Avatar of Lovejoy
  • Last Seen: 9 days ago
  • Old Guild Username: Lovejoy
  • Joined: 11 yrs ago
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    1. Lovejoy 11 yrs ago
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5 yrs ago
Current Fire and donuts.
1 like
6 yrs ago
Would be cool if you could just choose to not exist for a few days.
3 likes
6 yrs ago
show me any two eyes that don't believe in the dark. i'd like to see them try to hold back the stars.
1 like
6 yrs ago
"One day I will find the words, and they will be simple."
7 yrs ago
It's 5 AM, couldn't sleep, got out of bed did like 30 push-ups. Let's hear it for ADHD!
2 likes

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Most Recent Posts

@The Angry Goat Yes! Bring it!
@shylarahI did include a bit about them under the "Broken Pantheon and their Flock" heading, but nothing beyond them being slaves and seen as former heretics. I'll add on a bit to that now.

***

Before their nation was subjugated and brought to ruin by the Godking Varya, the Omestri people were a race of individual thinkers and philosophers, born with a natural propensity for art, culture, self expression, and a belief in living independently. Their connection to the Great Enemy, as other nations described the Fire Titan, granted them a perspective of both the past and future that other races just did not have. Unlike the Varyans, who believed they were born to conquer, the Lanostrans, who believed they were born to battle, the T'saraens, who believed they were born to lead the world forward in peaceful scientific advancement, or the Muraadans, who didn't believe in anything but survival-- The Omestrians who lived and thrived before the fall of their people believed in complete free will, in the obtaining and fulfillment of individual happiness and solace through whatever brought it. Almost nothing is known of the deity they worshiped, or whether it was male or female, save that it was once the Remnant composed of the Left Hand of the broken Frost Titan. This God or Goddess, shrouded in mystery, seemed to want nothing of its flock but for them to live happily, it asked for nothing in return for the power it granted them.

Owing to their great capacity for ether, the first Omestrians were great sorcerers, capable of casting great and dangerous miracles that changed the world around them. Strangely, they never attacked other nations with this powerful magical force. In fact, like their unknowable deity, what Omestrians actually did in their day-to-day existence in the naturalistic pine-shrouded region that was their homeland is a mystery. If one walks through the ruins of Omestris today, they would see beautiful palaces collapsed in the snow, monumental statues of ancient beasts standing sentinel over the high roadways and all other proof of the Omestrians' artistic and beautiful civilization, but nothing else. Did they all just live together peacefully, dancing in their city squares merrily? Who knows? All of their culture is gone, and the remnants of it, of what life was actually like in Old Omestris, of the true identity of their deity, is a closely guarded secret kept by Omestrian slaves, and they aren't talking.

***

Commander Zoya Kiriyev



Age: 45
Race: Muraadan (assimilated Varyan)

Zoya Kiriyev is a commander in the Varyan military. Twenty years ago, she served with distinction in the Lanostran War and was granted leave to return to civilian life at the war's conclusion. However, as the empire readies itself for another invasion, Zoya has been summoned to rejoin the military forces and resume her post as a commander within Lord Varya's armada. Leaving behind her family and the comfortable civilian life she won for herself through her heroism in the war, Zoya has been tasked by the Church with leading the military forces supporting the First Elurian Inquisition during their journey through the eastern continent.

Many Varyan soldiers lost their lives during the attrition campaign against Lanostre-- so costly was the struggle for the empire that for every Lanostran killed in that conflict, three Varyans perished. Though the empire held a clear advantage in numbers, the soldiers of Lanostre were far and beyond the more potent fighters. Thus the narrative of the war was written-- the young soldiers sent out to the warfront rarely returned, and so their loved ones waiting back home congregated in their churches, and prayed for miracles.

For many of the soldiers who served alongside Commander Zoya Kiriyev, she was that miracle.

Having joined the empire's youth corps at the young age of eleven, Zoya has had a long and brutal career as a frontline soldier and commander-- one that she was all too eager to leave behind at the war's conclusion. Celebrated for her bravery and brilliant tactical mind, she quickly rose through the ranks of the Varyan secular army and upon the completion of her officer's training, was immediately shipped off to the Lanostran subcontinent. Once there, she was given command of a small company and went on to distinguish herself by leading her band of soldiers to victory after victory. More impressive than her successes on the battlefield was Kiriyev's obsessive MO to not allow anyone in her brigade to fall in the line of duty. She was a supremely cautious and defensive-minded leader, with a craft for subterfuge and guerilla warfare that many of her fellow officers did not share. During her first year in Lanostre, Kiriyev's company lost only seventeen soldiers-- most of the casualties falling to Lanostran inquisitors.

