Avatar of Mobius
  • Last Seen: 2 yrs ago
  • Joined: 10 yrs ago
  • Posts: 209 (0.05 / day)
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  • Username history
    1. Mobius 7 yrs ago
    2. █████ 10 yrs ago
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Status

Recent Statuses

7 yrs ago
Current Power is not will: it is the phenomenon of physically making things happen
1 like
7 yrs ago
Se sarete quello che dovete essere, metterete fuoco in tutta Italia, non tanto costì
7 yrs ago
Up against a machine too strong. Pretty politicians buying souls from US are puppets..Who'll find their place in line.
7 yrs ago
The moderators here are pretty nice.
2 likes
7 yrs ago
To bad I can't change my name to Mobius.

Bio

I am an old roleplayer from the days of Dial-up where everyone went home to roleplay anime adventures after watching their afternoon toonami run, and probably older than that. I started around the late 90s distinctively because I recall playing Final Doom and Metal Gear Solid while trolling Compuserve chat rooms and roleplaying so maybe a year before 99 or 98 generously? Speaking of Compuserve.

After the amount of FUN I had in AOL I switched ISPs because AOL sucked in terms of service. I got to taste blood in PVP beyond the scope of what I already obtained in AOL.. my own blood. I saw the contrast between different fighting styles and fell in love with such an idea of an infinite universe of roleplay fighting, but not before my bewildering OTK. AOL had its great fighting talent, but Compuserve's original Zones pvp was a different beast entirely. There was no rhyme or reason. There was only fighting and permanent (almost) killing. People spent days researching frivolous AskJeeve science articles, obscure words, not-established supernatural theories, actual unproven theories, and overall cheapness to kill other players. I changed. I went from barely spelling to spelling decently. I vested time in the ability to put my wit against the locals on a daily basis and the excitement of dueling, raids, or simple death matches.

Then I forgot there was an entire universe, and fell in love all over again. I lost internet but gained determination. I'd discover free-form roleplaying on RPGchat back in 2003 and changed once again. I was introduced to a more laid back but sensible scale of power-efficiency. These people were more concerned about player positioning and simplicity than abstract and absurd metaphysics, and though Compuserve's meta had remain true to function it didn't offer the tone to level down a bit to something comprehensible. Scale the pointless and streamline your idea. The universe was a big place for me and I think that excited me more. My ambition for battle and war matched now a bigger scale and I would fight randoms all over to just prepare for it. RPGchat was good for one specific thing and that's style in writing. Forum based roleplaying focused specifically on how well you actually wrote circa 2004 and up, and my propensity for verbosity had to adjust. Transitioning is a term I'd use but you'd think I was talking about an operation.

2005 got my net back and suddenly my 3 to 4 paragraph barely able to post a day became a tremendous 7 paragraph and up epic for a specific fight because I. Love. This. So. Much. Ask Reno. My fight bout back into the game was by-far the most intense nights of my career because I was active, fierce, and finally took in everything I've learned. My character then is my main now. Jhieten represents that drive and dedication I put in from hours of even attempting to get one hour of net in a forum that demanded a decent level of quality in modern-fantasy clan feuding. An addiction is one that requires a fix from a fiend. You can't fix passion. I OTK'd Murrocko something nasty he never recovered from. I wonder till this day if he still thinks about that. Reno's proposal to go around wrecking shit titillated me more than the act itself. I think that's what makes me fight PVP. The idea of just fighting and killing itself is much more exciting and keeps me focused; however, let's ignore the paranoia some of my Ls awarded me. No one talks about their defeats. Shhhh.

2005 is my best year. Fighting here. Killing there. Being apart of a big clan and being its main big bad enforcer guy. I messed it up introducing Delve to Reno and had to kill the operation. I lament that still. Poor Reno. He was in the way of our cross-fire. Fellow zoner rivalry has its casualties I'm afraid, but it isn't like I didn't suffer. I became a moderator on Animeleague. That's pain. I became a new moderator for a new clan nation section thanks to Rita and... yeah, Delve; unfortunately, that was short lived because of a combination of both roleplay shenanigans and personal issues that were concurrent and intertwined. I broke my own separation of business and personal. We all learn the hard way. Back to RPGchat.

