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    1. Lord Sawsaw2 9 yrs ago

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I'm adressing the comments individually because I just woke up and would probably mess things up otherwise it looks better like this.

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For an overall weakness, It's pretty hard to limit illusions like that since they have fairly different objectives and things like a general weakness hardly work. The closing eyes option was mentioned multiple times mostly because it is pretty much the simplest method, since all of his illusions are pretty much visual, but I can as well add the corner of eye weakness for the hiding aspect of wonderland and Chesire's Reality as a whole, since both specialize in making things unnoticeable, but for the ones based in projecting illusions I'd rather apply other weaknesses if necessary.

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I'm perfectly fine with having to use physicial contact to start it and have a distance restriction to maintain it active, just ain't sure about what would be the ideal range and would like to know your opinion about it. I can also reduce the duration of the technique if you feel it is necessary.

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I actually planned to make Wonderland's rules valid for everyone inside it's effective area, Seto included, from the very start. Would be awfully broken otherwise. Also, I'd like to mention that while the environment created is "solid" it also respects the affected person's mentality, making it so as long as they believe they can break something they'll be able to do so (e.g. as long as you can break a wall normally, you'll probably be able to break a tables in wonderland since you're certain that you're capable of breaking tables.). I originally planned to make it something fun to implement in conjunction to Seto's talking to make crazy scenes, like someone lifting a chair and he suddenly mentioning that its weight actually increases when out of the ground, making the person unconsciously believe that it is suddenly heavier, or watch some physically weak character trying to break a seemingly solid wall just to suddenly say it is made of jelly, instantly making them able to break through it. Kind of marvelously fits the character's theme and is undoubtedly pretty wonderland-ish, though it may be fairly troublesome to implement on pvp.

Is that fine for you or you'd preffer if I made it simpler to avoid confusion?

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I'm fine with all of this. No secondary comments here.

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Not harsh at all. All of your worries were fairly justified and important for balancing after all, couldn't possibly be annoyed by that.

P.s. thank for the compliment~ I was actually fairly worried about quality since it is pretty much an adaptation of an old character and I kind of had some difficulty in rewriting stuff.


I definitely agree with you about how hard it is to balance! Hopefully we'll get something that's good in the end.
I'm happy with your suggestion that the corner of the eye thing only affects Wonderland and Cheshire's Reality, the other ones don't really need it, since they're visible and can be interacted with.

I think 50 meters would be fine? That's a reasonably large distance, but it's an area that's searchable by their allies to try and find you to get you to stop the effect or something. And 2 minutes is fine as long as it's channeled (ie. draining your mana slowly and making it harder to cast other spells) while it's affecting a target. If you want it as an on-hit effect, maybe 45s maximum duration and 20m tether range?

If Wonderland affects everyone, it's...fine I guess? Reword it for clarity to make sure that it is clear exactly what it does, and exactly how it works. I imagine once you start making physics-changing alterations to the world at a whim to mess with its inhabitants, they'll quickly determine it's an illusion, but the spell is still able to make them have to obey its geometry (where possible). As long as you're trapped in there too, and can't see things you've chosen to hide in the illusion (making previously placed traps dangerous for your allies, but still usable since you should know roughly where they are) it's fine.

And glad to hear you're onboard with the clarifications for the Darkness magic. With these changes reflected on your CS, you should be good to post up. Do the rewrite and tag me, and I'll formally approve the sheet for you tomorrow/today (it's 2am here, so I guess today)
*Snipped CS*

@Lord Sawsaw2 As promised, here's the last character for Golem's Hand. Still lacking some editions, since I kinda want to make the writing of the Bio in particular smoother and still got to add some things to his Darkness Magic (specifically Custom spells and customized descriptions for every Canon spell) but since he isn't using it until later in the RP I felt that it would be ok to leave it like this as of now.


Alright, suggestions and changes.
My biggest overall change for the Illusion magic would be to make it incomplete somehow so that even those who have been affected by it still have some way of fighting back against it, rather than the fight just straight up being over once it affects them. And no, the option of fighting with your eyes shut at all times is not an acceptable drawback, that's arguably even more debilitating.

My suggestion for a magic-wide drawback is that the illusions don't work in the very corner of people's visions (like the SEP field from Hitchhiker's Guide to the Galaxy). Since most people won't know your magic is illusions, they won't know to look for it, but in a protracted fight it's possible for people to figure it out, particularly in your bigger and more grandiose illusions.

