Avatar of Lord Santa
  • Last Seen: 7 yrs ago
  • Joined: 10 yrs ago
  • Posts: 1336 (0.36 / day)
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    1. Lord Santa 10 yrs ago
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9 yrs ago
Current Opening a jar of honey didn't go so well. Washed most of it off, but my wrists are still sticky for some reason.
9 yrs ago
Summer is sooooo sheeeeeeeeeeeet
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9 yrs ago
Finally have decent internet. Got connected to the National Broadband Network, see. With this speed, I can finally rule the world.
9 yrs ago
You know that rabbit I mentioned? Turns out there's 3 of them.
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9 yrs ago
So, there's this rabbit outside my house, and I'm not sure what to do with it. It sits there sometimes, eating grass and staring into space. It isn't mine, though, so it runs off when we approach.
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What's this about me? Anyway, my cs. Glad this is back on track.
I'd be very interested in taking part.


Actually, we're sorta full.
In Closed 9 yrs ago Forum: Casual Roleplay
@AquaAzura
Right, so, I sorta decided not to tell you about the personality synergies because I feel like if I did, I'd dictate people's activities a little to much for my liking.

What I mean by that is, say I point out that certain characters would go well with each other. When the RP starts, they'll probably at least interact eventually. When they do, they can go either one of two ways, either go along with my suggestions or shy away from them. Either way, they know that either they're following my predictions or they're trying not to, and it'd feel forced for them. That's why I won't tell you, anyway.

In lieu of that, however, I'm going to keep a set of predictions, and I'll tell you if I get them right. Either that or I can just PM you stuff I figured out, though that'll take a little time since I basically just woke up. Oh, and I gotta go somewhere today.
In Closed 9 yrs ago Forum: Casual Roleplay
@The_written_john
I'll give you some input on your semblance before I go to sleep.

Your character's essentially a heavy damage dealer but is quite slow in doing so. He can't dish out much, but if he hits you with it, it hurts. That means that if you want a more offensive type semblance, heavy AoE oneshot attacks suit your character better, I'd say. Something like a big laser beam, or a power blast of sorts. Something big and flashy, that does a bunch of damage.

On the other hand, your personality indicates that he dislikes being pushed around, and he likes protecting/serving people. In that case, it might be good for your semblance to instead buff your defensive prowess without lowering his mobility so that he can protect himself and his allies better. It ties in with his personality as one who likes to help people, you see.

As an alternative route, you could have both as part of a duality sort of thing. You could maybe have the shield first, which takes energy from attacks when it gets hit that you can store up and release into a really strong laser blast. I sorta feel like this is the best option considering that you seem to want to have a little of everything. I also noticed that team DEVL don't have many defensive options, so yeah.

Those are my suggestions, anyway. Feel free to use them as you wish.

Oh, and I'll see to crunching personality compatibility theories in the morning. I gotta go to sleep sooner or later.
In Closed 9 yrs ago Forum: Casual Roleplay
I would say that we don't make up teams according to how personalities would mesh. These are all people who presumably have not met each other until now, and I think part of the reason for having Huntsmen and Huntresses train in teams is that you sometimes have to work with people you don't necessarily get along with.

Plus, team dynamics change over time as the individuals get to know each other better and become accustomed to each other.


Yeah, but we're basically theory crunching at this stage, and it's mainly for fun. I, for one, am basically doing this to kill time before this starts. And also, you pretty much pinned down one of the reasons I'm hesitant to match up personalities and stuff. As mentioned before, it's a little touchy when it comes to personalities and they aren't static things. So yeah.

Pretty much, as long as it's in the spirit of fun, I'd be happy to do it, as long as it doesn't come off as somewhat forceful or something, like I'm enforcing my will on your characters. That's sort of what I want to avoid.

And also, this is partially to make naming easier since there are so many combinations, but ey, I'll give it some work.
<Snipped quote by Lord Santa>

Thank you for taking over while I am away Santa.


Well, I mean, I didn't do a whole lot, but no problem.
In Closed 9 yrs ago Forum: Casual Roleplay
So @Lord Santa gave us a good idea on how our characters will work in combat together, if they are willing to work together, I'm interested in how our characters will be like forced to work with certain characters?


Do you want me to answer this? I'll try my best.

I think you're talking about team personalities, and honestly, that's a dicier subject considering personalities are significantly harder to write. I myself know that it's pretty difficult to write down how they are, and even when I have a solid plan in mind, I find that, for me at least, it's one of the hardest parts to write about. But hey, that won't stop me from thinking about this.

Given the difficulties, I'll need a little bit, but I'll do it anyway. Sorry in advance if I misinterpret people's characters, but you can just yell at me later :P
No problem. I'm sort of doing nothing, so feel free to ask about stuff. I'll answer to the best of my ability, but I'm no GM so that's pretty limited.
According to the GM, the immortal hunans don't know about the other world and will only find out when Pea brings them there. The link ultimately depends on what you want, so you'll sort of just have to write it and see if the GM finds it acceptable, but keep in mind that the immortal normal world characters don't know anything about their soulmates or the other world.
In Closed 9 yrs ago Forum: Casual Roleplay
Since I have little to do right now, I'll go in a little detail with a couple of examples.





Keep in mind that, with all these synergies, they still have weaknesses. Synergies either work with people's weaknesses or capitalize on their strengths to form a strong team. It's something to be considered as a group of strong individual fighters can be beaten by a team of weaker fighters with better synergies.
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