2006 is a year I don't like talking about. Let's talk about 2007. I did absolutely nothing of value on RPGchat because I got a little too caught up in making trouble ooc, arguments, and playing DOOOOOOOOOOOOOOOOOM. Sorry Ru; however, this is the year that changed everything. TheZones Duel League. A tournament I made to just run a tournament on a forum no one cares about but me. I modeled the damn thing out of my love of Compuserve's zones which precipitated my penchant for unwarranted violence and murder. Compuserve no longer had its actual players in it so it's time to reinvent the wheel -- make it better. What a year to learn that players will cheat to win and cause drama. Taste of my own medicine (except the cheating part). TZDL2007 didn't change how I viewed the game anymore than just restructuring the definitions of rules and being more concrete; by the way, changes that are huge are usually subtle and slow. I say that unironically.

2009 though. I got Paradox, Ru came around, Argryia... what a player. Basically I got some veterans I knew from AOL and one from MSN (Mystic). Decoy got training to get into Vertex (we were going to crash RPGchat) and ran another fun tournament. This was a bit different though. I got to see Ares get completely crushed by Ru. Holy hell I didn't know she can play that way. Oh snap Argryia is actually pre -- THE $%#@ IS STRING META?! WHAT?! So that can be done.. I always wondered that. Huh.. guess Mystic couldn't handle that. Poor guy. Paradox why did you even use an EMP bomb that early? Now I have to call Meta-game. Everyone seemed to LOVE the definition list though. I learned that I've acquired a new talent and love for the game that transcended even violence itself. I discovered there's order in what people believed is chaos, and they didn't know because these phenomenons didn't have definitions. They were never invoked by name but by action. Man this universe gets bigger the smaller an object actually is. Then TZDL2011 hit and blew everything away. There's a demand.

At first people just like the definition list and some sites asked to borrow it. Ok cool, but now they are asking me to write more. They want to know these terminologies. There's a name for occurrences. I overhauled my baby, made live-streams, podcast interviews, and general fun asshattery in our ooc or phone conferences. I got to meet the wonderful people of ZEJ (once was called CoU) and that's how I got acquainted with Keileon (known as Jason at the time). Draven finally joined. Argryia and Ru is there and the first clan rivalry between the AoA and.. Vertex? Well can't really have a clan rivalry in a tournament that has people representing themselves but Lokanas sure believed he'd beat Argryia. I warned him not to underestimate her cause she's a girl. I know he thinks I fucked him over but that OTK is now legacy to a player who became the literal embodiment of top tier play at the time. She'll thank him moreso than insult the guy, but I'm sure his scorn is much more lethal. TZDL2011 was the height of some of the ooc memes and fun but I learned a lot about being a judge and running an event, a community, and myself. I've learned to calm down. I want my players, assets, to have fun. They like the balance, meta, and information. I will give them even more next time. They'd have to just wait 8 months for a semi-finals round... oops. $#@! Skypark.

TZDL2012 is when I learned the meta from a much more bigger picture and every year since my understanding grew. I became content in watching my players compete and perform to expected levels though Argryia just kept growing. Really. I got to see Paradox and Seth Mayvus come around, Draven compete, Keileon compete, Goliath debuts, Ru come back, and Argryia showing everyone she is a legitimately good player. I was not defanged -- quite the opposite. I realized my fangs needed sharpening, but it isn't your bite that's lethal. It's the force. What I saw there changed everything and it all came together again.. until certain shit happened but we'll just not bring it up. Sorry Seth and Paradox because your match suffered because of it.