As for the individual skills, Jabberwocky is fine as long as you have to have physical contact to activate it on a person. Simply being able to point at someone and fully change their emotions to the point that they would cut down their allies is hella broken. In something that will be repeated later, I'd also suggest that if you lose line of sight to the individual in question, the effect ends, or if you move too far away from them it ends. 2 minutes is a hell of a long time with no counters, that's like a page and a half to two pages of text. Obviously I will be lenient with this when you're using it on NPCs

Wonderland is such a sweet idea, but at present it's also hilariously broken. As written, your wonderland could literally just put them in a .5m x .5m box so that they can't move, turn, or fight, and then you could just walk up to them and slit their throats. This needs to be changed to make it balanced either by making Seto and all his allies follow the rules of the Wonderland, making the wonderland only exist in a small diameter cone made up of Seto's field of vision (like 5m max), making illusory objects that are touched disappear (can still be played around by leaving objects in so that when they start walking through walls to make them disappear, they walk into actual walls/holes/trees/spikes because they don't believe they're real), or making it another targeted spell like Jabberwocky. I'm definitely open to more ideas from you about how to balance this, but be prepared for a reasonably strenuous vetting process for this to make sure it both works for you and is fair for everyone else.

Moving on to the darkness magic. As canon magic, these are all approved of course, with the following stipulations.
- Dark Deflect can only affect pure magic spells, not things with physical components
- Dark Enveloping Claw can either be cast as a Trap (as I'll explain later to everyone) or as a two-post spell, giving the receiving party time to react to it being cast
- Dark Grab has the same secondary requirement, in that it allows the target to react to being attacked and potentially dodge or whatever
- Same with Darkness Breath

I say these only because the pages you referenced have them landing immediately as auto-immobilize attacks, which are inappropriate for a combat RP with potential inter-player combat.

I hope I haven't been too harsh! Please let me know what you think of the changes and we can work on getting it all approved. Outside of the spell, your CS looks fantastic, so once the spells are done you'll be approved.




*Snipped Question*

2: Would this work?

The character I'm planning would be a "leader" type character. If you've played Dungeons and Dragons, think of the Warlord. Here's her image.

The main thing I'd be thinking would be something along the lines of "shouts of power" or something akin to that. Like in the original Dawn of War where, if you upgrade a squad with a sergeant and use his "Rally Squad" ability, he can shout several things like "You will stand your ground!" and "Rally Squad!" among other things. See here. and here for examples.

I don't really know if this kind of magic would work in the Fairy Tale world. I was going to have the "shouts of power" be caster magic, though disguised as holder magic, specifically the gemstone in the pommel of her sword. The other thing would be a sort of "Repair" magic, which would keep her equipment in good shape and allow her to heal faster.

Would that work? The Wiki and watching a few episodes doesn't really bring a lot of clarity to what you can and cannot do.


Alright, so, my thoughts on how to make the voice thing work are as follows:
You can either make it a major or a minor part of your character's magic. If you're planning on going down the route of the combat specialist ex-equip character, you'll want to make it a minor part that gets used as the need arises. If you'd rather go down a path where it's the focus, you'll need to have more of a think about the scope of what you want it to do.

If you wanted it as a minor magic, you could do something like a rallying cry that transfers some of your magical power out to your allies to help them get back in the fight, or a powerful scream (like a Banshee) to demoralize and/or terrify those who hear it. Sound magic can do a lot more, you just have to be inventive about how you implement it. Your example of Squad Rally doesn't really hold up as in IC terms that's literally just the Sergeant being in command of his squad and making sure they stay in line, but you could have magic that makes people naturally trust you, or just feel braver when you're around. If you want to have a longer conversation about you'd like to make it work, feel free to send me a PM and we can have a chat about what you'd like to make!




@Lord Sawsaw2

I am guessing magic games will be a thing :3


Definitely will be a thing if we ever get there, yes!




@pkken I took a look at Curses, and according to the description, yes. It's the yin to regular magic's yang. Magic is stemmed from will and emotions, but Curse harnesses the dark wills and emotions instead.


The fact that they both stem from emotions is why you can still use your magic on it. Since the other source of power is not the same, it's partially incompatible. For balance sake, and simply as a footnote to how canonical magics have interacted with Curse magic in the setting, see my ruling of it being 20% effective. Your tier four armor form is still largely immune to regular curse magic though.




I think I've now addressed everything from the last couple of days that require my attention. If you feel I've missed something, please do let me know so I can stay on top of it. Outside of that, keep up the discussions about team dynamics and your work on relationships and we should hopefully be good to get into it by the weekend, when I will post up a set of guidelines about what the schedule will be, and certain mechanics that we'll be using to keep the story flowing naturally and fairly for everyone.
@Sho Minazuki Does Vegas magic eat through Curse magic used by demons? Just for future reference.


