Avatar of Morric
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  • Joined: 11 yrs ago
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    1. Morric 11 yrs ago

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we should start this fairly soon.
I'll post after vlad ;]
jeeze peaceless. thanks for the read XD
sounds good to me
K I'll see if i can catch up. Might take a bit.
Mechanisms shifted and buzzed as a pair large metal doors slid apart, opening to the dining area in which the other subjects were located. From behind the doors stepped out 221 and the two guards escorting him. Barely hidden beneath 221's obsidian colored hair, was a small robotic looking collar was fastened around his neck, emitting a subtle red blinking from a series of lights along the side. The guards guided 221 to an open space near the back of the room, a safe distance away from the other subjects, where they stood, awaiting further instructions from the eccentric Doctor Vlad.
@AislingI can do that. Color is no problem. As for the whole letter thing, well my character starts off as a small statue made of wood. He doesn't get released til someone frees him. At that point he becomes their servant. At which point, whatever classes or letters could be given to him then. But I was kinda hoping the small statue could float around the island til someone picks him up. Or perhaps he could drift in through drain pipe or get picked up by a guard or something. Just an idea. If it's not okay, I can always edit my sheet.
Yeah sorry for the absence. What have me and my boys missed?
was actually hoping my character could wash up in the outer sanctum?

Name ~ Athull Tharizdun

Class ~ Scorcerer

Race ~ Human

Gender ~ Male

Age ~ 25

Appearance ~ Just under six feet tall with an ample build for a man of his profession. Raven hair cuts out just above his rather mulish jawline and his skin is light complected with a few subtle scars here and there. He walks with a disciplined gait from years of training on how to be a civilized young man. Despite his upbringing, he carries on in a rather rebellions manner, giving him an often disinterested or bored disposition. Athull usually wears dark colored tunics with royal colored cloaks or robes, and loose fitting trousers tucked into armored grieves. He typically carries a coal colored wolf pelt satchel which he keeps stocked with basic ingredients for certain brews and potions, along with a couple tomes filled with an array of useful enchantments and spells. Finally, as a adolescent, he snuck away from he caretakers and servants to get spiraling war tattoos usually dawned by battle mages down the spine of his back.

Equipment
-Pelt Satchel
-Tome of enchantments
-Tome of black magic
-Small stock of potion ingredients, brewing supplies,and glass vials.
-Medallion marked with the Tharizdun family crest.

Weapons
-Hexblade Dagger enchanted to temporarily incapacitate enemies with fear educing magics
-A small rarely used wand

Background ~ Raised in a wealthy family with sorcery in their bloodline, Athull grew up learning to be a well mannered young man. It was discovered fairly quickly that, even at a young age, Athull had a very vague command of sorcery and magic, though he couldn't do much more than levitate small objects animate toys. As a teenager, Athull grew spiteful of his parents, who gave him everything but any real affection or freedom. Because of this, he would have occasional fits and behaved rebelliously. As soon as he hit adulthood, Athull took whatever wealth he was entitled to and left the kingdom, never looking back or thinking twice of the life he left behind.
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