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    1. Lord Sawsaw2 9 yrs ago

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What if sources of light affected it's effectiveness?

For example in a dark room, it's 100% effective, but anywhere out in broad daylight or even under moon or heavy starlight is enough to interfere (max 40% full moon, max 20% starlight on new moon), for example. With it virtually impossible under high noon directly below the sun or source of light.

This way he'll be able to use it, but he can't avoid everything completely without moving in normal circumstances.

If it needs more weaknesses, probably limit what he can do while phasing and choose between recovery time (delay after exiting the form) or startup time (delay before entering form).


This could work with some deep restructuring, but the issue is that Lilith isn't bound by natural sources of light, since she can simply create her own dark spaces to fight in where she fights at 100% efficiency all the time anyway; anyone without a ready source of light goes back to having no chance of winning in a fight.

Time limits, form transformation effects, and in-form weaknesses are the only real ways to go towards making it balanced.
@Lord Sawsaw2

The body was the main gimmick...

You are familar with Juvia right? Its a shadow version of her water body.


Water can be interacted with though, which is what made her reasonably balanced. Shadows not so much, unless she's practically deathly allergic to light producing spells or something during the form.

Edit: It should be said that I would be exceedingly unlikely to pass Juvia as a character at all for a thread like this unless I was absolutely sure it wouldn't be abused. It works in the show because it all has to work out in the end for the plot to continue, but short of heavy-handing things as the Mod, I could do absolutely nothing to a Juvia character that they couldn't simply either ignore or flee from, without constantly harrowing them by throwing specifically targeted enemies at them.

My point is that what is 'balanced' in the Fairy Tail manga/anime does not translate to a balanced character for the purposes of PvP or running a story.
Whew its done. Up for review.

So a word about my character here. Lots of her backstory is tied up with a different character of mine in another RP, so there are some answers to her questions there.

Lmpkio might know. hehe~

As for which guild, I’m not really sure. She could go either way. After reading it, which do you suggest?

Anyway, I feel like a took a few risks with these sheet. I’m open to any suggestions, anything you feel like needs changed.

So, without further adieu

*Snipped CS*


There are some serious changes that need to happen in the magic section of this character before it gets approved, she's incredibly overtuned at present, and either needs to scale back the utility by a large degree, or focus on it instead.

Starting at the top, with the problematic sections highlighted in red:

A powerful form of shadow magic, this magic turns the caster‘s very body into woven shadow. As long as she had magic and is conscious, physical attacks will pass right through her without harm. ((Noooooooo, no chance of this, or any long term effect of a similar nature without huge drawbacks. Karthus style ethereal casting is pretty much entirely off the table without a very obvious and very exploitable weakness)) The caster can teleport short and long distances by passing through shadows ((through a continuous shadow, or between patches of shadows?)), but the end destination tends to be slightly random and magic cost increases exponentially with distance. The caster can also pull things into their shadow and store them, similar to requip magic ((What's the limit to this? What happens to the items if you don't have a shadow?)). Both their shadow and body can be molded into nearly any shape and made substantial or insubstantial at will ((See previous statement)). The power of this magic is in its free-form use, allowing for a large degree of adaptability. As a Shadow magic, it also includes elements of Darkness magic (her’s is a dull slate color) and Shade magic, the caster can utilize some of both.

Shadow Body - More of a passive ability that turns her body into shadow, rendering physical attacks useless. It also allows her to change her body into any form she wishes. When in affect, her body becomes solid black and looses any humanistic features.

- See previous comments.

Erebus’ Shadow - A stronger Puppet that usually takes the form of a massive serpent. A resilient and dangerous foe.

- Shadow Puppets is fine, but this one needs to be better defined. How big? How long does it last? Is it linked to her in any way?

- For Fulminating Darkness, do the puppets do the casting, or does she turn them into shadow to attack with? Where does the magic come from?

The rest of your spells are fine, though could do with similar work as noted above on being more specific about how they work.