I'll step in on this with a ruling. It does, but it's far less efficient (like 20%) than against regular magic.

@Savo Excellent point! I'll start their opinions sections in the next couple of hours.
Ouch what a note to start on...

I’m grateful that you are willing to make an exception for us.

I’m thinking to retool a character from a different RP for this one, but first, a quick question.

In this AU, does/did Fairy Tail exist?


Lmpkio is correct, the guild Fairy Tail does exist, but it isn't nearby on the continent, and it's about 15 years before the beginning of the events of the series. Remaking a previously created character is fine though, and you're welcome to have them tied to FT, just confirm it with me first obviously if it's something hugely relevant.

@Lord Sawsaw2

That wasn't the implication I got. I've been staring at the thread for a day or two by now, and even started a bio, but I couldn't wrap my head around a lot, gave up for a bit, watched a few episodes of FT, and decided to try again and ask questions after that didn't clear up a lot.

Anyway. I'll wait for your opinion on the various bits of magic I've detailed.


That's a significant level of dedication for getting your head into the series, I commend you on your effort! As mentioned, however, you need to be watching a fair bit further in to get a full understanding on your questions. Fortunately, the other two have generally been very helpful with their answers. Consider the power levels as the following level:

C-class can take on one or two average humans (who have no powers)
B-class can take 5-10
A-class can take 20-100 (there's a wide gap of power for A-Class mages)
S-class can either take 100+ or does something else incredibly special or unique

As for your idea, I think it can be worked with! You're more than welcome to make someone similar to The Titania, with ex-equip as the primary fighting ability. Your idea about shouts is definitely workable, and I'm happy to help you figure out a way to make it work.

Feel free to ask if you have any further queries, concerns, or questions!
@Savo This character looks hilarious, I love the magic and look forwards to seeing what level of lecher you make him~

As for the spells you've listed, they're all fine on the same conditions as the rest of the people who have made trap and entanglement spells: they're fine as long as you give the target a post to react (unless they're dumb enough to stand on a pre-set trap; I'll be handling how traps work in a later post).

For Intertwined Mimic, the casting is fine as long as you specify that either a) the mimic uses the magical thread of its body to cast, which lowers its durabilty/shortens its duration or b) any spells cast by the mimic drain the original's magic reserves automatically. Additionally, the more damage that the copy has sustained, the less area that it will be able to cover with thread when it explodes.

Silk and Serenity is fine if you include a maximum amount that he can absorb (like he gets full as if he's been eating or something), and you further clarify what kind of 'fiber' he can absorb, since the word fiber relates to a huge swathe of things that would otherwise have nothing to do with his magic.

As for power level, this is fine for a B-class mage, feel free to add more advanced techniques as he advances as a character.




@Valor It's not that you're not wanted, and I apologise if I came across that way! I am (as you can see by my post count) new to GM'ing on this site, and wasn't planning on starting a campaign that would be too much for me to handle. But I can handle a couple of extra characters, so if you are interested in staying, you are welcome to do so.
I swear I respond responded to some of this yesterday, but apparently not.

@Lord Sawsaw2@Savo Actually, if it would be okay, I wouldn't mind taking out Kyuuten and making a Golem char that I've been sitting on, letting Savo have the spot. Just feeling like a change in pace in the types of characters I play. Again, if that's okay with you. Just a suggestion. I've actually got quite a bit to flesh out on that characters.


That's fine, just make sure to start work on him quickly so you don't get left behind.

*snipped CS*

@Lord Sawsaw2 As promised, here's the last character for Golem's Hand. Still lacking some editions, since I kinda want to make the writing of the Bio in particular smoother and still got to add some things to his Darkness Magic (specifically Custom spells and customized descriptions for every Canon spell) but since he isn't using it until later in the RP I felt that it would be ok to leave it like this as of now.


Illusion magic is another extemely difficult to balance magic. At present, Wonderland automatically wins you a fight against most characters, and will need revision. I'll do some suggestions and points about both your magics this evening after work.

@Crimson Raven, @Valor I wasn't planning on adding any more characters, but it is definitely my fault for leaving the status at Apply, so if you're both invested, I guess I can handle two more. I'll get around to answering questions and looking at your sheets in a few hours.
@Lord Sawsaw2 ouch, looks like I was waaaaaay too late considering the character I was currently working on was going to join the Harpy's Wing for... superficial reasons at first. Kinda sucks I have to drop him, but hey, that's the way the cookie crumbles!

I'm really glad I had the hunter d00d now. Good news is I can work with this, bad news is I have not worked on the Golem's Hand dude at all, so I have no idea what his magic will be, name, etc. Glimmers of personality here and there over being possibly the 2nd least assholish of the whole guild so far, but still.

So in a shellnut, I might be a bit... late on him since I'm in a bit of a rut. Anyways, I'll try my best to get him up as soon as possible.


Ahhh, sorry to hear that! I'm sure the RP won't have progressed to the teams having left town by the time you get your character approved, so you can always be a last minute addition to the GH team before they set out on their first job. Even if you are, you can always just meet up on the road or something.
Hmm... since there are a couple of people here already, hope ya don't mind me expressing some interest here; didn't see that you're slowing down apps until a bud pointed out that you were slowing down apps. Might as well get my hat in the ring... or line while there's still enough time, and not a whole lot of people.

Other than that, adieu for now! String bean or possibly the hunter-ish looking man will have to wait!


Hey! Thanks for expressing interest. With almost all of the people who have expressed interest having approved characters, you've got in just in time to join at the start of the story! If you're happy for your character to be a Golem's Hand character (there's not really space in Harpy's Wing at the moment) then feel free to start work on a CS. Just be aware that the story will probably start ploughing ahead without you unless you're quick.

@Lord Sawsaw2I have no particular ideas and feel free to put with a team where she will be useful in or not.


Alright then, yours is easy, how about you've been a regular of the team for a while now? As one of her cute little sisters, Illedrith would almost certainly have taken you under her wing if you were without a team. Thoughts?




Alrighty, we're in the twilight hours of character creation now! I'll soon be posting up the first IC post, so make sure you've got your character at 100%, including opinions/relationships and a last check to make sure everything else is in order.

Feel free to keep up the conversation on how the teams work, since unless you draw blanks I'd rather leave that creative process up to you all; it's important for you to figure out why you're all working together if your teams are going to remain stable in the story for the long haul!
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I don't see a problem with this. All good with me! It will also make Dreadlin look a little better in regards to the public as well.

*Everyone rides into battle ontop Dreadlin's fire monster as if it was Grimlock or something*


...you realize this 100% needs to happen at some point right? We Oliphaunt squad now boiz~

@Lord Sawsaw2
I don't really have a preference on the matter, so if you have an idea, I'm game. If not, well...I don't see Pan saying no if asked for help. Probably wouldn't sit well with the old man to just sit around while a bunch of youngsters put themselves in danger.

@Lmpkio
I didn't know how much I wanted that until right now. Bless you fire dinosaur man.


If you don't mind, then I'll introduce the way into the team in my first IC post.
@Lord Sawsaw2

Alright, so I made some changes to Pan to hopefully bring 'em up to snuff. I focused on trying to make him more viable in combat while still keeping the whole theme of peaceful, non-violent fighter. Changelog below hits all the major points, but the full changes are just on the earlier posted sheet.

*Snipped Changes*


These are all fine. Your character sheet is approved to go up in the Characters tab.

@Lord Sawsaw2 I think Dreadlin can put up with leadership. He may not want it at first for personal humble opinions, but he will most likely eventually warm up to it and share it with pride.

(And even with age, he may technically be 64, but in Lizardmen years he's equivalent around middle-aged... more in the late 30s and mid 40s when compared to humans.)


@Lord Sawsaw2 I'd say Kyuuten mostly did minor or casual jobs on his own but would join up with the team on big jobs whenever they came up.


How does this sound then: Kyuuten and Dreadlin have been call-in additions to the team once or twice in the last few months, and with the present announcement, Illedrith will be asking them to join the team in a pseudo-permanent fashion for the forseeable future. As for team leadership, Illedrith will be pressing Dreadlin to take on a more leadership based role on the behest of Arianna in order to see him grow as part of the guild.

@Suku and @Ogobrogo, do you have a particular way that you want Saeko and Pan to be fitted into the team? I have a couple of simple ideas to make it all fit if you don't have any feelings about it, but it's entirely your prerogative to be fitted in as you see fit.




For you Golem's Hand fellows, if you can't think of a reason why you'd all be working together in a team before the announcement, an easy fix is that you were simply the only four individuals entirely without a team: Vega for being...Vega, Kazue because splitting money for jobs with people would be unacceptable, Jack because his old teams despaired of him just hurling himself at every vaguely threatening person on any given job, Damian because he was late to Delsin's announcement and there was no space on any of the other teams (I dunno, there's no reason he wouldn't have a team otherwise?).

Anyway, just a suggestion, feel free to request something of the NPCs if you think their intervention would be helpful for your character/team.
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