Yeah, if we've slowed down this much, maybe skipping all of this might be a good idea.
I felt we didn't have enough Pendulum monsters yet, so have some.
Name: Blacksmith for the Army
Level/rank: 6
Pendulum Scales: 3/3
Attribute: EARTH
Monster Type(s): Warrior/Pendulum
Pendulum Effect: You can not Pendulum Summon monsters, except for Warrior-type monsters. Once per turn, you can equip one Equip Spell Card to an appropriate Warrior-type Monster you control.
Monster Effect: Once per turn you can target 1 Warrior-type monster you control that has an Equip Spell Card equipped: That target gains 500 ATK until the end of the turn (even when this card leaves the field).
ATK/DEF: 2000/1000
Name: Trap Economics
Trap type: Continuous
Effect: You do not pay Life Points to activate Trap Cards.
Name: Supervisor
Level: 4
Attribute: EARTH
Monster Type(s): Warrior
Effect: If you control no monsters, you can Special Summon this card (from your hand). If you do, Special Summon one Gemini Monster from your hand, and equip this card to that monster. A Gemini Monster equipped with this card is treated as an Effect Monster, and gains its effects. You cannot Normal Summon/Set the turn you activate this effect. You can only activate each effect of "Supervisor" once per turn.
ATK/DEF: 1600/1200