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15 days ago
Current You can do it, Dark Cloud!
1 like
18 days ago
And of course, it wouldn’t be me without mentioning how amazing newborn baby heads smell. ; - ; )
2 likes
18 days ago
As a once single-mother who was under peer pressure to get an abortion, I think there should def. Be more help for crisis pregnancies.
4 likes
18 days ago
The adoption process is a nightmare, tho, and efforts to clean it up should be taken.
4 likes
18 days ago
I know a lot of pro-life people who have adopted, even if they had children of their own.
4 likes

Most Recent Posts

@Xandrya, thank you. Good luck with the rest of your RPing endeavors and your work load.




Res.
@Maglar, Thank you! @Exit has been a pleasure to work with. I couldn't ask for a better Co-GM. On that note, "Bear" is accepted. I'll move him under the Character Tab. Be sure to join the Discord.
@Maglar, Thank you for your timeliness. Your CS looks good. There does need to be a backstory. Due to the (obvious) confusion, I updated the coding, which can be found below or updated in the initial OOC post, and it now has a backstory and personality section. You can keep it brief and simple. No novella is needed. The Humanity can be left blank as it will be modified by the GMs.

There are some examples in the Handbook found under the Character Tab for references.

F A C T I O N S






S T A T S
10 - 12 A G E
5 (+CON) H E A L T H

+1 per bond H U M A N I T Y
-1 per enemy H U M A N I T Y

trade craft kill a Soldier kill a Nomad   B O N D
kill a scav theft B O N D

rummage craft lockpick sharp S K I L L S
slingshot steal climb S K I L L S

wisdom S T A T

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S C A V E N G E R S scavs rusts scaps

Scavengers are the largest faction in the toxic wasteland. This faction is typically found through out all of the waste, blurring the lines between themselves and the Nomads, their closest relative. However, the strongest concentration of "Scavs" are found in and around the abandoned cities where they make use of the trashed and forgotten technology, scrapped metals and plastics and the natural verticalities of the the world's remains. Scavengers will do whatever within their means to survive, even if that means killing and consuming one of their own. Seldom alone, they are usually observed in groups, banding together to find strength in numbers against any and all shared foes. However, these groups are easily scattered by a common theme of in-house duplicity. Commonalities are cannibalism, extreme violence, possession and slavery in the more developed "Scavy" camps.







S T A T S
8 - 14 A G E
5 (+CON) H E A L T H

+2 per bond H U M A N I T Y
-5 per frenzy H U M A N I T Y

feed    B O N D
kill a metahuman B O N D

navigate blunt keen S K I L L S
herbalist steal climb frenzy S K I L L S

strength S T A T

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M E T A H U M A N S crawlers mutants beasts

Metahumans are the second largest faction in the post-apocalyptic world. They are often found in the forest or countryside, scattered alongside the wasteland's various toxic flora and fauna. Often referred to as "Crawlers," metahumans are able to writhe through the terrain as natural predators without detection and can survive with ease through the barren desert. They are known for their beastly instincts and deformities, which sometimes leave them less than human looking. Some roam in small packs, but most live solitary lives. Regardless, metahumans are aggressive and do not trust other creatures easily. These "Mutants" are hostile carnivores, and unfortunately, their intelligence is lacking and learning new skills is often difficult for them. They also have quite a temper, can trigger a raging frenzy in them. Trusting ones are known to make habitation with the Nomads.







S T A T S
10 - 12 A G E
5 (+CON) H E A L T H

+1 per bond H U M A N I T Y
-1 per meat consumed (forest nomad) H U M A N I T Y

trade   B O N D
kill a nomad hunt or consumption of any meat (forest nomad) B O N D

climb blunt spear navigate cooking S K I L L S
bow sing (forest) herbalist (forest) keen (forest) S K I L L S

constitution S T A T
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N O M A D S

Surviving off of the natural land, Nomads are a rare faction to be found. They wander alongside the countryside, forests and in the cities. Sometimes they are alone, and sometimes they are with other family members. They are also known for their skills in taming animals, cooking plant-based recipes and mixing potions. Nomads are also a faction heavily influenced by different cults, beliefs and traditions passed down by their families. These beliefs very from group to group. Due to their peaceful nature, as well, they refuse to join the Scavvy Camps or Military regime, which makes them subject to being an easy source of food. Often times, they are mistaken for "Scavvys," which gives them a layer of protection. As well, they can get protection by mingling with metahumans. Unfortunately, their way of life has given way to the harshness of the lands as they slowly lose a sense of humanity to the infected world.








