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    1. Max Shadow 10 yrs ago

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i gotta go with the others on this. at the moment the character is to vague. as is you could just whip out a magical gun that kills everyone with one shot and never misses in one hand and a shield that auto blocks absolutely everything on your first turn and end the fight instantly. claiming that you put them in the bag earlier. since you have a bag that holds matter inside it you have to state what types of things can be put inside and what is already inside it when you enter the fight.

using my character as an example, his bag is infinitely large but he's restricted to only what can fit through the small opening (an about 7 inch long zipper) so if needed he could use it to catch a punch or bullet but not anything larger than the opening.

by saying it can store things larger than itself than you can just as easily throw it over someone and suck them in, practically killing them.

as for the muscle enhancer ability you have no charge, cooldown time or negative effect on it, meaning you could simply turn it up to full first post and stay that way the whole fight.

his other power, the fart manipulation.....hate to say it but without any clarification all i can really say about it is that any smell coming from your character would;
A) make him a target for my character
B) likely be better smelling than the grey nasty. >__>

not trying to be mean, just trying to help.
yeah. and i added a cooldown of one turn and a use limit of only the turn it's used in for the armour and ability to turn into a shadow. and i was planning o have them linked so if i use one the cooldown counts for both. so i can't use one then the other next turn. and i can only use the armour while holding the correct sword.
the way i thought of it is he summons them one at a time, but he can only summon 6 inside the three turns, so from the moment he fires off the first one for that post and the two after he only has 5 more, but they don't all come back together.

say he fires one the first post, then none in the second, then two in the third. on the fourth post he only gets the first one back meaning four arrows that he can use. he wont have the other two back till the sixth post.

so while he has a limit of how many he can fire in all, each one has it's own cooldown that starts when it's fired. so, for my next post i only have one arrow left, then the turn after that i get two back, meaning i will have either two or three depending on if i use that last one in my next turn

does that make sense?

and i'll add a post or two cooldown, i use it so rarely, and normally as part of an attack, that it shouldn't matter to much other than dealing with some of the 'trust me' thing.
as i said, i have to come up with something better for it, so far you're the first person to call me on it though...which is odd since i've used him in a tournament with fairly strict character sheets....

just wanted to check if you understood the cool off time for the arrows. not sure if i explained it clearly....but i know if i tried to explain it fully it would be a paragraph long >__<
(i may or may not have hurt myself with confusion while coming up with the idea >_> <_< >_>)

oh, and than you for the explanation >///>
gotta admit i was worried reading that first line and seeing how much was left to read XD
okay, and i'll admit i sometimes confuse words that are spelt similarly that i don't use often. (like i have no idea what the differance between to and too is >////<) i'll fix that up in a moment.

as for the mist, that's basically how he teleports (not that anyone seems to have ever figured that out on their own before) and the only times i ever use it to actually dodge an attack is when i can see no other way to dodge a powerful attack that would either mortally wound or kill my character. i can see your point though, i need to find a better way to explain it than 'trust me to use this properly' i guess

i forgot to mention any weakness to light, i guess cos i thought it would be obvious that light attacks would weaken/ overwhelm dark attacks or be weakened/ overwhelmed themselves based on the strength. if the two are equal then they would balance out and do nothing. but i made mention that when he's holding one of his swords, cos it is lined to him stronger than the others, his shadow's get mixed with it's metal control. which again comes down to a 'trust me to use this properly' kinda thing >___<

and i had no intention of using the possessed form unless someone else pulled out something that rivaled it. and only kept it in there for that instance.

all in all the problems you pointed out are worded the way they are due to my rp style. i have a habit of only using my characters to the level of the character it's fighting. meaning that really i could use this setup to fight much weaker people and they would still have a chance to win.......come to think of it i made my fighters powerful enough that i've never fought with them at their full strength.
oh and Schradinger, i edited my cs a little to fix up a few things i missed, would you mind going over it for me? seems fairer for you to do so rather than just call it fine and go with it.

the main three things i did was remember to include a little more explaining his bag
fix it so it mentions that the energy weapons are solid matter
and i made a change to how the amount of arrows he has works....which i can explain more if needed
just looked over it and in my opinion, i feel that he is over loaded as far as explosives go. it's nothing to do with hammerspace being the issue (seeing as my character's bag uses basically the same thing to house his swords) i feel it's more he has an unnecessary amount of differing explosives. and with no clear (if any at all) mention of a cooldown time on how ofter he can pull things out and if he only has one of each thing in there it's hard to make a clear call on if it's to much or not.

if there is only one of each then the amount of varying things doesn't seem as bad
if there is no limit to the amount then i recommend a clear cooldown time for each thing and taking a few things off the list that are to similar to really matter other than cheating the cooldown.

i.e.
*pineapple grenade or Chinese stick grenade
if i'm thinking of the right things then these two are essentially the same but are designed differently.

*C4 or tnt sticks.
they'd do the same things but the tnt would be more diverse to use

other notes
*bombagranite(a bomb the explodes into donzens of smaller bombs) ((like a cluster bomb?))
*a boombox ((the only thing i can think off that this could be that doesn't belong in the explosive's list is an old radio from the 70s-80s.......is there any way that this makes sense in a fight? anyone?))
*a water gun (that shoots ten gallons of water per shot) ((okay, i'm guessing you only get one shot and it's more a hope you hit. since you made no mention of greater than human strength it means he would have to handle the weapon as a normal person would. so, with the weight of the weapon, the gauntlets and the water in the weapon......just a sec.....

10Gallons= 37.854118kilograms (i'm australian so it's what i'm used to working with, i'll convert it back at the end)
lets say that the gun would add, roughly 5 or more kg due to the size it would need to be (since you made no mention of it holding water any special way.)
and another 4-6 minimum for the gauntlets.
so all up, as a rough estimate he'd be trying to aim 46 or more kilograms ((101.413 pounds)) of weight before trying to hold it in place to fire all the water at once.

oh...and you spelt durability wrong, second last sentence before the list of stuff he has in hammerspace......
i'm going to skip this round since i have nothing really to do. (seeing as the only thing that seemed to be aimed at me was blocked by someone else) so teo you're up.
agreed, it's been proven that normal humans can catch an arrow with either practice or prior warning (with a little luck they can do so without any training) but without the ability to slow time or react a super human speeds bullets are to fast

(and without the telekinesis or super human skin durability even with those two all you're going to do is damage your hands instead of your body if you manage to keep hold of it, and just add more damage if you don't and it still hits you. in fact it's been loosely proven that even with super human stats trying to catch a 9mm bullet in your mouth is just going to take out your teeth then everything behind them unless you have a mouthful of steel teeth.....in which case the only safe option is using them as a shield and hoping for the best.....)

(...i feel really smart at the moment for some reason.....it feels unnatural >___<)
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