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A Wild Goose Chase

"Hmm, it was," Titus replied to Agripena, removing his helmet to smooth his shock of hair. "Mind, I heard that the centurion had been fairly notorious in the Legion's for his overly stern discipline. Some legionaries even nicknamed him 'Bring-Me-Another' due to his habit of-"

A shout suddenly arose from one of the crewmen, causing a flurry of activity to begin on deck. Collecting his gear, Titus strode forward until he was near the prow; he shaded his eyes and peered on the sight that loomed before the ships: the coastline of Britannia.

"Thanks be to Neptune; we made it." he thanked said god of the sea, relieved that their crossing hadn't met undue disaster. Turning to Ari, he muttered an apology. "My apologies, priestess, but I can't speak any further for now - I must report to my Centurion and ready my contubernium for landing. Perhaps once we are ashore and on the march, we could speak later?"

He started towards the steps towards the lower deck when a thought struck him - he hadn't asked or given his name. Turning back to her, he quickly added, "Oh, you may call me Titus; Titus Licinius Nerva Flavianus, if you prefer the full name."
Wild Goose Chase
Agripena glanced at Titus. The Legionary seemed to be at ease on the sea in a way that she simply wasn't. She went up to him on unsteady legs. "I've never been out to the lands of the barbarians. Do you have any advice, or is this your first time in Britannia as well?"


A voice piped up beside Titus and, diverting his attention to the owner, the Legionary found himself staring at the second Priestess accompanying the expedition. Placing the edge of his scutumn shield against the wooden deck and leaning unsteadily against it to counteract the waves below, he answered, "Well no, I haven't been to this new land before. But I have been serving in Amorica for a little over a year, so I have some experience with the barbarian hordes in battle."

He shrugged. "All I can really say is that it is likely that no two barbarian tribes are the same; the moment you start underestimating what a tribe can do when backed into a corner, you're as good as dead. As I heard it, that's what happened to another legion's VIII cohort after a patrol was ambushed. After they were returned, battered and undermanned, to their camp, their centurion - in a fit of anger - carried out a summary decimation. The results ... weren't pretty."
The Wild Goose Chase (Britannia)

Emerging from the lower deck and onto the "main" deck of the trireme, Titus excused himself past the hustle and bustle of the crew as he made his way towards the bow of the ship. From what chatter he could overhear in excited Latin, it seemed that the small convoy might be coming within sight of the coast of Britannia within a matter of minutes; he'd have to ensure that he collected the rest of his equipment and his pack once they made land-fall.

As he drew to a stop beside the starboard-side edging that lined the perimeter of the ship's deck, he spied out of the corner of his eye a tall, well-armoured figure leaning against the ship's mast - a so-called "Priestess of the Gods". Hhe hadn't learned a lot about them since he had joined the legions, but according to camp-talk and rumor, they were supposedly young women and girls who had been blessed by the gods. However, despite his own legion currently having a cohort's worth of these girls in his 19th Legion (the so-called "XI Cohort"), he couldn't lay a finger on why these women had been so augmented by the powers-that-be. Even more alarming, however, was that reports had been circulating that other civilisations had such Priestesses of their own! Mars above, there was one among their ranks right now - what further proof to such speculation would he have needed?

Deciding that there was nothing much he could do to help the crew, the Decanus approached the foreign-looking girl (Ari) and greeted her with a casual, yet equally reserved, "Ave."
The Wild Goose Chase

Aboard the trireme that was conveying the delegation to Britannia, 19th Legion Legionary Titus Licinius Nerva Flavianus carefully paced along the walkway that spanned parallel to the rowing deck, his hand on the pommel of his gladius as he kept a stern eye on the remiges who manned the ship's oars. The dull thud of a drum pounded in his ears, each trio-arranged row of freed-men sailors heaving to and fro as they worked the oars at a steady, calm pace - the wind had died down earlier that morning, so until it picked back up again, these men would have to earn their pay the hard way.

