We are currently full to capacity.Countless eyes gazed up at the pale full moon and the dark expanse of sky that surrounded it. The white circle sat alone, hanging bright against a curtain of black. But that would not be the case for long. Tonight was the night. The night the world had been anticipating for the past 20 years had finally come. The stars were returning.
Children heard stories of the week long event from just about everyone who was old enough to remember it the last time it happened. Those who have yet to marvel at their fleeting beauty don't have the capacity to appreciate such an event, but they will soon. Soon, they would be back.
Cast List:Witches:Sebastian Jung -
Doctor BelascoAdelaide Ruine -
ToskaOKatherine Pierce (Katerina Petrova) -
dreamingflowersMatthew Friel -
AdjectivesGraham Bishop -
MoonPazel Razi -
JJ DoeHunters:Emily Eve Burkes -
upscaleratMaximilienne Barrande -
TeknopatheticRosenkreuz -
JJ Doe
Family List:
The Anderson family is an old Witch family who have given up participating in the Emergence. They only have a few active witches left, who will be the last of their line. The Andersons wish to unify the witch families in an attempt to create peace in the magical world. They believe giving up their magic makes them seem less threatening to the other families and as such will increase their chances of success.
Leader: Gloria Anderson is the matriarch of the Anderson family and the dean of Anderson University. She is one of the few left in her family to possess magic, though she has halted her use of it.
The Bishops are a family of narcassists whose only concern is their own personal power. A once powerful family, they are now a jumble of betrayals and infighting. Their magic is based on sacrifice and the power of blood.
Leader: Gerard Bishop is the current leader of the Bishop family. He one of the few of his generation left in the family. This position fluctuates often as the leader of the Bishop family is the one who is most powerful.
Once a powerful family, the Flamel have become somewhat of an underdog over the years due to the fact that their family has been producing fewer witches with each coming Emergence. In addition to the lack of witches, the few witches they do have seem to have problems with even the simplest of magic spells which are considered parlor tricks to other witch families. Fortunately, as if to compensate for the lack of magic abilities, the Flamel witches are considered geniuses in regard to alchemy and the Flamel's mysterious symbol magic has kept most enemies at bay. The Flamel often does business with other witches who request their merchandise.
Leader: Estelle Flamel is the official head of the Flamel family who rarely leaves her mansion. Estelle is one of the few, if not only, living members of the ancient House of Elendil and has lived over hundreds, maybe even thousands, of years. Though she looks like the same individual, Estelle's appearance has never been consistent with the actual flow of time. Every now and then Estelle appears to look a different age. Many have attempted and even succeeded in killing Estelle during her long life, but for some odd reason, she always “came back to life”. Alexander D. Flamel serves as the unoffical head of the family and serves as the family's public representative.
The Petrov family descends from the first Romani to arrive in Bulgaria. However In this current day and age they are scattered across the world. The women of the Petrov family have been arrant fortune-tellers for generations. They plied their trade while traveling and they have never relinquished the practice. Often innate magical talents were the key to their skill. Precognition and retrocognition in all its varations seem to run in the Petrov family line. The Petrov family practices Gypsy Witchcraft which is a type of magic created by the traveling Romani people. Also called Traveler magic, it is a rich tradition of spells and rituals to bring about healing, protection and love.
Leader: Katerina's grandmother is the Shuvihani of their community which is the highest position you can have. She knows everything about Gypsy witchcraft and it is her people turn to for good fortune, love spells, wedding rituals and baptisms.
The House of Ruine was once an expansive clan of druids, shamans and spiritualists who used their magics for healing and to promote spiritual and natural balance. However since the Industrial Revolution, the family has both dwindled in numbers and changed it's outlook. Most of the few remaining members of House Ruine now use their powers ruthlessly to gain economic and political power. The name is commonly feared and reviled both in the magic comunity and in the world as a whole, as most members of House Ruine are not above using blackmail and murder, and the more powerfull witches commonly use their magic to crush the spirits of their opponents, turning them into little more than their thralls.
Leader: Adelaide's Great-Uncle, Oliander Ruine.
