Here you can fine a list of where each Pokemon are known to be found. However, don't be fooled! You may be able to find other Pokemon in a place where they are not listed in being in!
BattlingBattling is done by calling out commands to the Pokemon by the trainer. The trainer whose Pokemon is no longer able to fight is the loser. In this roleplay, the roleplayer can control the actions of the their created trainer and their Pokemon to battle other trainers. You do not take turns hitting each other and instead approach battles at a much more fluid pace. Roleplayers can continue to battle until they request a GM to make a final ruling on an outcome. Use the moves that the Pokemon knows and their physical abilities to come up with cunning strategies that would help you win battles and become a Pokemon Master!
Pokemon MovesUnlike the games, Pokemon never forget what moves they learned nor do they have levels! To learn moves, it has to be taught to them through training, gaining battle experience (where they can instinctively know new moves), or through Technical Machines.
However, you must be wondering what moves your Pokemon know from the start. Although there aren't levels, let's use the learn set from the games as a reference. Note: These moves are from leveling up only.
Baby Pokemon: Knows all moves up to Level 15
1st-Tier in Two-Evolution Families: Knows all moves up to Level 25
2nd-Tier in Two-Evolution Families: Knows all moves up to Level 50
Final Tier in Two-Evolution Families: Knows all moves up to Level 75
1st-Tier in One-Evolution Families: Knows all moves up to Level 30
Final Tier in One-Evolution Families: Knows all moves up to Level 60
Non-Evolving Pokemon: Knows all moves up to Level 40
Legendary Pokemon: Knows all moves up to Level 100
Searching for PokemonEach Pokem
on is classed by rarity and determines how easy or hard it is to find a certain Pokemon. The classifications are:
Common
Uncommon
Rare
Rarer
Rarest
When you're walking around in the wilderness, odds are you're going to come across a wild Pokemon. To determine what kind of Pokemon you find, a GM will run a twenty-sided die.
1-8: Common
9-14: Uncommon
15-17: Rare
18-19: Rarer
20: Rarest
Then the GM rolls another die to determine what specific Pokemon you encountered based on the area you are in. For example, if you were in Mt. Visus and rolled a 20, then you could potentially encounter a Charizard, Typhlosion, Blaziken, Flygon, Salamence, Metagross, Hydreigon, or Volcarona. The number of potential Pokemon that can be encountered determines the amount of sides of the die the GM will roll.
However, that's not all. Once the Pokemon that you will encounter is determined, the GM will roll a twenty-five-sided die to determine whether or not it has any mutations.
1: Shiny
2-3: Giant (1.5x to 2x average size)
4-50: Normal
Capturing PokemonTo capture a Pokemon, a trainer has to use a Pokeball and throw it at a Pokemon. Pokemon are easier to capture if they are weakened or if they have taken a liking to the trainer and thus allowing themselves to be captured. To weaken a Pokemon, a trainer has to battle it with their own. A GM will determine whether or not a Pokemon is captured by a number of factors:
Basic Pokemon Percentages
Baby Pokemon: 60%
1st-Tier in Two-Evolution Families: 40%
2nd-Tier in Two-Evolution Families: 20%
Final Tier in Two-Evolution Families: 10%
1st-Tier in One-Evolution Families: 40%
Final Tier in One-Evolution Families: 20%
Non-Evolving Pokemon: 20%
Legendary Pokemon: 5%
A GM will take these percentages as the base before adding or subtracting the factors that determines the catch rate. The higher the percentage, the more likely a trainer can catch the Pokemon:
Pokemon Factors
Full Health: -10%
Yellow Health: +10%
Red Health: +20%
Fainted: +40%
Pokeball: +0%
Great Ball: +5%
Ultra Ball: +10%
Specified-Usage Balls: +15% (if requirement is met)
Master Ball: +100%
Status Ailment: +10%
Sleep/Frozen: +15%
Common Pokemon: +20%
Uncommon Pokemon: +10%
Rare Pokemon: +0%
Rarer Pokemon: -10%
Rarest Pokemon: -15%
Legendary Pokemon: -20%
Then a GM will roll a die to observe whether or not you were able to catch the Pokemon after all the necessary factors have been noted.
EvolutionMany Pokemon can evolve into more powerful forms. In most cases, Pokemon evolve by gaining more and more experience or by the use of evolutionary stones. Of course, you must be wondering about the Pokemon that evolve through trading in the games. You don't trade them. They will evolve when they're ready through gaining lots of experience. For those that evolve through trading while holding an item, just have the Pokemon hold the item and train them and eventually, they would be ready to evolve.
Remember, Pokemon don't evolve until their ready.
Type "Immunities"On the topic of Type Immunities. There are at least four of them in the world of Pokemon. Here, you'll see how they translate into the role play.
1: Flying vs GroundIt depends on two things:
First: Is the Flying Type airborne?
Second: What Ground move is it?
Then it's just common sense. Earthquake won't hit something in the air, but flying won't help you automatically avoid a wad of mud fired via Mud Shot.
2: Dark vs PsychicIn this case, we have decided that while Dark will take less damage from Psychic attacks, they will not be immune to it.
3: Normal vs GhostThis immunity is one we've decided to uphold. Normal type attacks do not effect ghost type pokemon and vice versa.
4: Electric vs GroundAnd now we come to the hotbed of the issue. For this, we've adopted a hybrid approach based on the Flying-Ground and Dark-Psychic. Most Ground Types will have a resistance to Electricity (meaning reduced damage); how much resistance depends on who is attacking who; an Onix will have more resistance than an Excadrill against the same attacker. Generally speaking, a ground type will be nearly invulnerable (note the nearly) against something much smaller than it. The exception, of course, is if the electric type is awesome and has trained itself to up its voltage (like how Pikachu was able to take out the Rhydon, "Aim for the horn" be damned).
5: Fighting vs GhostThis immunity stays the same, fighting type attacks have no effect on ghost type pokemon.
6: Fairy vs DragonFairy types will resist dragons instead of being completely immune.
Essentially, how much damage is taken will be based on GM discretion, but you may appeal to any GM if you feel it has been unfairly decided.
UpdatesFor this RP, there will be two types of updates. The first are Training updates, which will be short and fast. Training updates will involve searching for, capturing, and training pokemon. The second type are story updates which will be far more detailed and involve things like challenging a Gym, doing a side quest, defeating a criminal organization, etc. though these updates will be less frequent (about once a week as opposed to once a day).