S T A T S
10 - 15 A G E
5 (+CON) H E A L T H

+1 per bond H U M A N I T Y
-1 per child kill H U M A N I T Y

trade craft information kill a metahuman   B O N D
kill a soldier B O N D

rifle handgun unarmed read S K I L L S
write speech cooking crafting S K I L L S

intelligence S T A T

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M I L I T A R Y angels gray ghosts metalheads

The military are the rarest and most technologically advanced faction. They survive around the waste in various outposts that reside under harsh and strict rule. This totalitarian dictatorship style of leadership has cultured a firm base loyalty within it's own ranks to ensure a strict policy of "shoot on sight" and "no prisoners." Even with the firm rule, many times military personnel are mislead by their leaders and end up disappearing during their scouts of hunts. Relying heavily on their technology to survive, the military are less likely to survive outside their posts, and any missing personnel are considered dead. Despite any miscommunication, the military are known for their high intelligence and ability to learn knew skills.




C h i l d r e n o f t h e A p o c a l y p s e
C h i l d r e n o f t h e A p o c a l y p s e
A Dungeon Crawler & Open World Exploration_____________________



T H E M E S :
_____________________


Exploitation of Children Man & the Natural World Extreme Competition Gender, Religion & Power


J O I N S T A T U S : A P P L Y
G M @chrysocoma C O - G M @Exit


T H E P R E M I S E


The year is 2111. Food is scarce. Cannibalism is rampant. Currency is lucid. You survive as either a misguided military, a child of slavery, a young nomad bound to the land, or a beastly metahuman. It has been several generations since the nuclear fall out destroyed the world, and you know almost nothing of the world before the nuclear storm devoured it. If you are a soldier, you may know the first three basics of information. First, there was a global pandemic. Second, there was an error in the globally approved vaccination. Third, there was a war that left a global wasteland of extreme anarchy. If you are a child of slavery, you know nothing except your best friend may be your next meal, and escaping from your masters is almost always futile. However, some friends and you have just found a way to break out of your prison cells. If you are a nomad, you may be all alone or still have family. Your methods of survival are strict with seeking peace with the land, but that often means frailty and scarcer sources of food. If you are a metahuman, you sometimes cannot even remember your first name, but you know the layout of the forest like the back of your hand even if the flora and fauna can sometimes be your worst enemy. Choose a character and explore the lands. Try venturing solo out of fear of making bonds. Join up with others for a better chance of survival. Find out what happened and what is yet to happen. But, whatever you do, be careful. Survival is the only option.







L I N K S
_______________________________________________________________________
IC · Handbook · Discord




"... I have my own lines. They haven't been crossed.
There's a magic to a story of children growing strong together in the face
of insurmountable odds. I'm hoping to find that here, or paint that picture/find
it in this bleak world."




C H A R A C T E R S H E E T




Real Life Face Claim
F A C T I O N :
N A M E :
N I C K N A M E : Optional unless in the Military
A G E :
S K I L L S : Choose Three (3) Skills
H U M A N I T Y : GM Use Only
S T R E N G T H ○○○○○○○○○○
D E X T E R I T Y ○○○○○○○○○○
C O N S T I T U T I O N ○○○○○○○○○○
I N T E L L I G E N C E ○○○○○○○○○○
W I S D O M ○○○○○○○○○○
C H A R I S M A ○○○○○○○○○○

B A C K S T O R Y :
P E R S O N A L I T Y :




P L E A S E , R E A D A L L R U L E S & R E G U L A T I O N S
B E F O R E S U B M I T T I N G A C H A R A C T E R S H E E T .
T H A N K Y O U .







R U L E S & R E G U L A T I O N S
_______________________________________________________________________
A L L G U I L D R U L E S A P P L Y

1. Be kind, courteous, and forgiving. GM and CO-GM have final say.

2. Read the Handbook before joining.

3. Your character(s) may or may not survive. The death of your character(s) may or may not be expected.

4. Do not join the game if you have problems with emotional bleeding or spillovers between players and characters.

5. Life is not fair. The game is not fair.

6. Please, reread Rule 1 for all inquiries.





We are hoping to get the OOC posted this Saturday. A link will be posted here with your names tagged in case you miss it.
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