Zoya Kiriyev's reputation as a leader who would fight tooth and nail for the survival of those under her command, sometimes to the ire of her commanding officers, spread throughout the ranks of the conscripted men and women of the military, and thus she began to be hailed as a "hero" among the lower ranks of the invasion force. This did not sit well with the inquisitors who led the invasion, as most of the Church's warriors believed the conscripts to be little more than cannon fodder, only there to distract the secular Lanostran armies while Lord Varya's true work was being done-- the capturing of the goddess Lanostre herself.

As the war continued and the battles grew ever more fierce, Kiriyev's determination to lead her soldiers home never wavered. Four years later, when the Goddess Lanostre surrendered to Lord Varya personally, her greatest wish was finally answered and she and the rest of the men and women who had long served under her were allowed to return home. Most of the soldiers who served in Lanostre now occupy high-ranking posts within the secular army-- Kiriyev however, asked to be discharged from her office, and after her superiors failed to convince her to stay, they granted the commander her freedom. She went on to marry a T'saeren engineer and started a family.

For the past nineteen years since the war's end, Zoya has not so even as touched a rifle, nor has she stayed in contact with her old comrades in the military. She has lived a placid life with her husband and young boy, far away from the public eye. Her idyllic peace came to a sudden end when Father Valentin, a high-ranking priest within the Church, called for her to return to her post in order to serve a newly ordained class of Inquisitors as they journey throughout El.

Though she fears the very real possibility that she might not return from this journey, Zoya has not wilted in her years as a civilian. She has resigned herself to the task given to her. Commander Kiriyev will serve these priests as faithfully as she served the men and women under her command, she will guide them safely through the frozen wastes, and Varya help her, she will fight for them until the day she returns home.
@shylarahYeah, definitely! That'd make sense. There would definitely have been some border skirmishes throughout the years, as well as some prodding attacks by Varya into Lanostran territory.
By the way, here's a bit I posted in the Interest Check in regards to tech-level. I'll also add this to the OP under the "An Unlikely Power-Source" heading. :)

"The aesthetic of the world is very much steampunk, but the tech level is more early WWI. Rifles and artillery are proven war-time weapons suited for soldiers. They are accurate and can reload relatively quickly. There are tanks and armored vehicles. I'd say the most advanced technology in the world would be the steam arks, which are basically arctic submarines armed with ether torches that can melt ice. As for automatons, I'd say they would take the form of steam golems given life through magical means. There certainly isn't any AI or anything of the sort yet.

These kinds of modern weapons are used specifically by the Varyan Secular Army (the non-priest soldiers). Inquisitors can use them too, but most favor magical close-ranged weapons. But we can get into that later. This is an aspect of the world that I'd be more than willing to collaborate with players on."
@The Angry Goat Yay thanks for showing interest! As for your character idea, yes, that's totally viable. Actually, the group will need a character who can maintain an "aegis" for them while they're out on the icefields and away from the protective barrier that enshrouds the continent (the one that keeps people from freezing to death). This aegis would be a mini-barrier so to speak, similar to the massive barrier protecting the Varyan homeland but much smaller, only large enough to protect a hundred people or so. Just an idea!

@shylarah Aw thanks for the kind words! As for your questions:

- Yes, Omestri slaves could have made the perilous journey south to Lanostre and there could be half-blood Omestrians with Lanostran parents. Though they did suffer prejudice from all the races, not *everyone* subscribed to the idea that Omestrians were heretics, so there were definitely places in all the nations where Omestrians could live freely and intermingle with the local population. These days, half-blooded Omestrian children serving in the Varyan military or priesthood isn't considered a big deal, just as long as they can pull their weight. There are also "free" Omestrians, be they pure-blooded or half-blooded, who were granted freedom by certain individuals (usually well-meaning nobles and the like).

- In the second century after Varya conquered the nations of T'sarae, Muraad and Omestris, the empire focused all its attention on building their monstrous steam city, Magnagrad, and with it, a massive army capable of surviving and conquering the deadly soldiers of Lanostre. They used the scientific acumen of the T'saraen people to modernize their armies, developing mechanized and armored weapons and vehicles to combat the comparatively primitive Lanostran warriors. Basically, their battles looked like tanks and infantry versus armored knights, only in this case the knights were so much more skilled and powerful than the infantry that they actually made a fight out of it.