Overview:Welcome to Emergence! This is a witchcraft/magic RP set in modern times. In this world, the stars are always invisible except during a one week event that takes place every 20 years to the hour. Historically, the first day of the Emergence (October 15) is a holiday and many have off from work and school. It is a day of celebration for some, and reverence for others. Parties are very common in the evening hours leading up to the moment the stars flicker into existence at midnight. Special masses are held, in most religions, during the day as well. But the Emergence has another, more mysterious meaning for some. Many stories exist of people gaining special powers, gifted to them by the stars. The requirements for attaining these powers varies from story to story. Some say it is based on ancient bloodlines, others that it is based on merit, and some even say it is purely random. Whatever the case, the act required to gain access to the ancient magic is the same in all. You must kill.
These stories are, surprisingly, fairly accurate. The Emergence allows members of certain families with magic in their blood to realize their full potential. The act of taking a life during the week long event activates the dormant magic inside the killer. Because of the specific requirements, the amount of witches anointed during the Emergence is relatively small.
Characters in this RP will mostly be college students who are (whether they are aware of it or not) members of ancient witch families. With the Emergence they will take their first steps towards becoming fully-fledged witches. As well as a few witch hunters who will be preparing themselves against the once again rising number of magic users.
Our story will follow several college aged witches as they are thrust into a world of ancient politics, forbidden power, and dark secrets as well as the hunters that seek to destroy them.
If you have any questions or ideas, let me know! I'm all ears!
How magic will work:Each magic using character (I guess we'll use witch and warlock, unless someone has something else. I don't like the sound of warlock much, but that might just be me.) will have one innate ability that is stronger or more efficient than their other magic. Think of this like a super power. It requires no materials, chants, or preparation. It is based purely on willpower and skill. This can be just about anything from teleportation to pyrokinesis to invisibility.
Other than these abilities, they will also have access to various spells and rituals. These require much more work and prep than the innate abilities do. This is like old school witchcraft with chanting and symbols and all that stuff. This type of magic changes based on family, as all families have different customs and rituals.
How hunters will work:Witch hunters come in two types. Those who are part of the Order of Hunters and those who are not. The Order is a group as old as magic itself (and as secret as well), though they've changed over the years. The modern Order is a financially sound group dedicated to eradicating magic, which they believe is an affront to God, from the planet. They use heavy duty weaponry, as well as historic weapons, to take down witches. Blessed swords and silver arrows are just as common as assault rifles and pistols. All hunters are trained shooters as well as sword fighters.
The Outcasts, as they have collectively been called, are hunters who are not part of the Order. Either through exile or personal choice, these hunters continue their mission without being held down by the rules and strict structure of the Order. They aren't as organized as the Order and are much fewer in number, but they do not need to follow a code and have been know to cohort with other witches to take down their targets.
Rules:Rules are fairly basic, same as always. No godmodding, be nice. You've all heard them before. As this is an advanced RP, good grammar (though everyone makes mistakes) and decent length posts are expected. Not every post needs to be a novel, as I realize it can be tough to squeeze out a sizable post sometimes, but they should
at least be two decent paragraphs. No big deal, this is for fun so I want everyone to enjoy themselves.
Character Sheet (Witch):
Name:
Family:
Innate Ability: (One or two paragraph description of what it is, mastery over it, etc.)
Age:
Appearance: (Pic and Description of at least two paragraphs. No Anime.)
Personality: (At least two paragraphs as well)
Bio: (Three paragraph minimum.)
Others: (put whether they are aware of their family's magic blood here)
Witch Family Sheet:
Family Name:
Leader/Notable Members:
Economic Standing: (poor/middle class/wealthy)
Magical Standing: (Are they one of the most powerful families? Underdogs? Average? Also include size of the family here.)
Values: (What do they pride themselves upon? Power? Unity? Compassion? Vengeance? Try for a paragraph or two here)
Magical Style: (Family magic is different from the innate gifts every witch possesses. What type of magic does the family use? What are their rituals and spells like? Do they receive aid from spirits or ancestors? Do they use the power of sacrifice and blood? If you need help coming up with an idea, just ask.)
Family History: (This is optional.)
Character Sheet (Hunter):
Name:
Hunter Type: (Part of the Order or an outcast/vigilante?)
Age:
Appearance: (Pic and Description of at least two paragraphs. No Anime.)
Personality: (At least two paragraphs as well)
Bio: (Three paragraph minimum.)
Weapons:
Others: