Avatar of Lord Sawsaw2
  • Last Seen: 6 yrs ago
  • Joined: 9 yrs ago
  • Posts: 160 (0.05 / day)
  • VMs: 0
  • Username history
    1. Lord Sawsaw2 9 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Ill be interested in joining.


The thread is, for now, first in best dressed. Feel free to put together a CS for approval here. Good to have you onboard!

Still drawing.

*Snipped CS*


Sweet concept, love how much work has gone into the movesets. Points for discussion:
  • Spirit Thief is overtuned by a great deal. Eating other magical attacks and draining magic on hit are fine, but universal reflection of magic doesn't fit the theme at all given it's an uncontrollable anti-magic storm. Having the passive give you magical energy back from eating up other magic is fine, but controlling and re-casting other spells doesn't appear anywhere else in your list, and isn't justified in how you described the magic.
  • The rest of Tier 1 is fine
  • Can you reword the Soul Harvest to '...halt or delay any casting, and weakens or removes any magic the target has on them'? Depending on the severity of the hit and the power of the individual in question, it would have different effects.
  • The rest of Tier 2 is fine
  • Can you reword Yomi no Handan to '..between 30s and 3 minutes, depending on how much magic they had when they were struck, and how close to the epicenter they were when they were hit)...'
  • The rest of Tier 3 is fine
  • Tier 4 is fine so long as it basically drains all your remaining magic and stamina when used (not including the small to moderate amount you would receive from absorbing your opponent's magic if you land the Army of the Abyss.


Again, love the concept, but nullification magic can be extremely un-fun for everyone else if handled poorly, and can make encounters very difficult to balance. If in the scheme of things it turns out that toning down the skill set has made Vega too weak somehow, I'm more than happy to revert the changes as he grows stronger. Hope these changes are alright with you!
This is such an awesome Concept, law but these are all a bit much for one character I can give an idea how to make this character quirk acceptable! Maybe get rid of the heavenly arsenal, Heaven's Fury, and miracles at least for now. We can talk about it more once they have more control and understanding over their quirk. You can keep the others pretty much the same expect the wing's carry weight to 150 kg, also make the lie detection being unable to detect half truths and lastly make it so the character can only access one set of abilities at any one time for now and after that it'd should be good. It just from the sounds of this quirk the character has too much of an understanding of their quirk for being a first year, unless you have a reason why in their CS why they have such an excessive knowledge of their quirk. I like the idea of this quirk being rather terrifying for everybody since Angels are terrifying. But I hope asking all of these isn't too much! The only lore worry is that this Angel is actually supernatural in nature while there is hints of the supernatural in MHA I don't want any thing so blatant such, so is it like Dark shadow? If it is then its fine~


Excellent feedback! I'm more than happy to scale back my character a understanding of the quirk and have bits and pieces get learned as he matures and develops the quirk. For now I'm more than happy to go with either one at a time, or all at once with the full possession skill if that's alright? On the basis it can't be used with any other skills then, is it alright to keep Heavenly Arsenal? Happy to drop Heaven's Fury and Miracles for now.

The wing weight was set at that because it includes his own weight in the sum, and as he grows larger that's going to get pretty close to his weight on its own. Maybe change it to 2.5x his body weight as a total carry weight?

The angelic senses don't detect untruth, just lies, so if the statement isnt actually false it won't get picked up. As for how he knows how's to use it, he has the angel itself to teach him how to use it perhaps? They've been working together for 15 years after all.

And yes, Dark Shadow was exactly what I was going for. The angel is a being which inexplicably appeared from nowhere, and while it claims to be a real angel, it can't prove it, and I don't expect or desire for the existance of divinity to be a central character point.
@Lord Sawsaw2

Well here she is! I was considering asking about making a second, but suppose I can't. I'm a bit torn between using a magic-item crafting girl from Edolas in Golems hand and Ceri here...but eh, Ceri is Ceri. Adorable and I love her xD

I'll update the opinions thing with the Guild Leaders later. I actually want to discuss a thing with you about Ceri as well.

*Omitted CS*


*Omitted CS*


As returning (and seemingly mostly unmodified) characters, these are fine to go straight to the characters tab. Feel free to add changes and the like as desired of course, just run any big stuff by me and it'll be fine.




