they tend not to become a dodge-fest where no one gets hit or hurt.
R&R was an interesting place. I wish I got to see more of it before it was gone. Hopefully we can collaborate on something similar here without much of its flaws.
Interesting choice. What role would you want for this character to play within the current storyline ongoing in the thread?
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