As for what servant i would play, I'm up for any. Question though, do you have to play a Master and the servant they summon? or could you be a Master to someone else's servant if the other player agrees?
I need to go back and actually read the minuet details of what happened. I read the first 3 pages but they're 17 more pages i didnt read through yet( read the last 2)
@The 4 Winds I'm glad you liked it! =D I was super out of my element and was surprised it garnered that much attention.
As for updates, i have few that will affect Kevin: - Points have been changed + Pilot points are 10 + Valkinai points are 20 At least for the start. As usual, your actions will affect this.
- In this version of the story, the Ordo Sanctus are seen as a lesser threat and are considerable smaller. For example, before Fadio had castle like structure that was hidden in a desert island the UNF couldn't touch. Now? They act like a guerilla terrorist group. The base switches constantly.
- Valkinai's have only recently been used for purely battle purposes. There's a lot of wiggle room here and a lot of evolution to be had.
The first draft looks good to me! The goal sticks out to me and the bio seems very solid for a Captain of Ordo. Only thing i can ask is bold some of the sections(IE Name, etc). Honestly, outside of that:
[APPROVED]
@The 4 Winds The return of the Tinker =D I wonder how he will evolve this time round
Nickname: The Hidden Blade, The Pilot Killer, Allie (only to friends)
Age: 21
Gender: Female
Physical Appearance: Ayle is young and pretty. She has Long dark brown hair and bright green eyes, is of medium build, neither slight nor particularly muscly. She is slightly below average height and Light skinned. While it is generally covered by her suit she has a long scarred burn mark down the inner side of her left leg from an injury in her childhood.
Clothing: Generally wears a black jump suit with a rangers vest that holds several small knife holsters in the back and has a belt with a tactical pistol held in a holster. While on covert jobs, Ayle wears a mask with several built in features for sight, oxygen and voice modulation.
Personality: Ayle's personality is one difficult to examine from the outside. She is often quite the social butterfly, talking to others in a very friendly manner to get in good standing with them. What this hides is her darker thoughts born from her hatred. Despite being quite friendly while off the job, while working, Ayle has no smiles. She is cold, calculating and despite not being particularly large, quite intimidating.
While Ayle is known for her brutal efficiency during her missions, one thing she is not is disloyal. She isn't likely to work with partners during a mission but if she does, she has never before turned on one of her partners. The same can also be said for her employers. So long as they pay promptly and don't endanger her, Ayle refuses to turn upon her employers even if she is offered a far better contract by others to do so. She even has a reputation for this fact to the degree that certain parties pay her a regular tithe to ensure that she never takes contracts against them.
Ayle hailed from a small village with little knowledge of the geo-political complexities of the formation of the UNF. Technically her village was part of the UNF but was rural enough that they never faced the war and their lives were unchanged by the 'world peace'. For this reason, Ayle's childhood was quiet; but for this reason the village was taken completely by surprise when the terrorists that would later become the Ordo Sanctus struck.
The power of the Valkinais was overwhelming, in mere hours, hundreds of lives were lost. Most of the villagers including Ayle's parents were butchered by the terrorist group. Those that survived hid in bunkers. When the UNF finally arrived, the soldiers were met with cheers. The battle raged overhead with incredible flying machines of war. The strength of the UNF's efforts to protect the people was overwhelming. The battle was won as the final terrorist Valkinai was shot out of the sky.
The day was saved. Or so it seemed as the fiery hunk of metal fell from the sky, crashing upon the bunker. The explosion of force and shrapnel killed most of the survivors of the initial slaughter. Ayle was one of the few lucky ones. Her only wound was a deep cut up the inside of her left leg. Without rescue from military medics, all probability says she would have bled out.
After recovering enough to live normally Ayle trained with the UNF military. Deep within herself, she blamed not just the terrorists that had come to be known as the Ordo Sanctus, but also the UNF for what had happened to herself and her people. She buried the anger within, working hard to improve her skills, thinking of revenge to come. Her hard work and drive quickly led her to excel as a soldier, specialising in infiltration, sabotage and assassination.
When finally satisfied with her skills, Ayle left the UNF, simply disappearing suddenly one day. Years had passed but she had still never forgotten her rage at the UNF. She began working freelance, taking jobs from various factions. Theft, sabotage and even assassination. Before long a reputation began to develop. In particular, she became known for her ability to take down pilots. In particular she is known for having twice in her career assassinated pilots while they were in their valkinai.
Job: Infiltrator, Assassin, Saboteur
Goal: Render Valkinai technology obsolete
Support: Preferences UNF but takes jobs from either
Pilot Aptitude: C rank Aptitude but no training as a pilot.
Equipment: - A rangers vest with ballistics which should guard against any low calibre rounds, - A jumpsuit which allows her to use her flexible and agile nature to its peak, - a tactical pistol with silencers on each hip, - on her back in slots on the vest are 8 slots for throwing knives, one combat dagger and a clip for her retractable sniper rifle - A short distance pocket radar sensor that she activates so people won't be able to sneak up on her while she is concentrating on sniping. - A backpack with a covert infiltration kit including code breaker, screwdriver etc. (basically stuff for getting through locked doors, hacking into stuff and just generally getting where she isn't meant to be.) - On her right wrist she has a retractable cable with claw to quickly grapple to distant locations.
Other notes: Anything else we should know?
Looks good to me. Could you post the CS to the CHAR page on the main RP? =D I'll give it the full look over and decision there
So my CS is nearing completion but I had a few questions before I posted.
Q1: How is war waged outside of Valkinai suits? Small-unit tactics in a style similar to modern war, WWII style moderate unit tactics, WWI Division Movement etc?
Q2: Is the UNF particularly abusive on the ground level? Do troopers come in and loot towns on the regular, do they only do so in a few areas, or is corruption limited to the higher ups?
Q3: Are players allowed to make Aces? I'm currently going for the hard-bitten veteran type for the Ordo Sanctus but I don't want to make a character that is too-powerful from the outset.
Sounds good! I'll be happy to answer!
Q1: I would say it depends on the group. UNF is more old fashion so i would say they fight like WWII. Ordo fights more like modern day warfare.
Q2: The UNF, to the common people ofr Pricus and Licentia, are hallmarks of justice. The soldiers under the UNF feel like they're fighting for justice. Corruption lies near the top. At the moment, it's unclear just how many people are corrupt and who, but it's definitely not felt on Captains and lower. Those from Inops and Congelo tend to be more concerned with their everday living situations
Q3: That depends on the story that you have set up for your character. Your background has to justify the rank. I would say it write out the best you can and at worse, you can be set to B rank and rank up later on in the RP