From there on my love for exploration overcame the game itself.. by exploring the game itself.
vertex.wikia.com/wiki/Home_Page

Instead I invested my time understanding concepts, tactics, theories, and even functions of the game I thought I knew and I kind of actually did. That's not the thing that surprised me. What surprised me is that EVERYONE already knows.. they just don't know they are invoking these concepts, at least not by name or a uniformed jargon.. maybe lexicon? I'm not in the mood to synonym this. From here on I am much more interested in seeing new applications of the meta or how it's used rather than beating someone up.. but that's because I want to see order and structure to some degree. Prometheus Project. Not related to NASA. Dabo Ignem. I'll be punished accordingly, but first the mission. I dedicate a lot of my brain power into roleplaying and not just going in a thread and pretending to be a weeb because that doesn't interest me.. not in the conventional way. It's full-circle here. The competitive streak of the original zones and the free-form liberty of 2005 where RPGchat's c/g and Animeleague's.. CN? I don't know. Whatever. Anyway the free-form thing. Yeah. That. Bring back a time of roleplay where pvp was fun as much as it was deviously competitive, but this time with some uniformity and some structure. Definitely NO POLITICS.. unless IC where most people's attention SHOULD BE AT!

V ---------- Too Long Don't Care ----------- V

I like rp fighting and stuff. I people watch in all sorts of sites and arenas for fighting just to see how people move/do. That's why I am here now.

Most Recent Posts

Ruling
  • The metal composition of Dias' scythe is unspecified.
  • We did determine an average temperature for the superheated scythe described as being "red" which is at the same color saturation as Cherry(1) being at 581c to 745c at best. Within this range it's believed that the average is 663c.
  • Leeroy's character shin had not accounted for his own "spine" or spike he unleashed into the ground which would have hindered his movements.
  • Shin was stopped by his own "spine" immediately with exception of his right foot having faced at an angle to meet Dias. This stop would be referenced again in Leeroy's next attack by planting his left foot on the ground going back from his previous action (moving forward to block the blade). The only possible way he would go forward is on his right foot, but that stood on the ground according to his axe swing action as it never left. That means this spine hindered Shin's ability to move forward with his left foot and anticipate the scythe. He would not be able to move forward to meet it.
  • This very spine projected from the right fore-arm of Shin which is the same arm his axe. This spine stopped all his movements except the right foot. The spine, coming from the same arm as his swing, may also disable his ability to retaliate. At any direction from his right arm (pulling against or pushing against) the spine, acting as an anchoring, also inhabits the very arm of Shin from decapitating his opponent.
  • With the spine hindering Shin's ability to move forward also disallows his ability to block and retaliation. Since Dias has already posted his attack carries through from the original attack he made.
  • Dias would NOT activate his Scythe Growth ability and attack because it required the initiation of Shin's block. Since Shin is unable to move forward and use his sword to block the scythe then Dias must proceed with his previous attack uninterrupted.
  • The actual properties of the scythe cannot be determined though we have a number for the heat. This is important for the damage Shin may be taking.
  • The swing Dias utilized was an up-to-down swing uppercut aimed for the groin of Leeroy. This is important for the damage may take.
  • Dias buffed his physical abilities or "reinforce" them to possibly increase the potency of his movements including his previous evasion and attack.
  • We do not know where the plates are located in the armor of Shin.
  • The threads serve as a form of defense comparable to plate armor.


Verdict This took some intense amount of arguing but we boil down the damage Shin WILL be taking. The armor itself only specifies the overall durability of the character as double of what he could withstand, but we do not know where the plates are located. The pins inside his bones may also play a small rule in hindering the course of Dias' scythe. The armor, being able to weaken blows and disperse them, does not state a threshold but does lend credence to an ambiguous amount of damage potential it cannot ignore. We do not know the exact strength of "reinforced" physical attributes but we can only determine, because on shin's defenses, that the scythe penetrates through the groin and ends at the mid point to his stomach. It will not go any further because the armor, despite being split by the scythe, may have plates around the stomach region or abdomen which is coated in a hardness like steel. This does not kill Shin as he is only durable but tough enough to survive mortal wounds. We do not know when he'll succumb to shock or pain.

Due to the nature of this fight: The scythe attack connects. Leeroy it is your turn to attack; however, because Dias will be rollback a turn which rendered his actions invalid (due to the update of this fight). We will grant him an Edit On Demand to adjust for the information given. When he is finish editing his last post then it is your turn to post and continue the fight. Dias please highlight the text with any indicator of what has changed in your post so your opponent and ourselves can see it.
Then so be it. Bloodbayne advances.
@Devil playing, I didnt edit my character for tournament play when my profile was pending so I dont know why pending suddenly means Im in a match.