- In regards to ether running out when all the other Remnants are captured... well, it actually won't run out. As long as captive populations continue to breed, then there should be enough ether to last. Ether can also be harvested from the beasts in the wild. I should mention that a slave who's ether has been harvested doesn't die immediately (as long as they are within the protective barrier that shrouds the continents from the magical cold that instantly freezes people). The process does leave them severely weakened though and they would require immediate medical attention to survive the extraction. All in all, it's pretty terrible, as you can imagine-- only living to have your blood drained time in time again, existing in a perpetual state of weakness, all while being imprisoned. Being an Omestrian ether slave sucks!

Hope that answers your questions! If you have any more, fire away!

@Drakey That's fine, though I think this process will continue past the weekend, so you can take part then.




Introduction:


Welcome to The Last Embers! This is a reboot of an RP that was ongoing before the old site's crash and is now accepting new characters. It is a dark fantasy story focusing more on character and storytelling than combat and the more game-like aspects of RPing. As a GM, I'm more interested in characters interacting and developing and giving players an interesting canvas to tell their own stories as well as guiding the tale with my own hand to produce some hopefully dramatic event opportunities for your avatars, so you'll find that I am extremely open-ended to folks chipping in with ideas wherever applicable-- whether it be fleshing out the world or introducing cool subplots. In the previous version of the RP, plenty of people contributed many incredible ideas that are now 'canon' as far as the story and world go, and I hope that our new members will be inspired to do the same!

Not sure how many people I'll be accepting at the moment. Depending on how many submissions we get, we might end up with a smaller or larger group.

Now, without further ado, on to world info!



The First War


Long ago, before the death of the old world, a divine war shook the earth and tore through the heavens.

Two celestial Titans, one borne of Fire and one borne of Frost, clashed for seven days and seven nights.

The millions of devoted men, women and children who worshiped and adored the two Titans perished as their divine conflict brought ruin to the world.

Not one thing mattered to each of the two Titans but absolute victory over the other.

At the end of the Seventh Night, Frost dealt a mortal blow to Fire, and in its hubris, the cold God stood and laughed as its hated foe's death throes began to resonate throughout the ruined earth. Before its final flame was extinguished, the burning god summoned all of its remaining might and dealt a terrifying blow to Frost.

Letting out a terrible scream which spread to the furthest frontiers of the world, Frost was shattered into twelve great remnants, each of them falling to separate corners of the land. It was then and only then that Fire allowed itself to die.

With Fire extinguished, and the divine countenance of Frost shattered, the world began to take on a cataclysmic change as the great elements were thrown out of their delicate balance.

The fathomless oceans of the world rose up and swallowed the earth, plunging all but the tallest mountains and towers deep beneath the sea. Precious few survived the Deluge, and those who did live through this oblivion would in turn face an even greater punishment.

A preternatural winter unlike any before it consumed the already dying world, turning the great flooded oceans and the silent cities beneath them to ice. The last humans and animals left alive fought on bravely in the face of this unholy winter, but in time they too died out.

The world was left a frozen husk, with nothing to remain of the billions of lives that once lived and flourished in it but the ruins of derelict ships half-buried in the ice and the lonely spires of the great towers that once reached toward the sky poking up from the frozen earth.

The divine war between the two titans brought an end to the previous world, and in this frozen and boundless emptiness did it remain until many thousands of lifetimes later, when the Twelve Remnants of the Titan of Frost, now lying spread throughout the regions of the world, suddenly awakened with wills of their own...


The Broken Pantheon


When the Twelve Remnants of the dead god became sentient, they awoke with both a blessing and curse.

The scattered pieces of the Ice Titan, upon drawing breath, found that they had inherited certain traits of the all-powerful being who's destruction brought about their birth.

Each of the Remnants found themselves powerful beyond imagining in their own specific sphere of influence, able to bend the fabric of existence to their will (to a certain degree). They first used this power to change their broken and jagged shapes into less damaged-looking forms. Not soon after this however, the Remnants discovered something terrible.

On the first eve of their awakening, the Remnants were afflicted with a torturous and unending pain. Waves of agony swept through their newly-created bodies, and they could do nothing but endure it. The Remnants then remembered that they were not truly whole beings, but only imperfect pieces of a greater collective.

Each came to the dreaded realization that as long as the Remnants remained free and independent of one another, they would suffer from the existential agony of being un-whole and imperfect, and thus it became the ravenous desire for each of the Twelve Remnants to seek out and devour the other eleven. And so, the twelve lesser gods wandered far and wide through the frozen earth, each on an odyssey to find, kill, and eat the ones who remained.

