Avatar of Minime
  • Last Seen: 8 yrs ago
  • Joined: 11 yrs ago
  • Posts: 59 (0.01 / day)
  • VMs: 0
  • Username history
    1. Minime 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Avanhelsing said
So. We gonna start tonight? I think we should to keep the interest going.


I'll try, but more than likely I'll end up making something tomorrow afternoon.
People can make pilots, sure. Keep in mind you'll be limited to what will basically pass off as my equivalent of the Halo Pelican (an all purpose space VTOL dropship).
Maxxorlord said
Why would we be using such outdated guns? I mean, its 2058, right? There's bound to be a whole load of weapon advancements in that time span.


Budget cuts when everyone needed funding to make mechs?

I'm joking of course, but honestly in the next forty or so years, I don't see tank cannons and weapon calibers changing too much. But right now the whole "let's throw every superweapon we can think of on my mech" thing has me on edge, so just to be on the safe side, I'd like everyone to base whatever mech weapons they want to use for the Tortue on modern specs unless they can reasonably think of and explain the research, development and deployment of an advanced weapon that might pop up in the next four decades.
If you could modify the Patton to conform to the Tortue's specs and maybe reduce it's firepower in exchange for that troop cargo bay, as well as use weapons in use today by a NATO member state's military, then sure.
How do these sound?

(Light Bipedal Mech Platform)-2 Alder
A 4.5 meter tall German mech geared towards speed and flexibility. Typically found operating as light armored reconnaissance. The Alder, as a mech designed to both gather intelligence and infiltrate enemy lines, is equipped with a system rendering it invisible to radar. In addition, the Alder is outfitted with the necessary comms equipment to transmit secure messages through either bad weather or radio interference, as well as an updated version of the LAV-25's Improved Thermal Sight System. To defend itself, the Alder is limited to two wrist-mounted 5.56mm machine guns and an up to scale, short range 20mm caliber assault rifle. However, if the Alder pilot is willing to reduce the ammunition for his wrist machine guns, the mech may be equipped with wire guided projectiles built into it's shoulder joints that may assist it in traverse rough terrain.

(Medium Bipedal Mech Platform)-7 Ranger
A very well rounded and versatile American mech standing at 5 meters tall. Though the Ranger is deployed in a wide variety of roles in the Task Force, it specializes in nothing. But what it lacks in a distinct advantage in it's base model it makes up for with it's wide array of weapons. It's primary weapon choices are either an automatic 40mm grenade launcher or a 25mm caliber mid range assault rifle, but the Ranger may also be equipped with a rocket launcher firing guided anti-tank (or anti-air) missiles, a 81mm mortar launcher or a .50 caliber heavy machine gun on it's shoulder. As a secondary weapon, the Ranger may either be equipped with two wrist-mounted 5.56mm machine guns, a chest-mounted 7.62mm machine gun or an automatic 12 gauge shotgun. In addition to it's armament, the Ranger may be equipped with a large jump pack that would enable it to achieve temporary flight in exchange for forgoing shoulder mounted weapons or like the Alder, wire guided projectiles at the cost of some ammunition.

(Heavy Bipedal Mech Platform)-9 Mattis
A heavily armored bipedal mech standing at 5.45 meters tall, the Mattis is another American made mech that may be equipped with any weapons available to the Ranger. However, the Mattis may be armed with two shoulder mounted weapons instead of just one, as opposed to the Ranger. The Mattis may also arm itself with a more heavier shoulder mounted weapon (though it will not be able to arm itself with two shoulder mounted weapons if it does so) that include a 105mm tank cannon, 120mm mortar launcher or four .50 caliber heavy machine guns mounted in pairs on each shoulder. All of these weapons, plus it's thicker armor, will means that the Mattis will move far slower than the Ranger and is unable to effectively use a jump pack or wire guided projectiles though.

(Light Quadrupedal Mech Platform)-3 Spider
A highly mobile, four-legged British mech standing at just over 3.5 meters tall, the Spider has been made to operate in hostile terrain and environments. The Spider's legs are specifically designed to allow it to walk on walls and other hard surfaces, allowing it to quickly bypass enemy forces and to move with ease. And, like the Alder, the Spider is outfitted with electronic hardware that assists the mech in it's role as light reconnaissance. However, unlike the Alder, the Spider is armed with a single 7.62 mm chain gun and just two short range 84-mm unguided missiles. And while the Alder can hold it's own in a direct fight, the Spider's armor renders it very fragile in a fight, allowing it only to withstand limited small arms fire.

