I'm adressing the comments individually because I just woke up and would probably mess things up otherwise it looks better like this.
<Snipped quote by Lord Sawsaw2>
For an overall weakness, It's pretty hard to limit illusions like that since they have fairly different objectives and things like a general weakness hardly work. The closing eyes option was mentioned multiple times mostly because it is pretty much the simplest method, since all of his illusions are pretty much visual, but I can as well add the corner of eye weakness for the hiding aspect of wonderland and Chesire's Reality as a whole, since both specialize in making things unnoticeable, but for the ones based in projecting illusions I'd rather apply other weaknesses if necessary.
<Snipped quote by Lord Sawsaw2>
I'm perfectly fine with having to use physicial contact to start it and have a distance restriction to maintain it active, just ain't sure about what would be the ideal range and would like to know your opinion about it. I can also reduce the duration of the technique if you feel it is necessary.
<Snipped quote by Lord Sawsaw2>
I actually planned to make Wonderland's rules valid for everyone inside it's effective area, Seto included, from the very start. Would be awfully broken otherwise. Also, I'd like to mention that while the environment created is "solid" it also respects the affected person's mentality, making it so as long as they believe they can break something they'll be able to do so (e.g. as long as you can break a wall normally, you'll probably be able to break a tables in wonderland since you're certain that you're capable of breaking tables.). I originally planned to make it something fun to implement in conjunction to Seto's talking to make crazy scenes, like someone lifting a chair and he suddenly mentioning that its weight actually increases when out of the ground, making the person unconsciously believe that it is suddenly heavier, or watch some physically weak character trying to break a seemingly solid wall just to suddenly say it is made of jelly, instantly making them able to break through it. Kind of marvelously fits the character's theme and is undoubtedly pretty wonderland-ish, though it may be fairly troublesome to implement on pvp.
Is that fine for you or you'd preffer if I made it simpler to avoid confusion?
<Snipped quote by Lord Sawsaw2>
I'm fine with all of this. No secondary comments here.
<Snipped quote by Lord Sawsaw2>
Not harsh at all. All of your worries were fairly justified and important for balancing after all, couldn't possibly be annoyed by that.
P.s. thank for the compliment~ I was actually fairly worried about quality since it is pretty much an adaptation of an old character and I kind of had some difficulty in rewriting stuff.
I definitely agree with you about how hard it is to balance! Hopefully we'll get something that's good in the end.
I'm happy with your suggestion that the corner of the eye thing only affects Wonderland and Cheshire's Reality, the other ones don't really need it, since they're visible and can be interacted with.
I think 50 meters would be fine? That's a reasonably large distance, but it's an area that's searchable by their allies to try and find you to get you to stop the effect or something. And 2 minutes is fine as long as it's channeled (ie. draining your mana slowly and making it harder to cast other spells) while it's affecting a target. If you want it as an on-hit effect, maybe 45s maximum duration and 20m tether range?
If Wonderland affects everyone, it's...fine I guess? Reword it for clarity to make sure that it is clear exactly what it does, and exactly how it works. I imagine once you start making physics-changing alterations to the world at a whim to mess with its inhabitants, they'll quickly determine it's an illusion, but the spell is still able to make them have to obey its geometry (where possible). As long as you're trapped in there too, and can't see things you've chosen to hide in the illusion (making previously placed traps dangerous for your allies, but still usable since you should know roughly where they are) it's fine.
And glad to hear you're onboard with the clarifications for the Darkness magic. With these changes reflected on your CS, you should be good to post up. Do the rewrite and tag me, and I'll formally approve the sheet for you tomorrow/today (it's 2am here, so I guess today)