To do this however, they would require outside help.

As the first two Remnants discovered upon finding one another after years of wandering, they could not wound each other directly, as they were both parts of the same whole. No matter how many blows they dealt to each other, not a scratch would appear on either Remnant. This 'divine rule' would change the Remnants' methods of warring against each other and would in turn lead them to a far nobler destiny than any of them could have imagined.

Using their inherited divinity, the Remnants first revived the ancient apex beasts and animals of the old world and set them on each other. Colossal dragons and massive ice krakens all sprung into existence at the cost of the Remnants' own power, every one of them reborn with the intent to kill the opposing lesser gods and their respective forces. This first step in the war between the Remnants did not work out as intended, for animals and beasts, as fierce and powerful as they are, lack one all-important component that makes them truly dangerous-- intelligence.

And so, the Remnants looked back on the history of this dead world, and found one species of animal that would suit their needs.

Thus, on a day forgotten by time, human beings were reborn. Billions of men, women, and children rose from their icy graves, suddenly populating the once lifeless husk of this world. As they stood there bewildered, the Remnants spoke, and told them of their new purpose.

Humans were to serve as the devoted crusaders of the gods who revived them. Blessed by the Remnants and gifted with a divine flame that would burn in their souls and protect them from the dark cold that froze everything around them, the reborn humans set out to erect great civilizations so that they may wage the Remnants' wars in their place.

These first men and women, reborn and given life by their gods, were our ancestors, and they lived only to serve the patron deity who blessed their frozen souls with the fire to endure the cold of this world.

Since that day, eons have passed, nations have risen and fallen, Gods have devoured and have been eaten in turn-- but the Purpose remains the same. Every boy and girl born in this frozen world is raised to serve their country and fight in the name of their patron deity.

On every nation of this world is this truth perpetuated.

A New World


Human civilization is thought to only exist on the three Known Continents. These massive landmasses have been kept separated by the icy maelstroms that have stormed over the frozen oceans for eons beyond number. On the continents, the deadly ice storms are kept at bay by the Gods of the Broken Pantheon (as the Remnants are known by humanity). so that their flock can serve them without fear of freezing to death.

Life on the continents is hard, but considerably less dangerous than on the open sea. In modern times, great cities of steam sprawl over the snows, filling the sky with soot and ash. Out on the iced-over oceans, the blizzards can kill a human being within minutes, and if they don't, the horrible beasts and unholy demons that haunt the frontiers will likely finish the job.

Because of the unbearable cold and the conditions out in the ice fields, travel between the three different continents is unheard of, and thus there has been little if any contact between the civilizations existing on the separate landmasses.

The story of The Frozen Flame will begin in the Empire of Varya, located on the western-most continent-- a colossal landmass with a long and blood-stained history.

On this continent, the borders were once split between four independent kingdoms-- T'sarae, Omestris, Muraad, and Varya. Each of these great and powerful countries was founded by a god or goddess of the Broken Pantheon, and for as long as anyone could remember, the four kingdoms existed in an uneasy ceasefire, each biding their time to strike.

Two-hundred years ago however, the nation of Varya launched a massive invasion of the continent and after a century of fighting, the god-kings of T'sarae, Omestris, and Muraad were captured and brought back to Varya, where the Ravenous Lord consumed them and erased them from the world.

Varya, now an immense empire after staking a claim on the entire continent, then turned its attention towards the mighty Queendom of Lanostre located on the subcontinent to the south of the Varyan landmass.

Lanostre, a land famed for its deadly soldiers, was a small but powerful nation ruled by their beloved goddess. The ensuing war between Varya and Lanostre was short and bloody, with both sides suffering massive casualties. Still, despite the immense size of Varya's armies, it lost more soldiers in the long and violent campaign than their Lanostran enemies, as the skill of the small kingdom's army military was unrivaled.

After three years of war, Lanostre finally surrendered after its Goddess appeared in the Varyan capital one fateful day and did something unheard of throughout the history of the world--she willingly offered herself to the God Varya. It is not clear why she did this or if the God Varya devoured the Goddess Lanostre, but after that day, the Lanostran Queendom willingly surrendered its sovereignty to the Varyan empire. Its people-- the men and women who were feared throughout the battlefields for their strength and valour, were then accepted into Varyan society

The War Against the East


Having conquered and imprisoned the four gods of the Western Lands, the God Varya turned His eye to the East-- an unknown frontier hidden by ice storms that no Westerner had ever ventured to and returned.