*Omitted CS*


Jack is perfectly fine as-is. Feel free to expand on him more if you want, but otherwise you're good to post him in the Characters tab. You should probably omit the bracketed line in the 'Other' section as you do so. As with the others, just let me know if you're planning on making any major changes.
My first thought for a quirk was something along these lines:

Quirk Name: Guardian Angel

Quirk Type: Transformer

Quirk Basics: A sentient angelic being exists as a permanent companion to <NAME>, existing for the most part as a visible halo of light above <NAME>'s head. This angel can speak directly into <NAME>'s mind to warn him of approaching dangers and the like while in this form. In fights, <NAME> can take on some semblance of the angel, granting them physical changes and a variety of angelic powers, while at the same time giving up part of their agency to the entity itself.

Quirk Strengths:
  • <NAME>'s ability to pick and choose how much of the angelic form to take on allows them to tailor their powers specifically to each engagement to avoid tiring themselves out by taking on powers they don't need. The primary powers he can call forth are: Angel's Wings (a pair of feathered wings able to carry up to 300kg total in flight without serious strain), Angelic Senses (Can detect lies, increased reflexes, improved sight, smell, and taste), Angelic Physique (increases physical stamina, pain endurance, and physical strength by a great deal), Angelic Arsenal (Can call a flaming sword, bow, and/or whip out of thin air. Can only be touched without harm by <NAME>)
  • <NAME> can call forth limited miracles, such as healing others, casting out individuals who are possessing others, or even in the direst need raising people from the dead
  • Even when completely exhausted, the angel will never need to sleep, and always retains some level of its divine senses, making it extremely difficult to sneak up on or surprise <NAME>, given the constantly watching guardian looking out for them


Quirk Weaknesses:
  • Total Possession can last for only up to three minutes before the angel is completely exhausted, and must return to its halo form to rest until the next sunrise (God's First Light being what gives it power). If the angel is not able to absorb the rays of the dawn, it will remain exhausted until it is next able to see the sun (time is no longer relevant at that point). Depending on how much of the angel's power <NAME> is drawing on, the partial possession can last up to 2 hours for only one power, with each additional power drastically reducing the amount of time before the angel exhausts itself.
  • The angel's miracles can never directly affect <NAME>. He can never directly heal himself, only others around him. Additionally, miracles will cause the angel to become exhausted for a proportional amount of time, with major miracles potentially taking days to weeks for the angel to become strong enough to manifest itself again.
  • The more of the angel <NAME> takes on, the less control he has over himself, on a slowly escalating scale which ends when he fully takes on a Total Possession, where their roles reverse, and <NAME> is simply an adviser rather than fully in control. This may lead to the angel doing things that <NAME> would not wish to do, but the angel will always work toward what it believes to be his interests, and the Total Possession can be stopped at any time, at the cost of exhausting both parties significantly. The angel can choose to take full control voluntarily, but if it does so it can only be as a Total Possession, and the angel can only keep it maintained for 30s before it becomes exhausted.


Quirk Techniques:
  • Total Angelic Possession: The full power of the angel is unleashed, taking on its full form as a searingly bright figure of light with flaming weapons and a terrible visage. Any and all powers are available for use for the full duration of this ability, though no matter how hard the fight is, this form can only last for three minutes, after which the angel is completely spent and retreats to its halo, with <NAME> no longer able to call on any of its power.
  • Angelic Visage: Light spears out from every surface of <NAME>, making them appear larger than life. Foes who look at <NAME>'s face during this time are struck with a deep terror which sears them to their very soul. Friends and bystanders who look upon <NAME>'s face feel calmed and rejuvenated simply by looking at him, though there is no physical benefit or harm that comes to any individual who looks (other than retinal damage for anyone stupid enough to stare at <NAME> for too long
  • Heaven's Fury: Drawing their hands together, <NAME> can draw on the fury of the heavens, manifesting itself as either a cone of white-hot flames or a piercing beam of white light capable of piercing through most objects


I'm not sure on what power level you expect for these characters, so this might be a little much? Please let me know your thoughts and I can tweak and modify this as needed!
@lmpkio , @pkken , @SilverDawn: Welcome aboard! Look forward to seeing what fantastic characters you cook up!

