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    1. Magnato 9 yrs ago

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9 yrs ago
Current Currently going through some health issues, won't be able to RP for a while

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Well I already had mine written down on my profile. Should I write it again somewhere else? Maybe an scene IC?
I'm up to it too. And yes, I too prefer personal over the typical save the galaxy plot
Sorry for being late haha.

Thanks for setting up my pet :)
I did a few changes to it and finally posted my character in the correct place
Name: Irena Sealgair
Appearance:

Age: 17
Room: 10
Race: Human

Specialty: Druidism

Rank of the Basic 4 (Fire, Water, Earth, Air/Wind):
1) Earth
2) Wind
3) Water
4) Fire

Magic Affinity: Physical/Spiritual

Unique Traits: Golden eyes, small fangs.

Likes: Animals, Silence, Meat, Exploring and Fighting

Dislikes: Crowds, Noise, Sunny Days, Lazy People, Self-Pitying.

Personality: A tomboyish girl who usually likes to go direct to the point. She avoids meddling with other's affairs and in exchange expects others to leave her be, if they don't she will make it clear that she doesn't like it, at first with her words but at times with her fists.

History: Irena's mother was a park ranger and her father was a hunter, thanks to that she had spent most of her life in the wild, either following her mother or hunting with her father. When she was 10 they had to move to a town because of a rare sickness her father had contracted, it was hard for her to adapt to the town life, she was deemed a brute and a delinquent by the schools and she didn't care much for the other students, making few friends. Her contact with the Academy happened when she saw a thief robbing a librarian, she quickly outran the man and kicked him into the ground, as she did that a book fell to the ground and opened in a page with the academy's image on it, what happened next is obvious.

Pet desired: Fennec Fox

Other: Rainbows are overhyped




Scout Desert Fox

Species: Canine
Magical Affinity: Earth/Sand and Hearing
Habitat: Sandy Areas
Food: Omnivore
Life Span: 10 to 12 years
How it bears its young: live birth- 1 to 3 kits
How long does the young stay with the parent: About 15 weeks
Suggested equipment: Plenty of chew toys, animal shaped toys, balls, Frisbees. You will need to have a leash, collar, food dishes, bed, brush, comb and hair cutting shears. It will need a place to dig into so a deep sand pit with a den attached to it would be ideal.
Notes: They are very small and will only weigh 2-3 pounds as an adult. Many will carry them around in a special pet carrier which looks like a large purse.

Notes:

They can't communicate directly trough telepathy but if the master thinks of an object it will see it too. It is a natural explorer and of the master doesn't provide it with things to search it will get stressed so its recommended not only to keep things hidden in its den but also to take it around parks and have it search for odd objects.

Its irresponsible to let it get involved in any fight whatsoever, it does not know how little it is and it will get hunt. Instead, its best to train it as a scout, who will warn you of trouble and help you find any oddity around.
I will proof read this tomorrow morning, but here is my CS



@Natsu This time I didn't use a custom but when I do I usually use either a dollmaker from Rinmaru or Kisekae, the later is better but is also NSFW and a bit harder to work with.
@Voltus_Ventus I was thinking in clockwork too but I don't know if it goes with the setting so I just went with the "insert here" option :P

If its okay though that could be it, a brass or silver clockwork golem, maybe following a pathfinder-ish look
Eh, the metal could be anything you guys decided really, the main point would be giving her a princess-ish delicate look. (Or something worth melting, if you are of the more evil sort)
I have plenty of ideas but I don't know what goes and what goes not.

Let me try something, is this the kind of stuff you wanted?

-----------------------------

Castle/Hold

Name: Eventide Hunting Guild

Population Size: 68 + guests

Settlement Type: Hold and Inn

General Visual Description: Built in the middle of the wilderness this wooden fort is both the guild hall of a large group of hunters and an inn for travelers. Inside its wooden walls there are plenty of quarters, the inn, the fort as well as crop fields and leather workshops.

Settlement Garrison and Defences: Its wooden walls are a simple defense but most of its inhabitants know very well how to handle a bow and will make a stand should the fort be under attack.

Structures of Interest: The inn is warm and offers comfort for its guests. Inside it hunters are constant selling leather, furs and equipment such as cloaks, armors, knives, spears, arrows and bows. The rooms aren't exactly the best, being as rough as you would expect something in the middle of the wilds to be, on the other side, the bathhouse is quite easily one of the best in the region thanks to the access to hot springs and all the herbalists who live or stay in the guild. Visitors aren't allowed into the inner quarter, the exception being the temples area, where druidic/shamanic shrines and altars to the god/goddess of animals/nature/hunt are kept.

People of Interest:

The Innkeeper, a dark skinned woman of origins unknown, she is a silver tongued woman who managed to keep the keep together for many years while also avoiding to offend the beasts and beastlings. Rumors tell that she is an experienced druid/shaman.

The Wanderer, the adopted daughter of the Innkeeper, a woman led by wanderlust and the hunger for knowledge. You will rarely see her in the guild but should you ever meet her don't forget to ask her to share a tale, she is surely grumpy and a bit rough but she does love to tell about her finds and feats.

A man who go by the name of Marcel is the son of the innkeeper and one of the few who is open with people out of the guild, he is a healer by profession but act likes a bard. Knows a lot about herbs and potions, not as much about songs and storytelling.

Settlement's Leader: The Innkeeper, real name unknown and unnecessary.

Location: In the wilds, probably nearby a route.

---------------------

Lair

Name: Lord Alborz's Villa

Inhabitants: Clay and rusty Iron Golems

Lair Type: Ruins

Alignment: Neutral

General Visual Description: A decaying sandstone hold of a powerful wizard. The man was lonely so he made his own little village out of clay and iron, after his death the automatons still walk, decaying slowly along with the hold and waiting for a master that will never return.

Population: 25 combatants, a lot of broken or civilian golems too

Places of Interest: The wizard's workshop and library is a given one. The golem blacksmith of the village is also quite able and one of the few masters of sandmetal left in the world, too bad he can't repair his comrades.

People of Interest: Queen. Artificial wife of the wizard and ruler for the last century. Wear a porcelain mask over her clay face giving her an otherworldly doll-like look. Since she was the closest to the wizard she is the one who holds the most energy of all creatures there, being able to cast spell.

Sir Lancer. The most honorable of the golems, obviously, a lancer. Made out of metal and used to have a metal horse too, before it broke down. Might be an enemy or a friend, depending of how you enter into the villa and your interaction with hi.

Mr. Blacksmith. The local blacksmith, made out of clay infused with charred bones, and dedicated to his craft. Was made to be very resistant to fire and very strong.

Bahar. The first of the golems made with the purpose of holding the soul of the dying sister of the wizard. Its unclear if it worked but she does present more free will than the others. Imprisoned by the Queen because of subversion (and jealously). Made of "insert special metal here"

Lair's Master: Queen, thinks her world is the true one and treat most flesh beings as aberrations. She is quite vain and may welcome travelers if they give her gifts

Location: By the side of a valley/canyon or inside a cave.
Uhm, okay, question, is my character okay out of the pet thing?

Should I change the focus of Druidism to something else?
I posted my profile there, although I'm still a bit insecure about how much close to magic a character had to be
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