Name: Narza (unable to remember her last name)
Physical Form: Chimeric Specter Narza is an amalgamation of a wide variety of souls, brought about by a somewhat mediocre dark mage named Derrik. The dark mage combined, a few dozen tormented human souls, the soul of an innocent young human girl, freshly killed to serve as the catalyst, and three different Elementals, one of Wind, one of Water, and one of Darkness. Dreaming of power and infamy, Derrik aimed to create a fearsome tri-element familiar and make his familiar’s personality more easily controlled by using a young girl’s soul as the base. While the dark mage succeeded in fusing the souls, one of his more mediocre points showed in his binding abilities.
The chimeric spirit broke free and consumed the dark mage the split-second after it was born. Because the chimeric spirit hadn’t settled and solidified, it ended up absorbing the dark mage into its core, giving it some of the abilities of the dark mage as well. A battle for dominance over the soul ensued. The dark mage, already weakened by the fusion process, was unanimously dealt with by the other souls. The elementals fell next, overwhelmed by the many insane human souls. With the elementals gone, the tormented souls fell upon each other, tearing each other apart in mindless agony. In the end, only the soul of the young girl, added most recently (aside from the dark mage), was left intact. Her name was Narza.
Magic and Abilities: - Invisibility (turn invisible, simple for a ghost)
- Incorporeal Form (she actually can’t touch things if she tried, currently)
- Soul Steal (steal a target’s soul, works better on weaker and weakened targets)
- Devour soul (grow stronger by consuming a soul, stronger souls are more difficult to consume but are worth more. Slightly increases her magical power.)
- Possess Husk(take control of a soulless body. Allows Narza to take a physical form and use that body’s magic at a fraction of its strength. She can’t preserve its health until stronger.)
- Elemental Affinity for Water/Ice
- Elemental Affinity for Wind/Air
- Flight (ghosts can naturally fly)
- Resistant to poison (How would you poison a ghost?)
- Soul Sense (Sense souls around Narza, souls have to be sensed before they can be interacted with afterall)
- Soul Replacement (put a soul back into a soulless body.)
Locked: (until more souls are eaten and she grows stronger)
- Soul Scour (rip apart a soul for information. Narza can learn a magic if she rips apart enough souls that know that magic. Also aids in digestion.)
- Corporeal Form (become solid, taking any appearance)
- Elemental Affinity for Darkness
- Soul Fusion (combine stolen souls.)
- Lightning (subtype of Wind/Air)
Weaknesses: - Fire/Heat
- Earth
- Holy/Light Magic
- Sanctified ground/equipment
- Holy Water (somewhat nullified by Water/Ice Affinity)
- Due to Narza’s Wind/Water/Darkness affinity and spirit body, she’s doubly vulnerable to light and heat. She also can’t pass through the ground like normal ghosts until she’s stronger. Additionally, Narza cannot learn any magic of opposing elements. Has no skill with weapons.
Personality: Innocent, naive, and
terribly hateful. Has the personality of a young girl, the ambition of a failed dark mage, and the hatred and anger of many dozens of tormented souls. As a former twelve-year old, Narza little knowledge of the world save for the bits absorbed from her shredded inhabitants, but is curious and sharp. She’s also spiteful and mischievous, with little moral direction even without factoring in the dark mage in her. When the malice of the tormented souls wrests free of her control as they will from time to time, she’ll seemingly lose her temper without warning. Occasionally, she will ask you for your soul out of the blue when her hunger gets to be too much.
Wants/Needs: Souls, especially magical ones or those of mages.
Relationships: Likes to hang out with fellow spirits such as Narza and Umbra.
Backstory: The dark mage Narza consumed left behind a slight sense of loyalty and responsibility to the Dungeon Keeper, so she asked to serve as well, and was accepted. She has inherited the Derrik's possessions, which are:
- Basic clothing: Musty dark mage robes, all black and nefarious-looking. And smelling. Narza wouldn't wear them even if she could. (Not that she floats around naked, mind you. She wears what she wore when she died (but will be able to change that later.))
- Basic alchemy set
- Alchemy ingredient shelf, poorly stocked (previous owner wasn't big on alchemy)
- Ritual circle, high-class but defective (Since Narza was able to break free)
- Enchanted storage ring, low level, holding dust, empty alchemy flasks, and dirty clothing (has a capacity space of two square meters)
- Basic elemental spell tomes: A beginner's guide to Fire Magic, A beginner's guide to Water Magic, A beginner's guide to Wind Magic, A beginner's guide to Earth Magic, A beginner's guide to Dark Magic (laying in a disorderly pile on the floor.)
- Arlog's Thesis on soul-binding - Abridged version (another tome
- Binding and Sealing - All you need to take a Familiar (Well leafed magic tome, and frozen solid)
- Enchanted dagger, for rituals and self-defense. (Never dulls, and is sharper and tougher than normal. Holds a sinister miasma since it has been immersed in dark magic and taken the lives of many innocents in cold blood. Nothing special though.)
- Scrying orb of low quality (See distant locations, but only from far away, or a specific location, but must have been there before.)
- Staff of Darkness (An enchanted length of wood that make using dark magic slightly easier. Even a level One mage would start with better gear than this.
- Mana-recovery trinkets (Barely worth wearing, and also too gaudy.)
- Various spell books (all shelved, that Narza can't get to yet since she isn't corporeal. )
- Enchanted treasure chest (enchanted to resist weather effects and only open to the owner, holding a mix of souls from different races)
Other: Would be classified as an Assassin/Mage I suppose. Will do anything for a soul.