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    1. Lindow Amamiya 10 yrs ago

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We might be stalled for a while anyway. Descartes said he's going to be busy until July 8th, so I don't know if he's going to be posting or anything.
Rasa turns to look towards the person speaking to her. She notices the hood and the possibly creepy smile, but doesn't seem to have much of a reaction to them. "No, I don't think I'm lost. Though the rest of my companions are off purchasing supplies, and I'm not entirely sure if there's anything I can do. I don't think I require any supplies. Why do you ask?" Her voice isn't entirely monotone or anything, but it is a bit less expressive sounding than most people's. Her face is similar. There's definitely something unusual about the girl, especially as she doesn't seem to be carrying any adventuring gear or other items.
Here we go. Didn't intend to make this so huge, but oh well.

Name: Thyr Ashden
Sex: Male
Race: Human (demon tainted)
Appearance:
Thyr is a 5’10” human male in his early 20s, with short silvery whiteish hair and green eyes. He looks to be in pretty good shape, though he’s more tough or athletic looking than particularly strong. His left arm is covered in tattoos in the shape of holy symbols and runes, and he always seems to wear a pair of chains encircling it. He also seems to have a slightly unnatural air about him, which isn’t enough to put people off but is enough to make him stand out in a crowd. He always openly wears a metal cross necklace.

When Thyr is expecting trouble, he wears a full set of armor, and exchanges the chains around his left arm for a special gauntlet with chains etched into the surface. The armor is white with gold edging, but is otherwise unadorned and made for practical combat use. When he isn’t expecting combat, he wears a black shirt and pants, along with a red coat and grey boots.

Thyr possess too many several guns that he keeps on his person. The first is a set of pistols worn on his belt, and the second a rifle slung across his back. The third is a larger device named a ‘Holy Caster’ that he also keeps slung across his back. He also possesses a weapon that seems to be some combination of gun and blade, which he keeps hanging in a sheath on his belt. All of his weapons have prominent crosses set into the handles.

Personality:
Given that he’s a good person struggling with demonic taint sealed in his left arm, you may expect Thyr to brood or otherwise be troubled by it. Neither is particularly true. He honestly finds it annoying, but he’s got it pretty well under control, so why bitch about it? Beyond that, he’s a good person with a strong sense of justice, and is more than willing to jump straight into the fray and engage the forces of evil directly.

Gear:
Guns, armor, red longcoat that Dante probably wants back, cross necklace, holy book, reasonable amount of money, typical adventuring supplies (food, bedroll/tent, rope, etc)

Misc: The time has come and so have I.

Background:
Thyr was once a normal boy, the son of a minorly renowned gunsmith in a smaller town. All that changed when one day his hometown was attacked and destroyed by demons. Thyr was the only survivor, and the only reason he survived the massacre was that his body managed to take in some of the demonic energy from the attackers, storing it in his left arm and using the strength contained within to live through wounds that would have otherwise killed him.

After that, he wandered lost until he happened on a secluded monastery. He instantly took to the teachings of the monks within it, and it was there that he learned how to suppress and control the demon within. It was there that he decided he would follow the path of justice and become a paladin. Donning holy armor and taking up his father’s guns and the paladin’s oath, Thyr set out to protect the innocent and defeat evil.

Health: 60/60
Endurance: 50/50
Demon Endurance: 30/30
Note: Represented as a separate pool for simplicity’s sake, since I gain an extra 30 endurance when going demon mode

Armor 3
Charisma 2
Defense 3
Hobby (Guns) 4 [costs 2]
Hobby (Gunsmithing) 2 [costs 1]
Tough 2
Vitality 1
Weapon 3 (Gun)
Human Arsenal 3
Transformation 3
Willpower 2
Power Move 3
Perceptive 1
29/29

Gun List (Normal):
Dual Pistols (Multiple Targets (+10), Ranged (+5))
Gunblade (Extra Knockback (+10), Armor Piercing (+5))
Holy Caster (Area Effect (+10), Ranged (+5))
Rifle
Armor Piercing Rounds (Armor Piercing 2 (+10), Ranged (+5))
Precision Rounds (Extra Accuracy 2 (+10), Ranged (+5))

Power Moves (Normal):
Rain of Holy Light (15 Endurance, 7 Damage, Holy):, Ranged (+0), Rapid Strikes (+10), No Knockback (-5)
Grand Cross (15 Endurance, 7 Damage, Holy): Ranged (+0), Area Effect (+10), Inaccurate (-5)
Judgement of the Heavens ~ Death Penalty (20 Endurance, 10 Damage, Holy): Armor Piercing 2 (+10), Extra Damage 3 (+15), Extra Knockback (+10), Activation (-10), Open to Attack (-15)