He had only received a rudimentary briefing from his cohort's centurion a few days ago - accompany an expedition to the Britannian island across from Gaul and (along with the rest of the 9th and 10th Cohorts, who were currently separated across two other vessels accompanying this one) protect the delegation until their work was done. If they got jumped, however, a message would have to get sent back to the rest of the legion camped in Amorica, where reinforcements can be mobilised and sent across.

A part of him, however was apprehensive - only scattered rumors had reached his ear about Britannia, and even then, it was likely that more then half of it was unreliable, at best. Instinctively, he clutched at the small, visible icon of Minerva that hung around his neck, inwardly praying that, if something went wrong on this voyage, that she'd send warning to Neptune as soon as possible.
Yeah, seems fine, as far a my character is concerned.

All set.


Already got an Octavian-affiliated Legionary (not quite his own choice, mind!) in the works, boss. Gonna take some time, though.
Sorry for the absence, guys - been job-hunting and that's taken a lot out of me lately.

I'll get a post up ASAP.
In one of the darkened corners of the ruined temple, a series of stone biers were set into the floor. The majority of them were bare, yet on one of them, an ebony armoured figure lay in repose. The body, indistinctive underneath the plate armour, hooded helm and cloak, was clutching a broad-bladed, two-handed sword in its gauntlets and, at the foot of the bier, was a rucksack containing various possessions.

All was still and silent within this corner of the building ... until a soft, sibilant command was whispered within it:

"Awaken."

Two tiny luminous scarlet orbs opened behind the helmet's visor; wearied, laboured breathing caused the armoured chest to rise and fall as ragged gasping for air forced its way through the tiny breathing grilles of the helm. Groggily rising to a seating position, the figure placed the sword to one side of the bier as it tried to get its sense of bearing and direction. Catching sight of her gauntlets and armoured legs, however, the figure fell of of the bier in a panic, landing on the floor with a clatter of armoured plating and chain-mail. She moaned, pain from landing hard on her back flaring up her spine as, righting herself on her knees and hands, she weakly began to look for something that she could use to get a good look at herself.

Who am I? she asked herself, crawling towards what appeared to be a cistern or a pool that was buried within the floor. A name floated to the surface: I'm ... I'm ... Krzysztanzia - that's it, that's my name. But where am I right now? And in whom or in what have I woken up in?

Like a wounded animal, the armoured figure came to a stop beside the cistern and, drawing the hood back enough, tugged the black helmet away from her head; it fell with a clang against the cobblestones, allowing Krys to see herself for the first time. Within the rippling reflection of the stream, she could make out a face - alabaster skin as ashen-grey as the stone she was kneeling on, crimson-irised eyes that stared back at her in utter confusion, pale white locks of hair that fell from beneath the hood that framed her face, and ...

Throwing the hood fully back, Krys gasped in shock at the pair of prominent ears that thrust themselves up from the sides of her head. She reached up with a gauntlet-clad hand and pressed the fingers against her face, gingerly caressing her cheek as if to confirm that the reflection in the water was, indeed, her.

This ... this is me. This is ME!

Scrabbling for her helmet, she placed it back over her head, her pale visage once again hidden by the protective steel that covered it. Wobbly getting to her feet and turning back to the biers in order to collect the objects that were left with her, she paused, noting that she was not alone within the temple's massive central chamber and that all of the other occupants were gravitating towards a massive statue within the center of the room.


Body Character Sheet

Gender: Female.
Alignment: Lawful Evil
Race: Dark Elf ("Drow", if you're being technical)
Appearance:
Personal plate armour (fitted to drow size):



Helmet – worn under hood (no horns):



Equipment: Two-handed greatsword w/ scabbard, armour, map, compass, preservable food (such as kept bread and the odd apple or bit of cheese), whetstone, polishing cloth and rucksack.

Combat Skills: Unable to rely on the grace and speed elvenkin are renown for, she is forced to rely on both brute force (what she can muster, that is) and any magic she could bring to bear, if at all.