Apologies if this comes off as a harsh critique, but Lilith would be essentially unstoppable with the current cast. Only Vega would have even the slightest chance of actually beating her in a fight, and even then...
@Lord Sawsaw2

I was going for a lazy fairy king of the forest approach xD but if you don't approve of levitate I will just stick with what was there already.


It just doesn't fit with the rest of his skillset at all, balancing discussion aside. I'd prefer if you dropped that one as a skill. Obviously the rest are approved as discussed.




@Valor, your character is formally approved.
I just wanna go IC already.


Soon (TM). I'll have the first IC post up on Friday, and if I have time I'll have the posting guidelines done tonight. No promises about that last part though.

<Snipped quote by Savo>

Joker’s Jack

Shadow magic isn’t exactly a unique magic, so its conceivable that multiple people might weild it. But I hesitate more out of a desire to create variety.

Edited typos, oops

I’m a little distracted atm


It's definitely conceivable (and allowed) for multiple characters to have the same magic. There's already a reasonable amount of overlap (the two plant mages have very similar magic, Savo's new character will be the second Requip mage), the thing is if it's unique and does something that the already present mage doesn't already do then it's okay, just obviously don't go making the same character as someone else...

While I like diversity, if you're attached to the concept it doesn't /really/ matter how diverse the magics are. Your use of the magic should have little effect on Joker's enjoyment of his character, and it allows for interesting sharing or mentor dynamics between the characters.

In the end, go whichever way you see fit. There's plenty of unexplored territory if you want to go that way, or you can post up your current character and I'm sure it will be fine.
In case anyone needs a tl;dr for this cast:

Harpy's Wing = Never-ending group hug | Sisterhood of the Traveling Pants | Hufflepuffs 4 lyfe

Golem's Hand = Hot Topic | Don't talk about Fight Club | Slytherin r00lz


I mean if @Vongola_Hasayo decides to go with a different character instead, the Harpy's Wing squad is the Cyril's Dream Buff Girl Harem with a few oddballs tacked on...

Also there's a petition in the works to change the Golem's Hand sigil to a 4 sided knife. Just gotta represent all the edge...

On a serious note, I do enjoy how the character of the guilds has developed based on which characters joined them.




Unrelatedly, @Crimson Raven, it's been a couple of days since you last posted here. Are you still planning on joining up and making a CS?




Edit: Also, Delsin's relationships are mostly done. I was planning on doing Arianna's tonight but I ran out of time. May have time tomorrow evening potentially.

Edit 2 Electric Boogaloo: That's also me done for this evening. Will catch up on the events of the evening some time tomorrow morning. Until then!


@Lord Sawsaw2


For thorns, cut the 'extreme pain' bit. We all know what thorns do, and these aren't particularly special thorns or anything :P

Where on earth did Float/Levitate come from? It doesn't fit your theme at all, and there are no other portions of your magic that relate to it that I can see. Unless you can find a strong reason to justify this, I can't see it getting approved.

The rest of it's fine.
@Lord Sawsaw2 gotcha, but if you wouldn't mind, mind pointing out where I made these mistakes? I want to try and correct them as soon as possible.


In Personality:
"...certain rules, he is an extremely free..."

In History:
"...had a huge amount of mages that appeared between pure professionalism to those who appeared to be able to handle themselves relatively well."

In Spells:
Yarn Grenade "...entangling the opponent or their ?when? in a sea of string.
Intertwined Mimic "...significantly weakening him for a couple of minutes..."
Silk and Serenity "...Absorbing clothes or string created by ??? (including ones..."




@Spanner Those changes are fine. You're approved to post up in the Characters tab.




Edit: Also, @Savo, your relationships are looking good so far. The ones for Arianna and Illedrith are perfectly fine.
@Savo Those changes are fine. You seem to have accidentally missed a couple of words in your spell descriptions, but I know what you mean so consider your character confirmed. You're welcome to post up in the Characters tab whenever.
@Spanner I'll have a look at it in my lunch break.

@Lord Sawsaw2 Mind if I add some more abilities for Damien, more so utility moves to help setup his moves rather than damaging ones? If yes, I'll run them by you before adding them into Cs.


That's fine. Post them up for approval and I'll have a look at them when I can.
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