I've been forum RPing for about 13 years; got started on lavendereyes.net, which was a Forgotten Realms/Drizzt Do'Urden fansite, before moving to the old roleplayerguild.com! I've also dabbled in RPing in a few MMO's like Champions Online, SWTOR, and WoW but forum adventures are definitely my preference. I like just about any kind of RP in high-casual and advanced, based on whatever mood I'm feeling (typically high-fantasy, sci-fi, and/or certain fandoms). I love writing and do think of RPing as a way to develop my character and scene writing skills, which basically means I'm always looking for realistic and fluid ways for my characters to learn, grow, and develop over the course of an adventure. I don't ship my characters but do occasionally allow them to fall into a relationship, if they are naturally guided in that direction.
You can take a look at some of my saved characters here, if it interests you.
I also have a deviantart page, though I hardly ever update it.
Thanks for reading! I'm always up for a good chat. -Loopy (aka. Lupus)
I have a personal eternal vendetta against AI art since I have a friend who takes art on commission for a living and AI art has strained them a lot, but I can't deny that it can end up looking pretty cool sometimes. @Silver Carrot Is she simply a gaming nerd or is she an actual streamer? Cause that'd be kinda hilarious if so. VTuber centaur when.
Tough stuff. Can certainly make some cool images and it's hard when thinking about all the art us RPers have... 'borrowed' without credit all these years. Either way, I've come to use it for some RP and DND stuff but I'll never agree that learning to prompt is 'art' in itself.
Racial Traits: The lower half of Eilidh's body is that of a horse. She can gallop at speeds that'd make her a serviceable racehorse, and has a strong hind kick.
Requirements: Eilidh requires a first floor room in building 2. Stairwells pose a difficulty to her though she can use the wide elevators in building 2 if needed.
When she needs to go out, Eilidh has a custom modified minivan built to hide her body, that she has learned to drive in. There's no way for her to walk around as normal that she is comfortable with. Magic was once used to give her two legs and she couldn't stop falling over. She has a Magic artefact that makes her look like a woman riding a horse but she has to drive pretty far out to find a use for it.
Personality: WIP
Background: WIP
Building, Floor, and room: Building 2, Floor 1, room 114
Room description: in place of a bed, Eilidh's room has a mat that she sleeps on, with a blanket over her human half. She has a desk with a PC and streaming setup.
M'am... you'll need to leave your... horse outside. -Target Greeter
<Snipped quote by LupusIntus> Sure is a shame that's not Velvet's lot, she gets laid out by ALL the religious symbols. Shinto counts.
The ultimate power move to get her to leave Max alone, incidentally, is for him to pull an Uno reverse card and bite her. She'll be so confused she'll need to take a while to evaluate.
Well it’s a good thing Max views his mint condition Amazing Spider-Man volume 1 cover miss-print as a holy symbol.
That's an interesting question. My Western mind is struggling to answer. It'd be a Shinto talisman, but would a sealing talisman be a religious - you're right, that'd be mean - object? It'd be Kami powered, so I suppose so.
I know in SOME vampire lores of the modern sort, the weakness to holy symbols comes more from the vampire's own beliefs or the beliefs of the person wielding the symbol.
NAME: Marcus Croninberg APPEARANCE (photos welcome!): Andrew is a tall, lanky 19 year old with a mob of curly brown hair and dark brown eyes. His features are soft, boyish, but his gaze has an intensity that belies his years and makes him appear much older than he is. CAMP ACTIVITY: Creative Writing CABIN NAME: Golden Eagle CAMPER LIST -Andy F: (14yo) The defacto leader of the Golden Eagle campers. Quiet, composed, gets along with everyone except Billy. -Billy J: (14yo) ‘Bully Billy’ is a headstrong, aggressive, and abrasive youth. Hyper competitive and hates to lose. Fights most often with Andy. -Pierce M: (14yo) Older brother to Franklin, best friend to Andy. Jokester, goofy, smartass. -Franklin M (13yo) Younger brother to Pierce, added to the ‘older’ cabin because his parents insisted he be with his brother. Constant tagalong. -Tommy T. (14yo) Shy, awkward, science nerd. Most common target of Billy. BACKGROUND: Marcus grew up in Los Angeles, California but moved with his family to Seattle during his junior year of high-school when his dad got a new job. He didn’t handle the uprooting well and struggled through his last few years, only managing to get into a local college. Feeling a bit lost and directionless, he ended up taking a counselor job at Camp Hideaway the previous year. He really did love the position, especially being outdoors in the wilderness, and was overjoyed to find himself returning for another summer. CURSE: The Lost Miner - the spirit of a miner buried in a cave-in the early 1900s. During the initial collapse, he and several others had been outside the shaft but rushed in with rescue gear in an attempt to save those down below. The mine owners, however, after learning about the ongoing disaster ended up sabotaging the lift in an attempt to cover up their lax safety precautions. The Lost Miner was the final one to die down in the depths, long after the lamps had all burned out. Now he curses anyone who dares tread within the darkness. When manifesting the curse an oily, black jumpsuit grows over Marcus’ body, completely with a partial gas mask. He gains incredible strength, enough to destroy a boulder with a bare fist, but as he draws more of the curse’s energy the gas mask tightens over his face and he loses more and more of his vision until he’s completely blind and can only lash out at those around him.