(Quadrupedal Weapon and Support Platform)-4 Tortue
A large mech standing at 7 meters tall designed by a joint team of NATO engineers, the Tortue's armor can withstand several direct hits from a tank and can be equipped with a vast array of weapons or advanced systems. Given how few Tortues have been created, most of these platform's features are customized to fit it's role in the Task Force and as a result, two Tortues seen together with the same loadout is a rare sight on the battlefield.
Yeah, at this point, I think I'd rather just take all the Infantry characters and ditch the mech concept entirely. Either that or like I said, I'll make all of them myself and have the mech pilots just choose a frame and it's loadout.
Maxxorlord said
Makes sense. As you wish.Although it woulda been nice to hear before we all went off and made our own mechs. :P


That's exactly why I've been reluctant to do so. It was the initial plan before all this craziness occurred, I just figured it might be more fun if everyone could custom their own mech based on the details I provided in the CS.

"Light, Medium or Heavy Bipedal Weapon Platform or some sort of Quadrupedal (four legs) Weapon Platform. Bipedal Weapon Platforms should limit themselves up to two secondary weapon systems (for example, two wrist-mounted machine guns or maybe a chest-mounted flamethrower), a single primary weapon (an up to scale, "hand"-held rifle or something similar) and one heavy weapon system (a shoulder mounted tank cannon perhaps). Quadrupedal Weapon Platforms, or just Walkers, may double their number of weapon systems."
I've been considering just making all the mechs myself and giving you the option of choosing which "frame" to pick and what sort of loadout to take with the mech, since when I initially envisioned the RP's mechs, I pictured mostly 4-5 meter tall mechs that I could see being produced on a mass scale at a relatively cheap price carrying an up to scale assault rifle of sorts. The custom mech thing just isn't working out when everyone bases their mechs off of pictures they find, throws on weapons like the railgun or MAC gun from the Halo universe and uses building stories as a level of measurement for their mech. That, and I just don't see there being such a diverse range of mechs being made this early on.
The Scorpio's Hadron Cannon and Blaze Luminous also greatly concerns me, Loki. Drall, as long as it's only hacking downed mechs to gather intelligence, it's fine by me. The railgun though still has to go. Viet, that's fine, so long as those missiles aren't capable of destroying medium mechs through a direct hit.
Very surprised at how popular this RP got and how many posts I had to read after finally getting home. Looks like, given the characters I've read so far, we'll be dividing the posts up between this Hard Knocks unit, the Jaeger platoon and a Infantry-Recon outfit.

Here's what I think of the characters thus far. Please get back to me if I misread a part of your character sheet, if you wish to bring any of my thoughts on your character or if you're seeking help adjusting/creating a character in the RP.
Caspian Lee Argo: Background says Caspian's fought through hundreds of battles. I know I said TF Aegis was looking for military experience and all, but hundreds seem like a little bit of a stretch. Especially considering that NATO hasn't been engaged in any major conflicts (with the exception of the Global War on Terror) that might justify this number for a mech pilot (or anyone). If you could maybe lower the number of battles and include how and where Caspian saw so much action, I'd be willing to accept him. (For example, maybe all these battles were simulated?)

Dylan Bede Nicholson: Dylan is stated to be inexperienced, despite his background also stating that he has seen at least one battle. Then there's the fact that he saw this battle during his time in TF Aegis, which has only recently been reactivated and has yet to see any real action. (again, maybe this battle was simulated?)

The XV88 medium assault mech's already strong enough with it's two 40mm cannons and plasma cutters, but the fact it's also equipped with both a railgun and the capability to hack into other mechs concerns me.

Benjamin Edward "Locks" Lockleaer: Looks pretty good, but I think it's the Hard Knocks platoon. Someone should probably clear this up, since it seems every character in the Hard Knocks unit classifies it's size differently. An infantry Captain assigned to the Hard Knocks platoon seems a bit high since I believe Mr. Knight will be assuming command of the unit.

Alexander Hercules Jaegers: Everything checks out, with the exception of it's capability to hack. Again, hacking into other mechs concerns me. At most, I'd be OK with something like a dedicated tech mech being capable of hacking into other mechs and the Liberator (and other mechs) being equipped with counter-electronic warfare systems in response.

Jacob Matthews Knight: Checks out, just worried about the MAC gun. However, given the size and nature of the mech in addition to all of the restrictions you've placed on using it, I'm reluctantly considering accepting it. The primary weapons on the Patton might be too overpowered as well, such as your 150mm tungsten cannon, which mind you tops both the firing rate and caliber of the US military's M1 Abrams.

Jackson P. DuBois: An interesting character given the setting. I'll be looking forward to seeing how Jackson turns out in the RP.

Alexander "Alec" Connors: Looks good, accepted.

Jan Adamczyk: Very cool, accepted.

Malcolm Oliver: Another good one, accepted.

Amy Lindsey Hausler: Good, curious about why Amy didn't join the growing Recon division of Aegis given her experience in FORECON.

Sterling McKnight: Glad to see someone elaborating on their combat experience, but I can't help but worry about whether or not you intend to use his micro missiles against just light armor (like a APC or truck) or against full blown mechs.
© 2007-2024
BBCode Cheatsheet