Her primary expertise is with two-handed swords, longswords, maces and polearm weaponry. Conversely, she has little experience with any bowed weaponry and no experience with any other forms of weapon.

Unexpected Angles
To a veteran warrior, every possible part of a weapon could be another avenue for attack or defence - the flat of a blade, a mace's pommel, the shaft of a glaive and so on. All one needs is to recognise an opening, time it perfectly and, of course, practice, practice, practice.

Ambidexterity
Constant training and use of her two-handed weapon has given the wielder the ability to wield her cumbersome 'zweihander' with either her right or left hand in the predominant "control" grip of her weapon. This can allow her to counter-attack or defend against blows to either side of her body that a lesser-trained individual with a dominant hand (as well as no other form of defence, such as a shield) might find more difficult to compensate for.

Non-Combat Skills: Lowlight vision (inherent trait), intimidation (goes without saying, considering who she is and likely what she does), recognition of Dark Elf language and sigils, repairing and maintaining her arms and armour.

Mana: Mid-range mana-retaining capacity, though only usually enough for the abilities that are listed below.
Magical Schools: Diabolic (major)
Magical Abilities:

Smite Good
The very antithesis of do-gooders, such as warrior-priests or knights who serve those deities of heroes, the Blackguard draw on the magic of the world not to uphold the ideas of justice, but to strike down these weak-minded and naive fools. With a powerful blast of magic, the Blackguard could bring any character of Good alignment - at least, those unprotected by any higher power or enchantments against evil - screaming to their knees in abject agony.

Neutral or Evil character will remain unaffected.

Corrupt Blade
Just as a Paladin or warrior-cleric can invoke the name of their god to divinely empower their blade before facing the diabolical, so too can a Blackguard prepare their own blades before facing their opposite numbers.

At its simplest form, corrupting a blade would allow the Blackguard to inflict an incremental higher amount of damage against an opponent, reflecting the infusion of vile magics or runes into the weapon about an hour before the battle.

At its most powerful (and provided the necessary rites and work is done at least 48 hours in advance), the defiled blade can banish an enemy's soul to the hells if the weapon can inflict a single fatal wound, such as running it through the heart or by decapitation.

In both cases, however, the corruption will fade away as soon as the battle has concluded; the Blackguard must begin the rites again if he or she wants to corrupt their weapon again.

Techniques:

Unbridled Rage
Whether it is due to a trigger that sets off something within them or a sudden surge of fury imparted from their deity, the Blackguard suddenly feels their limbs cloaked in demonic fire and their soul filled by rage. Infuriated, the Blackguard immediately rushes towards the target of their anger, their strikes now enscorcelled by the power they serve and hitting harder then they could have before.

Any subsequent strikes inflicted by the Blackguard would hit harder then they would have under their own strength until the target falls. Once the opponent lies dead, however, this strength fades away.

Artificial Spirit Sheet

Name: Krzysztanzia Zaleski
Personality:

Despite holding a feminine name, this spirit, wherever it has originated from (or from who), generally does not consider itself specifically feminine in its present state due to the lack of a body. It has, however, retained a feminine persona for simplified interaction between itself and others, to be able to relate to its present "host" and in order to avoid any confusion as to "why a woman sounds like a man".

Generally feels uncomfortable (if not near nauscious) when forced to kill someone in cold blood; a possible give away, considering the body the spirit will inhabit.

Talents:

Scion of the Forge Fire

Learning the art of forging, the spirit is able to, with enough practice within its new host and experience, able to forge basic level arms and equipment for those who require it. It will need to gather the necessary materials and equipment to complete weapons and armour, so more complex and powerful pieces would take anywhere between several hours to a week to complete and either fit for the client or prepare for battlefield use.

With additional learning, it could be possible for the spirit to be able to produce magically-enhanced equipment. However, these will take the longest time to produce and ready - up to a month of on-off work for the most powerful of enhanced works.

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