EDIT: feel free to swap me out for someone else who wanted in on this tournament.


It's a little late for that and sorry for the oversight. Does this mean you are withdrawing?
@Devil@Xavier Bloodbayne seems as though there has been a mistake, I have not put myself forward for this tournament.


what exactly do you meant forward? Do you mean your quarterfinal positioning or your intention of playing?
@Devil
So is there judging to award a winner in this tournament? If we have to wait until every fight is complete I'd think more than two weeks is needed.


Well the thing is we don't know for sure the fight between Leeroy and Dais is over and ultimately either of those are the next opponent for whoever wins this match. Every other match is in the quarterfinals.

BUUUUT.. I have considered that maybe a week or two should be a bit more than enough time. I'd say a week an a half which is only 10 days and this only applies to AFTER LeeRoy and Dias are over. I will not extend it any further than that.
As I said Tasuke in Discord: If this "fight" does not end by the time Dias vs Leeroy resolves I will disqualify you both.
I want availability for you both! Punk!

DUEL LEAGUE


Anubis' Tomb


Information
Time: 12:33PM
Location: ??????
Date June 23rd
Weather: Hot. Clear sky.
Temperature: 77°F inside, 109°F outside
Layout of the entire map can be found here Please be advised it is only a rough estimation of the scene.


Posting format:
After both fighters have posted, the initial poster will be allowed to make the first strike in their second post. The first player to post their introduction gets the position of Player1, the second poster is Player2.

Format of the fight:
Both players will fight to the rules of TZDL2017.

Rules:

  • You may not leave the chamber.
  • Field Restriction applies to the whole chamber
  • You can attempt to collapse parts the ceiling, but the pillars will not guarantee the whole thing coming down. With the removal of the pillars, the whole ceiling might not come down entirely but large pieces may.
  • Both characters know they are here to fight.
  • No one is allowed to post in the thread outside of both participants and a judge
  • You can not attack in your initial post
  • Layout of the map is shown here: click me I'm cute
  • You are disallowed to edit your post without permission from Mobius and/or acknowledgement from your opponent. Once your opponent has posted, the previous post YOU make shall remain untouched unless authorized. I will immediately disqualify you if you edit post after your opponent post (with some exceptions)



Anubis' Tomb


Egyptian pyramids are archaeologist’s prized discoveries, an open gateway into an arcane world where pharaohs die with their treasures. Emperors ceaselessly tire their existences for immortality on the back of countless slaves, erecting monolithic tombs excavating profound burial chambers were Inpu escorts fallen kings through a valley of deceased men. Scholars across the world marvel at its structural design. The monumental edifice bound 2 wandering spirits inside, locked inside eroding desert stone stacked like stairs to an ascension to where ancient Gods welcomed dead rulers. A towering square pyramid (square base, for those not familiar with pyramid designs) jetting from sand with a fading bronze tint on resilient limestone, crackling with age beneath a golden radiance of Ra eclipsing a blue-sky. Each rock mounted on one another in a symmetrical square where weight distributed from the zenith decreases, but the Pyramidion decayed to an octagonal formation being chipped to a mangle malformation it dutifully represented.

The pyramid’s battered surface belies a deeper significance having a colossally greater volume than Khufu stone flag resting in Giza’s plateau. Its location obscured by electronic interference that subvert satellite surveillance, and depicts normal mountain ranges where this behemoth of ancient ingenuity slept. This anomaly went undetected by several nations as electromagnetic disturbances were accounted for by sandstorms and terrestrial heat, but few explorers unearthed truths far exceeding humanity’s expectations.. and seldom shared them. The pyramid is wedged in a very deep chasm where a single side is against bedrock for thousands of years, keeping itself camouflaged from marauders and gravediggers alike as a disguised mountain slope. Many that are aware understood the unwitting coincidence of nature, but a minority of the cabal believed it was engineered this way.