((With heavy inspiration from the anime/manga 'Dandadan', this is the OOC page for a ghost and alien filled adventure at a campground in the Pacific Northwest.))
Hey, thanks for taking the job. I know it was a bit last-minute but we weren't sure of our final camper roster until last weekend. The pay isn't great, I'll admit, but you'll be spending your entire summer deep in the untouched Washington wilderness without any pesky 'laptops' or 'cellphone signal' to distract you from the beauty of nature.
Or something like that...
Anyway, you'll have your own cabin with 5 or 6 kiddos to watch over and your only job will be to make sure they have the best ding-dang summer of their lives. Seriously, it needs to be the best. I gotta get these kids locked in for at least 3 or 4 more summers before they go off to high school! Any luck and they'll have younger brothers and sisters to follow along after; keep the lights on a few more years. That's why I assigned you a 'camp activity' to manage alongside your cabin. We offer the simple things, real 'traditional American campground' stuff like art classes, hiking, swimming, archery, canoeing, all that good stuff. The area is pretty dang beautiful too, if I do say so myself, so even though everything runs on a genny and there isn't any air conditioning in the buildings there's still a lot to appreciate! And all you gotta do is make sure the buggers are having fun and staying safe.
This last part is vitally important as the area is chalk-full of old caves and pitfalls so never leave the trails and feel free to keep up the 'Haunted Mine Shaft' stories if it keeps the kiddos in their bunks all night. Anyway, Susy and I are looking forward to finally meeting you next week! Campers arrive on the 13th of June so you'll have a few days to get acclimated and meet the other counselors before we get into the swing of things. Should be a nice and easy summer! -Head Counselor Dave
Formerly an old mining town built on the shores of Guppy Lake near the end of the Western 'Gold Rush', this small campground spouts 8 large cabins, two pavilions, a dock, and an ampitheater. Six of the cabins consist of two long rows of bunk beds that will house each group of campers, roughly separated by age (8 through 14). Head Counselor Dave Mattis and Assistant Head Counselor Susy Smith live in the seventh cabin and the eighth houses the camp kitchen, which will be manned by the former two for the duration of the summer. The dock includes a long pier as well as a covered space for two dozen canoes and a small metal motar boat (for emergencies only) and the pavilions have plenty of tables and benches for meal time and craft activities. The nearest point of contact is a gas station roughly 40 minutes away by car and food and supply deliveries come in once per week on Sunday. Beyond the campground itself is the North Cascades National Park, a mountainous region full of the remains of unmarked mining operations from the late 1800s. One particularly large mining shaft is only a short hike from the campground itself, coloquially dubbed 'The Haunted Mine Shaft' for its history of eerie tales of unexplained lights and sounds, though many of these are purely exagerations or fabrications by previous campers and staff. No one really knows just how true those stories are.
THE STAFF
Somewhere in his late 30s, Dave Mattis looks as tired and worn out as he feels. While he seems genuinely invested in Camp Hideaway it's clear the stresses of trying to keep the place afloat are taking their toll. He's lazy, sarcastic, and slightly abrasive but he means well and cares for everyone's wellbeing.
Completely opposite of Dave, the 30 year old Susy is a brand new hire for the camp and brings her unflinching optimism and bubbly attitude to everything camp-related. She is clearly the glue holding the entire place together and can always be relied upon to help a camper or counselor in need.
THE WORLD It's the modern era, filled with cell phones and YouTube and Starbucks and Spotify. Ghosts and aliens appear just as they do: often as overproduced History Channel shows or embarrasing articles in tabloids. Few know that these begins actually do exist, that psychic powers are real in a microscopic percentage of the human population, and that the Earth is constantly on the verge of galactic invasion if not for the horrifically powerful spirits and ghosts that unwittingly repel such alien beings with their own terrifying spiritual energies. Ghosts, spirits, yokai: these beings move among us, often unseen as either protectors or stalkers, or they lurk in the dark places their energies are drawn to and amplified. They can be just as dangerous to humans as the threats among the stars.
