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    1. Moonman 10 yrs ago

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Ah, I must have missed that.

Well, that, and I forgot that Artorias didn't get crippled until after he fought Manus and went Coocoo for Coco Puffs.


Name: Akuma, alternatively known as Gouki.

Age: Unknown, presumably somewhere in the 40's-50's range.

Gender: Male

Appearance: See above
Back View
Not Shown: His hair being slightly grayed due to age.

World of Origin: Street Fighter, around Street Fighter 3 in terms of Timeline.

Personality: Behold, the wiki!

History: It's basically just a long list of fights.

Abilities:

Ansatsuken/Assassination Fist: The 'pure' form of the martial art taught by the late Goutetsu, Akuma's prowess in this style makes him a terror to face in battle. While the techniques he utilizes are many and varied, a list of the more noteworthy ones will be provided.
  • Gohadoken/Great Surge Fist: Akuma channels the Satsui no Hado and his own spirit in equal measure, causing an orb of physical force to erupt forth from his hands. In addition to the 'standard' version, Akuma can perform a number of variants:
    • Zanku Hadoken/Slashing Air Surge Fist: Fired from an angle in mid-air, otherwise identical to the Gohadoken.
    • Shakunetsu Hadoken/Scorching Heat Surge Fist: Imbued with thermal energy, causing any target struck by it to catch fire.
    • Both the Gohadoken and Zanku Hadoken possess amplified versions known as the Messatsu Gou Hadou/Annihilating Great Surge and Tenma Gou Zankuu/Sky Demon Great Slashing Void, respectively. They're just bigger and killier versions of the originals.
  • Goshoryuken/Great Rising Dragon Fist: A jumping uppercut to the chest, capable of launching an opponent into the air. The amplified Messatsu-Goshoryu/Annihilating Great Rising Dragon is instead 3 consecutive uppercuts.
  • Tatsumaki Zankukyaku/Tornado Slashing Air Leg: A tornado-like spin kick that somehow allows the user to achieve horizontal movement. When empowered into Messatsu Gou Rasen/Annihilating Great Spiral, it carries both the user and the target into the air. Akuma has strong leg muscles, it seems.
  • Kongou Kokuretsuzan/Vajra Province Rending Slash: Akuma charges his fist with energy before slamming it into the ground, followed by a lightning bolt striking the ground, and finally an explosion of energy. At full strength, it is capable of tearing small islands asunder. However, use of its full strength is taxing, and Akuma prefers to use a weaker version. This usually limits it to destroying small houses or equivalent structures.
  • Ashura Senku/Fighting Demon Flashing Air: A short-ranged teleport of sorts, Akuma renders himself intangible before sliding forwards or backwards, allowing him to phase through solid objects and people. He is still visible and technically 'there' while doing so, allowing anyone capable of striking normally intangible objects to hit him.
  • Raging Demon/Shun Goku Satsu/Flash Prison Murder: The ultimate killing technique, allowing Akuma to strike an opponent's very soul. It consists of him using Ashura Senku to slide towards the opponent, grab them, and perform a series of strikes. However, there are limitations. The technique is rather slow to initiate, allowing fast targets to flee or avoid the attack. In addition, it requires that the target possess a soul to work. Zombies, automatons, and other non-living entities will survive, although the strikes will still cause damage. Even if one does possess a soul, there is a counter-measure. By emptying one's self of emotion and thought, a target can survive the technique.

    Note: Beings with exceptionally strong souls can survive the Raging Demon, though not without injury.


Satsui no Hado/Surge of Murderous Intent: The source of Akuma's inhuman power, born from mankind's natural violent instinct. By harnessing this, Akuma 'transcends his humanity,' granting him superhuman physical attributes, and the ability to perform the Raging Demon (among other techniques). Side-effects such as mental alterations are mostly noted in the Personality section.

Other:
Added notes about the limitations on KKZ and Raging Demon, and I'm assuming I'm good to move it into the Characters Tab.

Now, which worlds are currently open to new blokes?
@PKMNB0Y
In terms of motivation, I'd say its a mix of getting to fight dudes from across reality and necessity. Akuma might be an angry fightmonkey, but he isn't stupid, and can recognize when there's a greater evil to deal with (as seen with M. Bison). Since reality going kaput would ruin everything for everyone, himself included, he'd have his reasons to stick around and be quasi-heroic.

As for picking fights with other people, it's shown that he often seeks to push others to improve and get stronk, as seen with Ryu. So he'd likely limit it to the occasional sparring match to help them git gud, and reserve any duels to the death until after the kerfuffle is settled. He'd also not bother with cripples (*cough* Artorias) because muh honour.

