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    1. Milowan 9 yrs ago

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@Milowan Ikr! haha


your concurrence is stupendously paramount
@Kojashi28 basically: all this yammering is giving me a headache
<Snipped quote by Necrophage>

Unequivocally. I'm sorry it was too tempting I'll categorically stop.


all this banter is giving my prefrontoral cortex quite the discombobulating suffrage.
Name: Rin'noc

Race: Drakonian

Race Description: This race hails from the Gromwell Moutain Range. They are a lizard-like species with large leathery wings. The patterns on their scales tend to be linear. The colour of the scales is also dependent on where in or around the range their tribe hails from.

Age: 28

Gender: Male

Appearance:


Clothing/Armor: Rin'noc Prefers to wear heavily plated armour. His preferred colour of clothing is a mixture of black and white as it emphasizes the pallor of his own scales. For casual clothing Rin wears light cloth garments that make movement easier. His boots and gloves are covered with irregular spiking as he incorporates kicking and slashing into his combat style.

Weapons: Rin'noc's weapon of preference is a 6'5" long claymore that he carries on his back. In case of an ambush however, Rin keeps a dagger sheathed in his boot, when sleeping this dagger is hidden under his pillow.

Skills/Abilities: As a Drakonian, Rin'noc has a few inherent skills, among these skills is his ability to see even in the darkest of caves. Rin is also a very capable treasure-hunter, and as his great strength would suggest, a blacksmith.

Rin'noc is also very experienced with the claymore and is even so skilled that he can maintain the balance, even with somebody standing on the opposite end of the blade. This talent grants him the ability to launch earth-bound comrades into the air for short periods of time.

Magic: Rin'noc has the inherent ability to breathe flames, as a natural skill it drains his stamina more than anything else of note. He is also capable of casting minor enchantments.

for example: he can enchant a blade to never dull, enchant treasure to create a hallucinogenic trap for those who touch his stuff without permission, and increase an armour's durability.

Inventory: Rin has:
-A sleeping bag which he carries on his back, bundled with a large tarp to keep his gear dry on rainy nights.
-A 3-pouched satchel containing:
-A needle with thread
-400 gold coins - earned via spelunking and aiding blacksmiths
-4 days worth of rations

Backstory:
Rin was hatched from an egg, like all of his brethren. His tribe lived in caves near the summits of the Northern mountains in the Gromwell Range. He lived a rather normal childhood, at least as far as Drakonians are concerned. By age 5 Rin was trained in the use of two-handed weapons. At age 7 he began his studies of lesser enchantments. When he turned 16 Rin began his apprenticeship as a blacksmith, Drake-fire made for the best forge flames. he made his first set of armour when he turned 21.
When he turned 25 Rin'noc was sent out into the world, to explore and learn the many intricacies of the lives of the "fleshier" races. In his travels Rin found it most efficient to travel by night, all caravans were off the roads, and only the most desperate of travelers continued with their journeys. This also made it quite easy to avoid thieves and bandits as he simply made use of his ability to see in the dark to help him avoid any trouble. Rin recently arrived in Lochwell as a wayward traveler and is staying at an inn just outside of town.
I'm trying to keep Tyr balanced with the captain, so if you feel I try to drag the fight on too much feel free to jump in and finish it. After all; we're far from done the battle.
@Arthanus gotcha
<Snipped quote by knighthawk>

<Snipped quote by Milowan>

I created monsters... really smart and clever monsters, but still monsters...kinda.

...


<Snipped quote by Kojashi28>

I concur.


Unscrupulously
<Snipped quote by Kojashi28>

indubitably


fortuitously
"My name is Tyr the Just, tell the gatekeeper that name when you meet him. 5 more and I get a free keg of ale!"

Tyr lowered his stance, feet shoulder width apart, knees bent, leaning forward. To most this would simply appear to be a ready stance for combat, but to the few who knew Tyr and how he fought, they saw it for what it really was; preparation for a tackle that could wind an elephant.

With a fierce cry Tyr launched himself forward, aiming to wrap the captain's chest in a crushing embrace and squeeze the life out of him.
Gunthar's first punch offset Tyr's helmet somewhat, causing his vision to narrow. Seeing the second punch coming Tyr lowered his head so that the fist crunched into Tyr's helmet. The impact jarred the giant a bit and his helmet scratched his face, however; it also fixed how Tyr's helmet sat on his head. Seeing as the captain had put his full weight behind the punch, they both staggered but managed to hold their footing. Now it was Tyr's turn for a counterattack. Setting his left foot back enough to give him the space he needed Tyr brought his right foot up and kicked forward with the force of a mule.
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