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  • Old Guild Username: mdk
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    1. mbl 11 yrs ago

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I wanna learn aklo
idlehands said
He fucking scares me.


That's just because you haven't lost your mind yet, give him another chance.

A lone tower rises above the foliage of a forest, sending a constant stream of strange energy into the clouds above. This beacon of assumably nefarious intent can be seen from miles around and is bound to attract at least one nosey little adventurer... But who will come?


Pick yo character! (Majority vote decides)

1. Sam of Spamelot
Class: Badass
Our favorite generic jack of all trades. Sam is a human haling from the troubled kingdom of Spamalot. He is equally capable of wielding melee and ranged weapons and even wielding magic, but he does not start out particularly skilled at anything. Also, which he is capable of using magic he doesn't know any spells. He begins with a short sword.

2. Elli of Prontince
Class: W-w-witch!
Educated at the Great Academy of Prontince, Elli chose the adventurous life of a travelling scholar over one of the many stable jobs she could have received in the city. She is very intelligent and skilled in magic, but is completely inept with any sort of mundane weapon. Most of her learning was centered on force magic, but she does know some basic elemental spells. She begins with a focus rod which amplifies her magic. She is also knowledgeable in alchemy and machinery.

3. Naria of Razahd
Class: Bumpkin
Raised in an isolated wood elf village deep in the forests of Razahd, Naria was raised on the simple things in life, but a rival tribe destroying her home forced to leave the forests and see the world. She is very mobile and is skilled with ranged combat, but would be fucked if trapped in a melee situation. She is capable of nature magic and knows a basic healing spell at the start, but shuns destructive forms of magic. She starts with a bow and some arrows. She is knowledgeable with alchemy, but detests machinery.

4. Dunm of York
Class: Urchin
As a halfling growing up alone on the streets of the massive capital of York, Dunm has lived a hard life. He survived off thieving and murder until the trail of his crimes finally caught up to him, forcing him to flee the city. He is incredibly stealthy and mobile and relies on dirty tactics to take enemies down, but would be in trouble in a flat-out fight. He is not at all intelligent or educated, but might be capable of the darker magics if given a chance. He is skilled with short blades and thrown weapons, and his size limits him from being able to properly use most others. He starts with twin daggers. He has no knowledge of alchemy or machinery.

5. Yrus of Thumovech
Class: Tank
Yrus lived as a mine guard in the underground dwarven city of Thumovech, but after a particularly nasty encounter with some creatures of the deep he decided to head to the surface because fuck that noise. His fighting style relies heavily on the fact that he can probably take more hits than his opponents. He is skilled with most melee weapons, but inept with ranged tactics. He starts out with a mace and shield and also a spiked helmet. He is incapable of magic, but very knowledgeable in machinery and alchemy.
This is a play-by-post adventure in which all the players collectively take control of a single character and guide them through an epic journey. It works off majority vote, I'll make a post and then wait a while for people to throw in what they think should happen. I'll go with the most popular suggestion, if it is a tie then I will add in my own vote to break it. I'll also be doing dice rolling to make story decisions and determine whether PCs succeed at particularly difficult challenges. All you need to do to play is vote and follow along with the story that unfolds.

For people who come in late into the game, I'll be using this post as a quick reference guide and table of contents of all the updates.
Drakel said
The Doodler


The Kobolder

Wreck said
Peaches, name me.B|


Nobody
Smiral said
Weimaraner


Larims
And maybe I'll give you one back if I can think of one
natsumehack said
The one level just HELL in lava form.Doesn't help lava is insta death spike, but lava.And robots in the way, they annoying as fuck as well, as the lava is rushing at me. God Even later games, megaman games are hard as fuck.


Imagine playing them as a child then you will understand the hell I went through
Took 8 tries for me to finally win. The strategy is to not even worry about the small numbers and just focus on managing all the big numbers you have. 2s, 4s, and 8s will take care of themselves but having too many larger numbers in play will be what loses you the game. Also you don't even have to think about the game until you start working with 256 or so, just pressing keys at random will likely get you there alive.
This is amazing
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