YOU You are a new camp counselor, ready to start your summer at Camp Hideaway. You may have some latent psychic powers, ones you're completely unaware of, or perhaps you've always had some feeling of connection with the occult or the spiritual. Or perhaps you don't believe at all! Either way, while sitting around the camp fire during your second night at Camp Hideaway when someone suggests engaging in an old counselor tradition, one that finds you all stepping into the oppressive darkness of 'The Haunted Mineshaft' with flashlights and chalk in hand. "Go down to the bottom of the main tunnel and write your name on the 'wall-of-terror'! Only then will you be considered a TRUE counselor of Camp Hideaway!"
PSYCHIC ABILITIES These include all manner of natural, latent psychic manifestations such as Pyrokenisis, Telekenisis, Hydrokenisis, Telepathy, ect.
SPIRITUAL POWERS This is strength or power that comes from outside influence, such as through the genuine worship of a God or Diety. It manifests through ritual actions, such as exorcisms, but can appear very similar to psychic abilities.
CURSES There are two distinct forms of ethereal being: 'ghosts', which are the souls of a human lingering on earth due to a powerful bond or unfinished buisness, and 'spirits', which are emotional entities completely divorced from humanity and the human experience. Ghosts who linger on Earth for too long will find their memories and emotional controls decay until they lose themselves completely and become spirits. Spirits may either be former ghosts or otherworldy entities like gods, demigods, nature spirits, ect. who never lived as humans. Beings from both categories may be well-meaning or malicious but spirits tend to lack the proper context to empathize with humans while ghosts often become lost in their own powerful emotions felt at death. Either form may 'curse' a human, bestowing them with a portion of their energy. In most cases, this energy will feed off their host until their death, but occassionally it grants the host superhuman abilities in line with the being who cursed them. Using these abilities takes a toll, but could allow someone to combat other spirits or psychic forces.
NAME: APPEARANCE (photos welcome!): CAMP ACTIVITY: (What classes can you teach?) CABIN NAME: CAMPER LIST: (4-5 camper names/personalities) BACKGROUND: PSYCHIC POWER, SPIRITUAL ABILITY, or CURSE: (this will be unlocked during the first part of our adventure...)
Hello there,
I've been forum RPing for about 13 years; got started on lavendereyes.net, which was a Forgotten Realms/Drizzt Do'Urden fansite, before moving to the old roleplayerguild.com! I've also dabbled in RPing in a few MMO's like Champions Online, SWTOR, and WoW but forum adventures are definitely my preference. I like just about any kind of RP in high-casual and advanced, based on whatever mood I'm feeling (typically high-fantasy, sci-fi, and/or certain fandoms). I love writing and do think of RPing as a way to develop my character and scene writing skills, which basically means I'm always looking for realistic and fluid ways for my characters to learn, grow, and develop over the course of an adventure. I don't ship my characters but do occasionally allow them to fall into a relationship, if they are naturally guided in that direction.
You can take a look at some of my saved characters [url=http://www.roleplayerguild.com/topics/115-lupusintus-character-datasphere/ooc]here[/url], if it interests you.
I also have a [url=http://lupusintus.deviantart.com/]deviantart[/url] page, though I hardly ever update it.
Thanks for reading! I'm always up for a good chat.
-Loopy (aka. Lupus)
<div style="white-space:pre-wrap;">Hello there,<br><br>I've been forum RPing for about 13 years; got started on <a href="http://lavendereyes.net" rel="nofollow noopener" target="_blank">lavendereyes.net</a>, which was a Forgotten Realms/Drizzt Do'Urden fansite, before moving to the old <a href="http://roleplayerguild.com">roleplayerguild.com</a>! I've also dabbled in RPing in a few MMO's like Champions Online, SWTOR, and WoW but forum adventures are definitely my preference. I like just about any kind of RP in high-casual and advanced, based on whatever mood I'm feeling (typically high-fantasy, sci-fi, and/or certain fandoms). I love writing and do think of RPing as a way to develop my character and scene writing skills, which basically means I'm always looking for realistic and fluid ways for my characters to learn, grow, and develop over the course of an adventure. I don't ship my characters but do occasionally allow them to fall into a relationship, if they are naturally guided in that direction. <br><br>You can take a look at some of my saved characters <a href="http://www.roleplayerguild.com/topics/115-lupusintus-character-datasphere/ooc">here</a>, if it interests you.<br><br>I also have a <a target="_blank" rel="nofollow noopener" href="http://lupusintus.deviantart.com/">deviantart</a> page, though I hardly ever update it.<br><br>Thanks for reading! I'm always up for a good chat.<br>-Loopy (aka. Lupus)</div>