<Snipped quote by Lord Sawsaw2>

Depends how long after. He won't be S rank until much later though since it'd signify his change. But really, his entire development is warming up to the fact that he actually won't have to jump town to town escaping authorities over and over again, rinse and repeat, but also if he ends up going to other towns, there's a chance he has a bounty there too, whether it was for petty crimes or stealing from a high profile individual.

Gonna also change up his skills a bit, but his magic will be the same.


That sounds great. If you want to collaborate with me before you go to new towns to figure out exactly how bad the trouble might be (and what he did to deserve it), I'm totally down for that. Looking forward to seeing where you take him!




All that aside, the thread is now up Here. You're welcome to start working on characters as soon as you like, but given the interest level you might want to be speedy on getting started; I don't want more people than I can handle, and I'd hate to see anyone who had expressed interest lose their place because they took too long letting me know they were working on a concept!

Any feedback and/or criticism is more than welcome, just PM me at any time if you think something should be changed, doesn't make sense etc; I'm not allergic to admitting I was wrong!

Most of all, I hope you all enjoy the character creation process!





Harpy's Wing Characters








Player Characters
Illedrith Adrasia
Ceri
Kyuuten Rallis (inactive)
Saeko
Dreadlin Nauss
Pan (inactive)
Cyril Parjure
Alexandria Galtemalos





Golem's Hand Characters








Player Characters
Vega Ashworth
Jack
Kazue Hattori (abandoned)
Damian Ivorn
Seto Nakahara
Kage (Magus Lilith Astra)





Other Major Characters


None yet! As people start heading out on quests, this will be filled with info on popular or well known figures around Fiore


Minor Characters


Harpy's Wing
Eloise Warren (f) - 16yo, Water Manipulation Mage, C-Class
Naomi Mallaidh (f) - 19yo, Molding Magic (Sugar-Make), B-Class


Golem's Hand
Angela Lozelle (f) - Guild Master Delsin's Secretary, 29yo, Mind Manipulation Magic, S-Class
Sam Kropalas (m) - Guild Master Delsin's Personal Guard, 33yo, S-Class
Dennis Gnaw (m) - Number One Special Squad Leader, 23yo, Shapeshifter Warrior, S-Class
Stevan Tyng (m) - Number One Special Squad Member, 24yo, Lightning mage and duellist, S-Class
Jardon Mylvay (m) - Number One Special Squad Member, 23yo, Iron-manipulator and Warhammer-user, S-Class
Aiden Enid (m) - 23yo, Fire mage, A-Class
The Sky and The Earth II


The Setting


Set in the magical world of Fiore, and more specifically in and around the city of Luna Crescente, our story will focus on the day to day activities of our heroes as they work towards their upcoming S Class examinations. This will be the story of two teams as they seek to make their names, gain their fortunes, and grow stronger together. A sizable village surrounded by a crescent shaped lake, Luna Crescente is a well established spot, not least because of the power of its guilds. Waterways flow freely alongside and under the streets, and the common folk are a highly festive bunch. Its position as a sort of crossroads between multiple major cities makes it a merchant paradise, leading to a comparatively sprawling business district with many specialized craftsmen. All this aside, the town is indisputably most famous for the fact that it houses two large Guilds: Harpy's Wing and Golem's Hand. The rivalry between these guilds over the last few years (and the hyperactivity of their members trying to best each other) has earned them recognition, respect and a bit of infamy.

Harpy's Wing






By far the elder of the two Guilds in Luna Crescente, Harpy's Wing was founded in order to provide a home for those who have no place to call their own; a place to belong, grow, and prosper for orphans and outcasts, as well as anyone who shares their ideals. Harpy's Wing believes in expanding the strength of the guild as a unified force, and so encourages its members to find harmony between themselves and others.

Situated just outside Luna Crescente, in the middle of the crescent shaped lake which gave the town its name, the Guild Hall of Harpy's Wing is a sprawling tower built into an ancient tree. Created in times long gone by the founder of the Guild, this living guild hall has never failed to provide lodgings to the ever growing Guild, and does not look like it will be full any time soon either. Affectionately known as 'The Nest', this is the heart and soul of the Guild's operations, and rarely will regular members be seen away from it for more than a couple of weeks at a time.