Demon Mode (Bizarre Apperance -1, Unnatural Weakness [Holy] -2, Special -1 [Still recognizable while transformed])
Power Move +1 (Total 4)
Weapon +1 (Total 4)
Inhuman Arsenal +1 (Total 4)
Vitality +2 (Total 3)
Quick 1
Teleport 1
Regeneration 2
Unnatural Resistance (Dark) 2

Gun List (Demon):
Dual Pistols (Multiple Targets (+10), Ranged (+5), Extra Accuracy (+5))
Gunblade (Extra Knockback (+10), Extra Accuracy (+5), Armor Piercing (+5))
Unholy Caster (Area Effect (+10), Armor Piercing (+5), Ranged (+5))
Rifle
Armor Piercing Rounds (Armor Piercing 2 (+10), Extra Accuracy (+5), Ranged (+5))
Precision Rounds (Extra Accuracy 3 (+15), Ranged (+5))

Power Moves (Demon):
Rain of Hellfire (20 Endurance, 10 Damage, Dark):, Ranged (+0), Rapid Strikes (+10)
Inverted Cross (20 Endurance, 10 Damage, Dark): Ranged (+0), Area Effect (+10)
Heaven and Hell ~ Final Impact (20 Endurance, 13 Damage, Dark): Ranged (+0), Armor Piercing 2 (+10), Extra Damage 3 (+15), Extra Knockback (+10), Extra Accuracy (+5) Activation (-10), Open to Attack (-15)

Weaknesses
Code of Conduct -1 (Always protect the innocent, do no evil)
Compulsion -1 (Pray infront of any churches or holy sites he passes)
Bizarre Appearance -1 (Minor demon traits and general sense of unnaturalness about him.)
Wanted -1 (Occasional overzealous demon hunters)

Regeneration: You recover HP every round in combat. Does not function while unconscious.
Level 1: 1 HP/Round
Level 2: 3 HP/Round
Level 3: 5 HP/Round
Level 4: 10 HP/Round
Level 5: 20 HP/Round
I'll post up a character sheet in a bit, after I finish some stuff in real life (and then finish the sheet).
Rasa walks into the town along with the others, looking around at the various people and stores within the settlement. However, she quickly runs into a problem. Namely that she has no clue what she's doing here. She also doesn't actually possess any money, which would severely hinder her ability to purchase anything anyway. It's not long until she ends up standing around, looking reasonably out of place.
Mika isn't exactly hurting for spare change, but this was far from high on her list of things to spend on. She just kind of crosses her arms and stares at the mechanic. Was this really why he'd called her here? Furthermore why would he even expect her to have enough money to sponsor something like this?
"Do I need to eat or drink anything to... be?" Rasa looks confused at the question, not understanding the implications behind Rue using the word 'be' instead of 'live'. "I am not sure what you mean by that, but I do not need to consume food or water." She does follow along with the others, though she glances at Rue as she does, curious as to the meaning behind Rue's question.
Mika hurries inside as soon as he opens the door. And then she's promptly quite confused. The mechanic had been acting like he was going to lead her to a small garage so he could show off a few inventions. But now she found herself in the middle of what looked like a big unveiling ceremony. This didn't even appear to have any relationship to what he was talking about before - it was neither a droid controller suit nor particularly secret, so... What? Why bring her here, then? That said, she doesn't really have any real reason to leave. Might as well stay and figure out exactly what was going on.

"Hmm..." A mecha for that big competition? Interesting, but it didn't answer the question of why Morp had dragged her here.
Rasa looks over the area, her optic sensors examining the town, before looking upwards to the roof and the surface. "I see we have nearly returned to the surface..." She muses,. Rasa hadn't actually seen the surface before, this glimpse of the night sky was the first since her reactivation. After a short time in contemplation, Rasa looks over towards Rue and the others. "What kind of supplies do we need?"
Mika might not be able to follow him very well if he was specifically trying to lose her, but that isn't the case. She almost gets lost once or twice, but with the creature jumping up and down to show her where he was, it wasn't too hard to reorient herself. It helps that she's not exactly huge either, and thus doesn't have too much trouble slipping through the crowds. Anyway, she eventually arrives at the vault door. "Almost lost you a couple times there... Alright. Let's see what you've built up."
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