There had always been fantastical tales about the East. Children were told bedtime stories of the Wild Gods that ruled over the Eastern Folk and of the evil demons and frost dragons that prowled those untamed lands. To every boy and girl growing up in Varya or Lanostre, the Lands beyond the Eastern Ice Storms were an exotic fantasy, a frontier of adventure and mystery. Thus, when the God Varya declared to His flock that the empire's greatest engineers had built a fleet of powerful steam arks to carry a great legion of soldiers across the frozen sea to invade the wild and untamed eastern lands, all of Varya celebrated.

Nothing was known of the Eastern Lands, only that there were two continents located across the sea and that on these mysterious landmasses the remaining seven gods of the Broken Pantheon ruled. Furthermore, it was not known if there were even seven gods left. Had any of them been devoured? What manner of gods were they? What kind of people worshiped these gods?

The citizens of Varya had long dreamed of the answers to these questions.

A great army comprised of many of Varya and Lanostre's greatest soldiers, along with an army of slaves from Omestris and Muraad, was formed to establish a foothold on one of the Eastern continents for a possible invasion. This grand legion boarded a great fleet of powerful steam arks (highly-advanced transportation vessels that could withstand the ice storms) and at once set out to face their fate across the eastern sea.

It took many months for the First Armada to reach the mysterious continent which would become known as 'El'. After venturing past the Meridian, the last known frontier of human civilization, all contact twith the First Armada was lost.

After weeks of silence, the Varyan High Command began to grow restless.

For the all-powerful Varyan legion to suddenly end their communication with home was worrying indeed. Had they been defeated? Did the Wild Gods of the eastern lands convert them? The High Command could not know, for they were separated from the legion by thousands of miles of frozen ocean.

It was then that the High Command sent an emergency transmission to two lone steam arks currently making the perilous journey to the Elurian continent. One of these steam arks carried in its hold a group of young war priests sent on a missionary expedition to the mysterious eastern continent, while the other steam ark contained the priests' military support.

The transmission contained new orders for the priests. Instead of their missionary work, they were now to uncover the shadowy whereabouts of the Varyan legion and inform the High Command of whatever knowledge they could manage to gather.

This transmission, unbeknownst to both the officers of the High Command, the young priests, and the company of soldiers accompanying the clergy on this dark odyssey, will change them all and will set in motion events that will bring a cataclysmic change to the world. Whether that change heals the world, or brings it to further ruin...

... Is up to you.

World Information




The Priesthood




An Unlikely Power-Source




Ether as a Weapon




The Broken Pantheon & their Flock




The Demons of the Black Glacier




General Ether Abilities (Physical Strenghtening, Palings & Spellblades)




Divine Aspects & Culmination




Inquisition Hierarchy




Glossary




***


Character Information




Character Sheet




Rules & Suggestions


- No godmodding.
- Follow all of RPGs rules.
- I know I don't have to mention this, but there should be no seniority between any of the older members and the new folks. Everyone is here to have fun RPing, so if I see anything like that, we're going to have a problem.
- I'm a pretty cool and chill gal, but as GM if I see something I don't like I'm going to talk to you about it.
- Be cool! Be friendly and cordial. If you have an issue with someone or with anything regarding the RP, please hash it out respectfully.
- This is the kind of story that will necessitate a lot of participation and discussion, so if you're the kind of person that hangs back in the shadows and doesn't contribute to our discussions in the OOC then this RP probably isn't for you.
- If you have to leave or are unable to post for whatever reason, let us know! Don't just disappear on us. If you let us know and give us a timetable of when you're able to return, we'll then be able to plan accordingly how to handle your character.
- Don't be shy! Make sure you let me know of any cool ideas or suggestions you might have for the RP. :)
Good to see so many folks interested in taking part! OOC will be up tomorrow. ☺️
@Drakey The aesthetic of the world is very much steampunk, but the tech level is more early WWI. Rifles and artillery are proven war-time weapons suited for soldiers. They are accurate and can reload relatively quickly. There are tanks and armored vehicles. I'd say the most advanced technology in the world would be the steam arks, which are basically arctic submarines armed with ether torches that can melt ice. As for automatons, I'd say they would take the form of steam golems given life through magical means. There certainly isn't any AI or anything of the sort yet.

These kinds of modern weapons are used specifically by the Varyan Secular Army (the non-priest soldiers). Inquisitors can use them too, but most favor magical close-ranged weapons. But we can get into that later. This is an aspect of the world that I'd be more than willing to collaborate with players on. :)
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