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Welp. The good news is that my character might be able to get a gun. The bad news is that my character will most likely die in the process.
GM is evil How kind of GM to provide the chance to obtain a gun~

@Dungeon Blaster
1. Is the door supposed to be locked or not?
I described the door as locked, but John says it's unlocked. Does he just think it's locked? (And lol he left the door unlocked in a zombie apocalypse)

2. Isn't the power out?
Is he going by moonlight, or does he have a flashlight or something?
Basically, is it dark inside?

Sorry for all these questions.

Edit: also good luck, orangebox. Your sacrifice will not be in vain.
<Snipped quote by Boop_Im_A_Dragon>


gg dude. I'm sorry that happened. :/

A mage that has several elements inside her. That's like, exactly the same as my character!


If I knew, I might have tried to change my character. But I read the topic, I didn't see your character anywhere?

Edit: Found your character on the old CS page. Didn't expect them to be ported over. Oh well, sorry. At least Narza is Wind/Water/Darkness, a vengeful ghost, and looks like she's thirteen, while Emily is Fire/Earth/Storm, alive, and probably not a tween girl?

Name: Narza (unable to remember her last name)
Physical Form:
Chimeric Specter

Narza is an amalgamation of a wide variety of souls, brought about by a somewhat mediocre dark mage. The dark mage combined: a few dozen tormented human souls, the soul of an innocent young human girl, freshly killed to serve as the catalyst, and three different Elementals, one of Wind, one of Water, and one of Darkness. Dreaming of power and infamy, dark mage aimed to create a fearsome tri-element familiar and make the familiar’s personality more servile by using a young girl’s soul as the base. While the dark mage succeeded in fusing the souls, one of his more mediocre points showed in his binding abilities.
The chimeric spirit broke free and consumed the dark mage the split-second after it was born. Because the chimeric spirit hadn’t settled and solidified, it ended up absorbing the dark mage into its core, giving it some of the abilities of the dark mage as well. A battle for dominance over the soul ensued. The dark mage, already weakened by the fusion process, was unanimously dealt with by the other souls. The elementals fell next, overwhelmed by the many insane human souls. With the elementals gone, the tormented souls fell upon each other, tearing each other apart in mindless agony. In the end, only the soul of the young girl, added most recently (aside from the dark mage), was left intact. Her name was Narza.

Magic and Abilities:
  • Invisibility (turn invisible, simple for a ghost)
  • Incorporeal Form (she actually can’t touch things if she tried, currently)
  • Soul Steal (steal a target’s soul, works better on weaker and weakened targets)
  • Devour soul (grow stronger by consuming a soul, stronger souls are more difficult to consume but are worth more. Slightly increases her magical power.)
  • Possess Husk(take control of a soulless body. Allows Narza to take a physical form and use that body’s magic at a fraction of its strength. She can’t preserve its health until stronger.)
  • Elemental Affinity for Water/Ice
  • Elemental Affinity for Wind/Air
  • Flight (ghosts can naturally fly)
  • Resistant to poison (How would you poison a ghost?)


Locked: (until more souls are eaten and she grows stronger)
  • Corporeal Form (become solid, taking any appearance)
  • Soul Scour (rip apart a soul for information. Narza can learn a magic if she rips apart enough souls that know that magic. Also aids in digestion.)
  • Elemental Affinity for Darkness
  • Soul Fusion (combine stolen souls.)
  • Soul Replacement (put a soul back into a soulless body.)
  • Lightning (subtype of Wind/Air)


Weaknesses:
  • Fire/Heat
  • Earth
  • Holy/Light Magic
  • Sanctified ground/equipment
  • Holy Water (somewhat nullified by Water/Ice Affinity)
  • Due to Narza’s Wind/Water/Darkness affinity and spirit body, she’s doubly vulnerable to light and heat. She also can’t pass through the ground like normal ghosts until she’s stronger. Additionally, Narza cannot learn any magic of opposing elements. Has no skill with weapons.