Given that Akuma only did the whole island-busting trick after losing a fight, I'd figure the full-power version is more of a one-off desperation move than something he can throw out whenever he wants. The regular version (i.e. the one used in the games) is probably more around small house level.

Yeah that works.
@PKMNB0Y

Expressing my interest with a finished CS.

Castor Marinos

Displaying a remarkable degree of swiftness for one of his kind, the Ogryn dove forth into battle, loosing a barrage from their Ripper Gun. A simple and brutish weapon, but, as the Greenskins would soon discover, a remarkably effective one.

Not to be outdone, the two Janissaries moved into proper firing positions. While Hesiod fired off a volley to draw the Greenskins closer, the Sergeant took aim at the largest Ork amongst the group, surmising that one to be their paltry excuse for a squadron leader. Aware of the Orkoid's capacity to resist harm - he'd seen one survive the loss of its entire lower body - Castor maximized the output on his Lasgun, and pulled the trigger. With a burst of light and an amplified report, the distinct beam of the M36 sailed towards the mass of Orks.

The humble lasgun is an instrument of the Emperor's wrath. May it sing true, and deliver His wrath unto these vermin.

As he'd hoped, the shot found its mark, burrowing through the Greenskin's armour and toughened hide alike.

"They say these beasts know not of fear. Let us enlighten them, for Drusus and the Emperor!"
@Natsucooldude

Since it seems I'm next in the initiative order, here's my turn.

Comrade Order: Ranged Volley - Joins the Sergeant in firing off a volley of Lasgun shots, adding +5 to all Ballistic Skill Tests for the Turn.

Free Action: Lasgun Variable Setting (Overload) - Adds +2 Damage and +2 Pen to Damage Roll, but consumes four shots of ammunition and replaces Reliable with Unreliable.

Half Action: Aim - +10 to Next Attack Roll.

Half Action: Standard Attack - Attack roll at +10 BS

56 or lower to succeed.

For reference, that's a 28.

Passed, rolling damage.

13 Damage, Pen of 2.

Side-note: Assuming we're using the Range Rules, and that each square on the map is one metre, most of our guns should be benefiting from the Short Range rule (+10 to hit if the distance to the target is equal to or less than half the weapon's range). Granted, this means the same bonus would apply to the Orkz. Take that as you will.
Here you go.

Don't forget to add +1 to your Initiative rolls, since my character has Combat Formation. (Already factored into mine, for reference)
After far more delays than I would have liked, a post has been made.
Castor Marinos

Not one to doze off, Sergeant Marinos was the sort to remain prepared and watchful, lest the worst come to pass. Yet, by the grace of the Emperor and his saints, the trek to the front had been rather tranquil; a small blessing, to be certain. As a result, the Janissary had taken the time to survey the men placed under his command. Meanwhile, the young Hesiod checked his equipment, all whilst offering mumbled prayers to honour the Saint and the Emperor in equal measure.

The abhuman and his compatriot were a welcome boon, as an Ogryn's titanic strength was oft matched only by their devotion and bullheaded resolve. Dull of mind, but devastating when given direction.

As for the Commissar, he seemed to be composed and capable; yet blunt and uncompromising. A Drusian in all but name, so to speak.

Then came the fellows of Münwil stock. While largely unfamiliar with the history behind it, Castor was dimly aware of the animosity between the faithful of Drusus and the Yseran regiment. Gaining his trust could prove challenging, yet the Sergeant was not one to shirk at the thought of difficulty. As for the man's hair, that was another matter entirely.

Finally, Castor's eyes came to rest on the psyker and his minder. The janissary would tolerate his presence, so long as he didn't prove a hindrance. If the psyker were to lose control, one could only wonder as to whom would shoot him first: Castor himself, the psyker's minder, or the Commissar.

They were altogether a mismatched lot, drawn together either through divine will or a simple clerical error on the Munitorum's part. Regardless, the task of guiding and protecting these men had been delegated to him. In the name of Drusus and the Master of Mankind, Castor would toil to see these men serve the Emperor to the best of their ability.

A chance to enact such a declaration had appeared as if on cue, as the Chimera had reached its destination. Springing to his feet, Castor made his way to the front, with fellow janissary Hesiod following close behind. Once the hatch opens to reveal the trenches and the Greenskin menace beyond, the Sergeant lets his voice be heard at long last.

"Look sharp, men, for we march to war. Ogryn, join me in the vanguard, and be ready to fire upon the Greenskins when they draw close. Now, know that the Emperor watches us even now. Do not disappoint him!"
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