Golem's Hand






The 'New Guild on the Block' as it were, Golem's Hand was founded very recently in aftermath of a Dark Guild's assault on Luna Crescente. While Harpy's Wing was able to repel the assault after a hard fought battle, the town took significant damage during the ordeal. Founding themselves on a platform of being the sole worthy protectors of Crescente, Golem's Hand believes in the primacy of individual strength, with each strong mage representing another brick in the defensive wall of the town. They have high respect for the art of magic, but view it as more of a tool and focus on the strength of the body in order to avoid exclusive reliance on magic.

Raised in the immediate aftermath of the Dark Guild attack on the town, the Guild Hall of Golem's Hand lives up to the name of the guild; not only is it built like a fortress, but from a distance it looks almost like a stone fist rising up out of the city. Built to temporarily house the entire population of the town in the event of another attack, 'The Rock of Crescente' is the gathering place of all townsfolk in the event of an emergency, as well as a common meeting place in the evenings due to its bar and the frequent public fighting displays and contests of the Golem's Hand Guildmembers.

Character Creation and Post Expectations


Before I get onto character creation, I have a few simple things to keep in mind, as with most GMs.

1. Please don't be OOC rude to anyone involved in this. I take this reasonably seriously; IC insults/beef is completely fine as long as it doesn't translate to being toxic OOC. If you have any issues with other players in the game, please raise them with me before they cause problems for you or anyone else.
2. Play your character, not anyone else's. Any combat actions or decisions made on behalf of someone else's character (including not dodging attacks, or being generally inactive) without clear prior consent being given will be frowned upon. On the same wavelength, please don't God-mode or Metagame, we're all just here to have fun.
3. If you're going to make a potentially 'questionable' post (anything that might belong in a MA15+ film or beyond) please send me a message to confirm it's alright first.
4. Minimum one paragraph per post please, but do aim to be around 2-3 for most expository pieces.
5. Other than myself and any other individuals who will be running the NPCs in the future, please keep it to one character. You're welcome to introduce another if for any reason your character becomes unplayable or leaves the story, but only one at a time.
6. Each character can, as in the original, have a maximum of 2 magic disciplines. All custom magic will require approval before being allowed to join the story, but as long as it's not abjectly overpowered you'll probably be fine; it's how you write about the power that really determines how powerful it is.

With that out of the way, here is the CS, taken closely from the original one:



A copy of this character sheet (with the formatting included so you don't have to do it yourself) can be found at the following link:
pastebin.com/akPxLiz6

Team Creation/Organization and Relationships


A key aspect of this, moving forward, is that the two teams have to be able to function. Not perfectly to begin with, perhaps, but characters need to be functional enough in groups to work in teams. Once characters start getting approved, we'll start talking about how the teams will work: what's the leadership structure like, how are important decisions made, who has been in the team longer/shorter, what are the group dynamics like? All these things and more will be discussed before we get into IC work properly.

Additionally, I'm bringing back a thing from the last thread, which is the Relationships section for each character. Please have a look through the Character thread here to see what I'm talking about. For a character to be approved to be posting in the IC thread I'd like to you have a listing for at least 50% of the other approved characters. As you can see it's only a couple of lines each, but it really helps people get to know each others characters, as well as making sure that people know where they stand with each other. I personally had a lot of fun reading through these, and I think they're an excellent addition; I hope you will too!

-----

Finally, I can't stress enough that if you have any questions, requests, suggestions, or queries, you should feel completely fine coming to talk to me about them; my inbox is open for all of you!

Hopefully we can have a great time together in this wonderful world of Fiore!







Vega's definitely coming back, although he's gonna be redesigned a bit, changed up a bit.


I've decided to set it a bit after the last one, so it's definitely possible for him to have matured a bit if that's the direction you meant. As you'll see, he'll need to have decided to join a team, so perhaps it's for the best given his...abrasive...personality :P

-----

Now that there's enough expressed interest, I'm working on getting the OOC post up. I should have it up some time this evening for you all, and the CS will be included with it, as well as my expectations for character creation. Looking forward to seeing what colorful slew of characters we end up with!
Do you want us to start putting our character concepts in here or wait for the official thread?
© 2007-2024
BBCode Cheatsheet