Avatar of Minime
  • Last Seen: 8 yrs ago
  • Joined: 11 yrs ago
  • Posts: 59 (0.01 / day)
  • VMs: 0
  • Username history
    1. Minime 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Feel free to reply or send me a message with any suggestions, complaints or questions you may have about the RP!

Available Mech Choices
(Light Bipedal Mech Platform)-2 Alder
A 4.5 meter tall German mech geared towards speed and flexibility. Typically found operating as light armored reconnaissance. The Alder, as a mech designed to both gather intelligence and infiltrate enemy lines, is equipped with a system rendering it invisible to radar. In addition, the Alder is outfitted with the necessary comms equipment to transmit secure messages through either bad weather or radio interference, as well as an updated version of the LAV-25's Improved Thermal Sight System. To defend itself, the Alder is limited to two wrist-mounted 5.56mm machine guns and an up to scale, short range 20mm caliber assault rifle. However, if the Alder pilot is willing to reduce the ammunition for his wrist machine guns, the mech may be equipped with wire guided projectiles built into it's shoulder joints that may assist it in traverse rough terrain.

(Medium Bipedal Mech Platform)-7 Ranger
A very well rounded and versatile American mech standing at 5 meters tall. Though the Ranger is deployed in a wide variety of roles in the Task Force, it specializes in nothing. But what it lacks in a distinct advantage in it's base model it makes up for with it's wide array of weapons. It's primary weapon choices are either an automatic 40mm grenade launcher or a 25mm caliber mid range assault rifle, but the Ranger may also be equipped with a rocket launcher firing guided anti-tank (or anti-air) missiles, a 81mm mortar launcher or a .50 caliber heavy machine gun on it's shoulder. As a secondary weapon, the Ranger may either be equipped with two wrist-mounted 5.56mm machine guns, a chest-mounted 7.62mm machine gun or an automatic 12 gauge shotgun. In addition to it's armament, the Ranger may be equipped with a large jump pack that would enable it to achieve temporary flight in exchange for forgoing shoulder mounted weapons or like the Alder, wire guided projectiles at the cost of some ammunition.

(Heavy Bipedal Mech Platform)-9 Mattis
A heavily armored bipedal mech standing at 5.45 meters tall, the Mattis is another American made mech that may be equipped with any weapons available to the Ranger. However, the Mattis may be armed with two shoulder mounted weapons instead of just one, as opposed to the Ranger. The Mattis may also arm itself with a more heavier shoulder mounted weapon (though it will not be able to arm itself with two shoulder mounted weapons if it does so) that include a 105mm tank cannon, 120mm mortar launcher or four .50 caliber heavy machine guns mounted in pairs on each shoulder. All of these weapons, plus it's thicker armor, will means that the Mattis will move far slower than the Ranger and is unable to effectively use a jump pack or wire guided projectiles though.

(Light Quadrupedal Mech Platform)-3 Spider
A highly mobile, four-legged British mech standing at just over 3.5 meters tall, the Spider has been made to operate in hostile terrain and environments. The Spider's legs are specifically designed to allow it to walk on walls and other hard surfaces, allowing it to quickly bypass enemy forces and to move with ease. And, like the Alder, the Spider is outfitted with electronic hardware that assists the mech in it's role as light reconnaissance. However, unlike the Alder, the Spider is armed with a single 7.62 mm chain gun and just two short range 84-mm unguided missiles. And while the Alder can hold it's own in a direct fight, the Spider's armor renders it very fragile in a fight, allowing it only to withstand limited small arms fire.

(Quadrupedal Weapon and Support Platform)-4 Tortue
A large mech standing at 7 meters tall designed by a joint team of NATO engineers, the Tortue's armor can withstand several direct hits from a tank and can be equipped with a vast array of weapons or advanced systems. Given how few Tortues have been created, most of these platform's features are customized to fit it's role in the Task Force and as a result, two Tortues seen together with the same loadout is a rare sight on the battlefield.