Personality: Innocent, naive, and terribly hateful. Has the personality of a young girl, the ambition of a failed dark mage, and the hatred and anger of several dozen tormented souls. As a former twelve-year old, Narza little knowledge of the world save for the bits absorbed from her shredded inhabitants, but is curious and sharp. She’s also spiteful and mischievous, with little moral direction even without factoring in the dark mage in him. When the malice of the tormented souls wrests free of her control as they will from time to time, she’ll seemingly lose her temper without warning.

Wants/Needs: Souls, especially magical ones or those of mages.

Relationships: None

Backstory: ((Maybe the dark mage that created her worked for the dungeon keeper? And Narza is expected to take his place?))

Other: Would be classified as an Assassin/Mage I suppose.

I hope there's room for me in this one :3
Is there any space left for me to join?
I'm not sure I want to...
Nah, Stage 3 only appears after a minimum of 7 days right? There shouldn't be any that have been that long around for now.

I imagine Stage 3 to be more like the I Am Legend zombies anyways. Fast, strong, perceptive.

Stage 4 is when we all die.
[Austin and Sylvia]

The power gives out, courtesy of the missiles, rockets, or maybe the minigun.

Sylvia squeaks and fumbles around for Austin. Nonononononono.

“Shhhhhh calm down!!” Austin grabs Sylvia.

Sylvia flinches, but then realizes it is Austin and calms down. Austin takes out a flashlight and turns it on, then goes to find the headlamps he had in his backpack. He puts one on and switches it on. He hands his flashlight to Sylvia.

“Are you sure we should risk going to the lobby now?” Sylvia asks, taking the flashlight shakily.

“If zombies are pouring up the stairs, it’d be much better to stop them on a lower floor than wait for them to come up here. You ready to leave?” Austin asks.

“Yeah...Alright then,” Sylvia reluctantly puts on her jacket and satchel, “I’m ready now. I’m going to get the staff really quick though.”

“Sure.” Austin checks over his gear. From his protective jacket, to his protected jeans, his boots, and the equipment strapped onto himself, he was as ready as he could get to fight for his life. Walking to the closet, he grabs their hammer and hangs that on his jacket as well. This could crack a skull or two, and maybe smash open doors as well.

“Do you think blunt force or a sharp edge would be more effective?” Sylvia questions.

“Blunt force would be best to defend yourself and push a zombie back, but a staff would be kind of hard to swing in these close quarters. And a killing blow would take a lot of strength. But a knife would take some strength to kill with too, and you’d have to get close to use it.

“Or… we can compromise by sticking a knife on one of the ends of this staff,” Sylvia notes.

“That would work. As long as we can attach it securely. Do you wanna tape it, glue it, tie it down?”

“All of the above. It wouldn’t do if it came off during the middle of a fight, you know?”

“Haha true. It could get really thick though. The best would be if we could separate the handle from the blade and carve a slot for the blade to fit.”

“How would we carve a neat slot in the wood?” Sylvia flails.

“Sigh. We have knives. We can just carve the end until it’s mostly flat. We could also sharpen one end and just use the wood as a point. But that’s not as good as an actual knife...” Austin sighs and starts carving down one end of the staff, using a cleaver to slice slivers of wood off the end. The tip naturally starts forming a slanted point, so Austin starts carving down the other end. Of course, this isn’t how you’re supposed to carve things.

“This isn’t working... you’re going to have to settle for a pointy stick.” Austin remarks. Making a wooden spear was considerably easier. Although rough, it was literally just a pointy stick, and he doubted Sylvia would be killing much stuff anyways.

“That’s fine. At least this way I can stab and whack things.”

“Try not to break the tip. It’s not exactly sturdy.” Austin advises, looking at his own craftsmanship dubiously.

“Alright.”

“Well, let’s go. Before we leave, we should hide our valuables.”

After hiding their non-perishables and water, they were ready to leave. Austin draws his trench knife and holds it in a back-handed grip. While he’d never stabbed anyone before, he’d borrowed an army knife wielding manual from a friend and watched enough movies to know how to use a knife.

