Visit the OOC now!Hoi, chummers!
Over on the General Interest Check Boards I'm suggesting an RP set in the Shadowrun universe, but since it'll probably end up in Casual Roleplaying anyway, I might as share it here as well.
So, Turtlicious is already hosting
a Shadowrun tabletop game, but I figured it might be nice to do one here on the boards.
For those of you who don't know (although at least a passing familiarity with the Shadowrun universe would be really sweet), Shadowrun is a tabletop RPG set in the 2070s. Not only has technology evolved to the point of people surfing the internet in virtual reality through a neural interface and replacing limbs with cybernetic ones, magic's had a comeback as well, bringing with it elves, trolls, dwarves, orks and pretty much every kind of paranormal creature you've ever heard of. Saeder-Krupp is even run by a dragon. Shadowrunners are deniable assets, hired by the all-powerful corporations to accomplish the kind of missions that you don't want traced back to you. So a katana-wielding, spell-slinging mage might be working alongside a hacker and a troll with huge cyberarms in order to, uh,
extract a scientist from one corp to another. Think Leverage with elves and robots.
There are very few limits to what a Shadowrunner can be and do, but here are a few of the archetypes often found on a team:
The Face takes care of social interactions. Need a grifter to provide a distraction at a fancy party? Someone to seduce a password out of that wageslave? The Face is your guy—or girl. Sometimes both.The Street Samurai is a cybernetically enhanced killing machine who's literally got wired reflexes. Master of every weapon, the Street Sam is willing to carve out a piece of himself if it means replacing it with a better, faster part.The Hacker lives and breathes the Matrix. Give her thirty seconds alone with a wireless connection, and she'll have turned the building's security system on itself. She knows about your porn collection.The Rigger isn't just a mere getaway driver, he's also got a sizable collection of drones. He's got you covered on machines, even if it means he has to load his mind into a drone and become one with it.The Magician takes care of the paranormal. These days every corp's got wagemages on patrol, and you need The Magician to deal with that. Whether they're a hermetic mage, casting obscure spells from their digital tomes or a shaman communing with the spirits of the Sprawl, you can be sure The Magician will see that fireball coming before you do.I'm not sure about the particulars—I have next to no GM experience, and there are a lot of ways to go about a Shadowrun RP—but I'm totally open to suggestions. Casual would probably work best for this kind of thing. Here's what I figure so far:
This is gonna be a relatively short mission. It lowers the chance of RP death, and if we wanna cary on, it's as simple as going on a second job (with new people if they wanna join).
A typical Shadowrun follows four phases: getting the job, planning the mission, the mission itself, getting paid. I think that might be a good idea to follow. Gives us some variety, lets the players plan a heist (come on, you know you've always wanted to!), and it ensures we won't be stuck in a single scene for too long.
I really don't wanna railroad this thing (although I'm definitely gonna end up doing it anyway, so feel free to call me out!). So I was thinking, while I'm probably gonna be establishing a few things in a scene, so I thought we could use the good ol' "if it's posted, it's canon". If you write that your character spots a guy on the roof, there's a guy on the roof.
We'll figure out the actual mission once we've got our players ready in the OOC, as it depends on the players. If nobody wants to be a hacker (althought I doubt that, you get to hack computers with your
mind), I'm not gonna send people on a dataheist.
Check out the
Shadowrun Wiki if you wanna read up on stuff, or just ask any questions you might have.
Remember: Shoot straight, conserve ammo, and never
ever cut a deal with a dragon.