Accepted Characters
Staff Sergeant McKnight

Staff Sergeant Hausler

Staff Sergeant Oliver

Warrant Officer Adamcyzk

Warrant Officer DuBois

Second Lieutenant Connors

First Lieutenant Nicholson

First Lieutenant Jaeger

Captain Locklear

Captain Knight
Story Outline
Through subterfuge, military deterrence and covert operations, the Russian Federation has subverted and reined in almost every former member of the Union of Soviet Socialist Republics and has expanded the sphere of influence of the Collective Security Treaty Organization beyond that of the former Warsaw Pact. During this growth in influence, the North Atlantic Treaty Organization initially adopts a policy of appeasement, taking great care to avoid World War 3 with the Russians. It's only when evidence of direct links between growing anti-Western movement in Eastern Europe and Russia is leaked by intelligence operatives that NATO's members finally agree (due in part to public uproar) to reactivate a rapid reaction force first established in the early 21st century.

You are a part of this rapid reaction force, and you won't have to wait long to get in the action. It's widely believed that Poland is quickly on it's way to becoming the next international flashpoint. Warnings have been given to both Russia and CSTO however: NATO can no longer remain idle if a crisis does occur in the region and is prepared to intervene using military action. And though many disregard these warnings as just posturing on the behalf of the Western people, and despite the very distinct possibility that the warnings are just posturing on the behalf of the Western people, the newly appointed commanding officer of your unit plans to deploy his troops (and you) at the first sign of trouble. This is with or without the approval of his superiors.


Character Sheet
Name: (First, Middle, Last Name)

Age: (Given the level of experience the Task Force is looking for, everyone should be at or above twenty, at the very least)

Gender: (Male/Female)

Appearance: (Picture, description or both)

Background: (Civilian history and military service record before joining up with the Task Force)
Rank: (Up to Captain)

Unit: (There's three types of platoons I'll be primarily deploying: Drop Infantry, Drop Mechanized, Drop Armored. Infantry will consist of two eight-man infantry squads divided up into two fireteams with up to four additional weapon specialists attached to the unit. Mechanized units will have one twelve-man infantry squad divided up into two fireteams that will each have one weapon specialist and one mech in support. Armored platoons will be made up of four mechs alone.

This isn't to say you're limited to one of these three. You can either form your own (unique or otherwise) unit in the Task Force and provide specifics about the unit or you can just join one made by someone else. I would recommend that if you don't feel like leading/making a unit putting "Unassigned" on your character sheet until you either find one or I put you somewhere.)

Role: (Your respective role in whatever unit you're in.)

Gear: (Weapons, armor and other notable equipment beyond the standard issue stuff you'll be deploying with.)

Mech: (Details about your mech, if you're even using one. Refer to the post below, feel free to message me about any custom systems and weapons you'd like to add to your mech.)


Joint Task Force - Aegis
First, Joint Task Force Aegis only considers volunteers from NATO's respective member states, most of whom they prefer to have some sort of military experience. To qualify as an actual member of Task Force Aegis, each volunteer must first be vetted and cleared by Aegis' headquarters section. Following this initial background check, each volunteer may then be put through a physically and mentally daunting assessment and selection program that trains potential candidates up to Aegis standards and brings those unfamiliar with certain aspects of Aegis up to speed. Only after going through this program will each recruit be trained for their respective role in the Task Force.

