Gift : The green thumb. Plants seem to grow when Mazz takes care of them. Oddly it could be that he's just mindful of what they need or as predicted, its a supernatural power! It is helpful to grass and bug type pokemon when he is near them, as it seems to ease their pains and worries.
Personality : As chill as chill could be, Mazz isn't up to much asside from being the chillest trainer in the most figurative sense. He doesn't actually like the cold, but he does like to be cool.
[Name] (Race Appropriate) [Age] (Early Teen) [Race] (Any races are welcome, even homebrew with approval!) [Languages] (Common and typically 1 other!] [Background] (Kid appropriate please!) [Class] (Any classes are welcome, even homebrew with approval!) [Stats] (4d6 drop lowest, or challenge yourself if you'd like!) [Level] 1st. [Equipment] (Please use the class description options.) [Features] (Racial first then Class) [Skills] [Spells] [Keyblade Questions] What power will you embrace and what power will you give up? Powers: The Warrior, The Mystic, and the Guardian.
NPCs
[Name] Yuna [Age] 12 [Race] Human Variant [Languages] Common, Celetial, [Sylvan, & Draconic] [Background] Acolyte Yuna is part of her local church, a place devoted to the God, Yevon. In her studies she's learned a lot about everything including how to summon a powerful creature in combat. She's learned a great deal of languages from her church just in case she ever learns to summon some bizzar creature and has to figure out how to command it.
She hangs out with her friends on an Island of the coast of her home. It's a great time there until someone gets hurt. Thankfully she's pretty good with cleaning up wounds and healing her friends so they can go back to the main island safe and sound.
As a student, she's pretty average! Gym is her favorite class only because she's decent at dodge ball which gets played pretty frequently for some reason. On the island she likes to challenge her friends to the game and has a pretty good time even should she be defeated.
[Equipment] -Holy Symbol, Prayer Book, 5 sticks of incense, vestments, common clothes, a pouch with 15 Gold Munny. - Rod 1d6 B (V 1d8), Dagger 1d4 P (F, L, T: 20/60), Priest Pack.
[Features] Racial: Human Variant. +1 to Two Ability Scores. +1 Skill: Acrobatics. +1 Feat: Resilient [Dexterity].
Background: Acolyte. -Skills: Insight & Religion. -Language: Sylvan & Draconic. -Shelter of the Faithful.
Aerith is from another island but came over with her mother on a boat. Some time after arrival her mother got sick and passed away. Aerith was adopted by a florist from the main island and since then has lived with her and taken up the trade.
She loves to hang out with her friends on the small island just off the coast. Aerith has devoted herself to being an explorer and often challenges her friends to games of hide and seek. Sometimes she'll spare with her friends cause she's taken up self defense judo classes. At heart she's one who loves to stop and smell the flowers.
As a student Aerith is pretty average, except in history class which she doesn't like cause it's not true. She'll tell you all about where she's from and the history of other worlds. She's one of the few people aware of other worlds and has inspired the Destiny Island crew to make a raft and set sail for other worlds.
Cecil is certainly one of those jocks that you could find out on the field in any given moment. However, even with his enthusiasm he's not among the top atheletes. As part of the Lacrosse and Football teams he is a bit unique in being able to juggle both. But it's only because their overlap is very rare compared to other sports.
He's from another island... as far as he knows and was adopted by the town's mayor as a young child. Inspired by Aerith, he wonders if he's actually from another world because of the Elvish language he's known since birth. He's also part of teh Yven church, as recommended by Yuna. He's learned that he's got a nose for seeking out trouble and also that he can heal people should they be injured. He considers them both friends but doesn't act like it, often acting aloof where he should be more social.
[Equipment] -Fine Clothes, Signet Ring, Purse with 25 Gold Munny. -Lacrosse Stick (Great Club 1d8 B, T-H), Lacross ball (1d4 B, T 40/120), Football (1d4 B, L, T 40/120) Lacrosse/Football Uniform (Chain Mail), Explorer's Pack.
[Features] Race: Human V +1 Skill: Athletics +1 Feat: Martial Adept --Superiority Dice (d6) --Commanding Strike: for an attack and bonus action, a friendly creature can use its reaction to make an attack with your superiority die added to damage. --Evasive Footwork: When moving, expend the superiority die and add it to AC, which lasts until stopped.
Background: Noble -Skills: History & Persuasion -Tools: Chess set -Language: Celestial -Position of Privilege
Class: Paladin -Divine Sense -Lay on Hands -Proficiencies --Saving Throw: Wisdom, Charisma -- All Armor, Sheilds --Simple Weapons, Martial Weapons
Dream. Dream. In sleep the truth is an illusion and the illusion is the truth. There you will discover yourself. In these dreams you can find your potential. Open up your heart to it and you'll find no door closed and every window of opportunity to open at your word.
But I just realized. Are we going to use spells from D&D? or the KH(FF) Magic?
KH(FF) magic and spells will be added but not the main focus even for casters. You'll inherit them like magic weapons at a later time. If you remember any of the games then you'd see that spells were earned after worlds or certain quests were fulfilled.
Destiny Island won't be exactly the same as it is in the game either! Based on what people want to play the world around it changes and reformed for the story!
(Two or three) young teens dream of other worlds from their small shore on Destiny Island. On a stormy night with dark clouds and howling winds, the teens are washed up on the shore of another world. They must find their paths from there. Through darkness, light, and the twilight in between, these teens will figure out what the Keyblades are and why they were chosen.
Along the way they'll meet people from worlds of imagination: tribal people of an ancient sunken city, an emperor who's become a llama, a brave princess who's fate is yet to be, a family of heroes out of place, a robot who's in love, an old man with a kid and dog, a spiky haired guy with a massive sword who travels with a ninja and vampire, and many more!
Current World: Destiny Island.
Players! Please post your characters in the characters tab when they are ready! If you have questions then by all means postem! I'll try to answer quickly!
Count me interested. I have waited for this moment for weeks now for a new post in the interest check of tabletop, just happens to be one of my fav fandoms as well xD
Hurray! Maybe there'll be a third person. Anyway, I'll start the IC things.
Everyone seems to think Mimikyu is a Pokemon that's too frail to fight. Well that's wrong! Fairy Ghost is strong!
<div style="white-space:pre-wrap;">Everyone seems to think Mimikyu is a Pokemon that's too frail to fight. Well that's wrong! Fairy Ghost is strong!</div>