A peek out into the hallways revealed... absolutely nothing. No one was outside, and he couldn’t hear anything that might be cause for alarm. “Should be safe” Austin whispers, beckoning for Sylvia to follow. He pockets his own set of keys.

“Best to tread lightly, I don’t want anything to know we’re here, human or not human,” Sylvia whispers, “I’ll be on the lookout for anything, sounds included.

Austin nods and advances softly down the hallway in a sort of boxing stance, his left arm held protectively in front of his right, which wielded the trench knife. The darkness was unsettling, but he figured it would inconvenience everyone else as much as him. The pair advance down the hallway to the stairs without incident. They hear a panicked clamour as they descend the stairs.

“Maybe this wasn’t such a good idea...” Austin wasn’t feeling as confident without the power on.

Now you tell me. But we should see if there are others, that way we’d be safer instead of waiting for the zombies to overrun the entire building. Although I’d be up for huddling in the apartment for the next 10 years, except we probably wouldn’t survive that long.”

“If there’s too many of them down there, we can always sprint back up the stairs I guess...”

“We could, but that’s assuming zombies aren’t going to surround us from behind. We don’t know everyone who lives here, there could be people infected with the virus and just holing up in their room, quarantined and stuff.”

“Then I’ll just... kill them I guess.” Killing the enemy was a solution to every emergency.

“We have several options from here: 1) Go try to find others and team up with them, even though I don’t trust them anyways. 2) Hole up in the apartment until morning so we can actually see, but risk having a zombie horde right outside of our door. 3) Investigate the lobby, which would give us the most information and the chance to set up barricades. But of course, this has a high chance of us encountering zombies, and the highest risk in general. 4) Go around, knocking on other people’s doors to gather supplies, maybe team up with them, and obtain information. Although a surprise zombie may pop out of one of the rooms. 5) Stand out here like idiots until a zombie eats us,” Sylvia lists off while vigilantly watching the surroundings.

“Alright yeah true. The lobby is needlessly risky, and it’s just too dark right now. We should go door to door on this floor gathering supplies, clearing the floor of zombies, and build a barricade to prevent anything from coming up. And then do the same with the floors above us.” Austin agrees. They go back up to their floor and start on the first door to their right. Wary of any unexpected attacks, Austin tries the door handle slowly.

Locked.

Austin knocks firmly, ears straining to listen for footsteps, groans, any telltale signs of living or dead occupants. He grips his knife firmly, leaning up against the wall adjacent to the doorframe. There was a chance a crazy guy was inside, prepared to shoot the moment he heard anything.
Sylvia sidles besides Austin and keeps watching and listening for anything that might indicate danger. The extreme paranoia and fear of zombies was almost making her dizzy. Deep breath in, deep breath out. Relax. You need to stay sharp.

((GM, if the door is metal, they’ll stand right behind it ready to do the stabby, since no need to fear someone shooting through a metal door?))
Well I said no mercy, but then spawned an attack helicopter to save you all.

So far, my track record of no mercy is awful.

The alternative was having the zombies break over the barricade and swarm up the stairs... many, many would have died, but it's too early in the RP for me to simply strike off so many players. I'm used to losing one or two at a time, not four or five!

Oh and here's something, I'm toying with the idea of opening up the game area to the city itself - as opposed to setting it in the apartment building. I envisioned an RP where you tried to survive using it as your base camp, but naturally, aggression was chosen over subtlety and now it's compromised.

St. Louis will be the likely setting, if we do branch out. But it's up to you guys.


Praise based GM!

Hmm if the city was opened up, what's in the immediate vicinity? Say if we hopped to the next building over by taking the roof.
Points of interest would be any stockpiles of food, water, and weapons. So, grocery stores, shops, gun stores, police stations, shooting ranges, warehouses holding all the things.
Preparations for no-mercy mode are underway...
._.
GM pls
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