The Task Force itself is divided into four main elements: Headquarters, Infantry, Mech, and Support. Headquarter elements fall under the Headquarters Company, which will be issuing orders and relaying intelligence from Aegis' battle station in geosynchronous orbit above Earth. Infantry elements make up the bulk of the Task Force and consist of versatile drop combat teams issued everything from advanced armored exoskeletons capable of cloaking technology to a vast number of remote controlled drones. Mech elements, as the only armored units in the Task Force, are the muscle behind Aegis and range from light bipedal reconnaissance platforms to four-legged heavy walkers armed to the teeth. Finally, the support elements of the Task Force are the few spaceborne aerial assets under Aegis' command providing logistical and close air support in addition to the various combat engineers, medics and staff personnel that make up the rest of the Headquarters Company.
After some consideration, I decided we'll most likely be integrating some infantry and other support roles into the unit, since a mechanized infantry unit would make the most sense.
Sorry for the late response everyone, but to those still interested in the RP, I'll be setting up an OOC by the end of Sunday at the latest!

We'll more than likely be posting as mech pilots, for the record.
Background
Through subterfuge, military deterrence and covert operations, the Russian Federation has subverted and reined in almost every former member of the Union of Soviet Socialist Republics and has expanded the sphere of influence of the Collective Security Treaty Organization beyond that of the former Warsaw Pact. During this growth in influence, the North Atlantic Treaty Organization initially adopts a policy of appeasement, taking great care to avoid World War 3 with the Russians. It's only when evidence of direct links between growing anti-Western movement in Eastern Europe and Russia is leaked by intelligence operatives that NATO's members finally agree (due in part to public uproar) to reactivate a rapid reaction force first established in the early 21st century.

You are a part of this rapid reaction force, and you won't have to wait long to get in the action. It's widely believed that Poland is quickly on it's way to becoming the next international flashpoint. Warnings have been given to both Russia and CSTO however: NATO can no longer remain idle if a crisis does occur in the region and is prepared to intervene using military action. And though many disregard these warnings as just posturing on the behalf of the Western people, and despite the very distinct possibility that the warnings are just posturing on the behalf of the Western people, the newly appointed commanding officer of your unit plans to deploy his troops (and you) at the first sign of trouble. This is with or without the approval of his superiors.
Basic Outline
The RP will essentially unfold like this: an incident does happen, the rapid reaction force is deployed from orbit (see Project Hot Eagle) and will take part in a major battle that will ultimately determine the outcome of our conflict. I've also decided on two ways we can fight this conflict. Keep in mind that at this moment, I only want us to follow through with one way, not both. So it's either users are a part of a reinforced infantry company and it's support elements or a pilot in some mecha unit. The former option will see us fighting a war that may closely resemble a modern day conflict while the latter will mostly consist of mecha on mecha action.
Sounds interesting, I'm in too!
After discovering the Charon Relay, humans began a rapid expansion thanks to their new-found connection to the mass relay network. Hoping to expand their territory and driven by immense curiosity about the galaxy, they began activating every mass relay they could find.

However, in 2157, their actions caught the notice of the turians, who found human explorers reactivating an inactive mass relay known as Relay 314. This was forbidden under the Citadel regulations after the Rachni Wars, but instead of negotiating, the turians opened fire. One starship escaped to warn the Alliance; a retaliatory force destroyed the turian vessels, and the situation quickly escalated into war.

To anyone who knows anything about Mass Effect and it's history, you might recall that this incident as the First Contact War. You might also recall that the Council stepped in and negotiated a peace that ultimately brought the war to an end. But what if the Council had been unable to broker peace? What if the war had dragged on beyond the liberation of Shanxi? And what if humanity was loosing?

Let's say that roughly two years after the Contact War had begun, following a string of Pyrrhic victories, the Alliance Navy has been devastated and it's frontier colonies have all but been lost. A quick and decisive win is desperately needed in order to bring the Turian Hierarchy back to the negotiations table on human terms. And that's where we come in, as members of a special operations team sent to destroy a Turian supply base at the border of Alliance-held space. Once it's destroyed, it's assumed that the Turian supply lines will be cut, and that the loss of food, ammo and other supplies will cripple the Turian expeditionary fleets and give the Alliance, if nothing else, time to recoup it's losses.
I've missed this site so much.. I'm glad it's back!
© 2007-2024
BBCode Cheatsheet