Now the interior of this mammoth construct is where a cacophony between two kindred spirits would convene. When one enters from a lavish entrance crusted in gold they would meet a walking path with sandstones carefully fixed on either side of said trail, 3 inch stones placed and 8 feet spaced apart. The floor adjacent contained beautiful stone carvings of mysterious Sumerian cuneiform, Egyptian hieroglyphics, and even Cretan inscriptions throughout the floor. The sanctum, with all its diverse pictographs chiseled on the floor, is not without a robust amount of dimension. The room appeared 200' wide by 400' long, its ceiling height far beyond human reach at staggering 500' where square columns can be seen further down. When one continues to traverse this walkway they would notice a slant floor 97' from their entry. It appears at a certain distance, the floor elevation for the entire chamber shifts 6 feet above normal with a 45 degree slope. One could assume as they continue to walk, they will meet another hill-esque floor raise until the last 97' feet is met where an intimidating 25' statue of Osiris standong on top a conquered 30' Inpu.

The ebony canine deity lying beneath a sole sandal of gold resting its position with scepter n hand skewed onto the fallen’s back. He lay motionless on his belly like a serpent, arms spaced as one would expect from a vanquished foe. Osiris was made of silver that seem to age to a proper teal, his helm bronze and define chest bare with scars engraved unto his muscular visage. The silver underworld king knelt before any person that approached, handing out a throne made of the exotic yellow metal. A skeleton seated comfortably in garbs too old to date and jewelry far too expensive to yield. Whomever burial chamber belong to may have left the hint: he falls to the underworld -- killing death.

Throughout the exquisite tapestry of ancient ceramics lining the merigold walls were pillars of vintage Egyptian hieroglyphics etched in navy blue. These posts towered far above human height as they merged with the ceiling, although it appears one scaffolding remained somehow untouched but apparently much more modern than these chambers allowed. These daises were accessible by degenerated pieces of lumber scattered adjacent each pillar, and the area of each column is 20x20' thick of unadulterated stone. Traces of marble faintly gleamed behind stained sand that has accumulated for millenniums, dousing the floor in grain older than most civilizations through small ventilations near the ceiling, but most were congested by debris from broken stone, other statues on upper levels, or harden sand.

Light was provided by several unfathomable sources found throughout and one particular instance was the very ground itself. It produced a significant amount of an apricot luminescence without compromising one’s ability to see, but how this was accomplished remained unseen. Torches grafted on walls and revealing a brown luster from a shimmering red core it radiated, leaving most of the ambiance in a vague blonde luster where light couldn’t reach the upper echelon of the chamber. Then onto Osiris with his snarling complexion brought about a supernatural glow of red from every eye of his scowl, the entire area surrounding him concealed in a faint aura of cherry and honey luminosity that one could identify his defined and timeless features from the doorway. Despite how well lit this exaggerating room was, darkness lurked about the far end pillars, corners, and the entirety of the ceiling was poorly lit. Skeletal remains of what appears to be a deceased dinosaur, wyvern, or a dragon hardly venting its and buffed in a dandelion saturation from years of ambient sand. One of the eastern pillars laid across the 2nd and 3rd floor elevation not far from the slope divide. 2 large portions seemingly fell in a peculiar angel with debris scattered about and neglected. The very columns fissuring the floor beneath in hairlines as its structure only chipped from its descent.

Each fighter appeared on either side of a pharaoh’s mausoleum roughly 110' apart, and they will duel with the intent of burying another king here in the sands of time. They will die here in obscurity. ~Mobius TZDL2017 Quarterfinals




Notify me of any numerical mistakes, geometry mistakes, or spelling mistakes immediately.

Oh some trivia: The 3 inch blocks make a boarder path that leads to the throne where Inpu and Osiris are. The walkway is smooth and contains no hieroglyphics.

Also: The ceiling does not slope up or down like the floor does as it elevates, so the ceiling maintains the same height (just means the floor is slightly closer to the ceiling. Not by much though)

And: Inpu is 30 feet long laying on the ground, about 3 to 5 feet thick depending on body proportions (shoulder to shoulder is 8 or more give or take.). Same goes for Osiris minus the helm which is longer.
Ruling

  • Wayward conceded defeat to Xavier


Verdict Xavier Bloodbayne advances to the Quarterfinals. Wayward, like Paradox, took the defeat with good spirits. I hope to see you again.
Avails from you both.
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