Avatar of MysT3CH
  • Last Seen: 4 yrs ago
  • Old Guild Username: myst3ch
  • Joined: 11 yrs ago
  • Posts: 503 (0.13 / day)
  • VMs: 1
  • Username history
    1. MysT3CH 11 yrs ago

Status

Recent Statuses

4 yrs ago
Current Life is what happens when you're busy making other plans.
8 yrs ago
It always seems impossible, until it's done.
2 likes
9 yrs ago
Beauty is power; a smile is its sword.
1 like
10 yrs ago
Currenlly seeking 1x1s

Bio

User has no bio, yet

Most Recent Posts

*Sigh* I really miss 2012 sometimes... So many new members now and yet its gotten harder to keep an RP alive...
Np, no i haven't either.
Flay Allster
VKAllen said
Ah damn it. This will be difficult. Alright I might return to her old name.Also someone PM mattmanganon! He's a good RPer when it comes to Gundam.


Lol, I have been contemplating doing so all day!

Also...


Character Roster



ZAFT


  • Avris Grimm | ZGMF-X63A Verity - Played by MysT3CH



Alliance

AERO


  • Terra Ashta | MSZ-006 ZETA Gundam (MSZ-006-Zeta Full Burner N) - Played by VKAllen


  • Sousuke Yamato | Centennial Gundam - Played by Myviewing



Actualizers


  • Eleanor Rhiannon | Advance Unit 2 - Played by CrashTerrific


  • A.R.G.U.S. | UMS Misanthrope - Played by MysT3CH

Edit: My secondary character.

Name: Astute Rhizomic Generic Unit Systematizer | A.R.G.U.S.

Gender: N/A

Appearance:

Height: N/A

Weight: N/A

Age: N/A

Born a: Program

Alliance: Actualizer Threat

Bio: First conceived by the actualizers as a means of properly organizing and controlling thier potentially massive Generic Fleet, A.R.G.U.S. was originally a program called the D.G.O. Digital Generic Operaror. While it was at first highly effective, the program constantly faced an onslaught of delemas as Actualizer Generic technology became more refined and expansive. The most prominent of which included; an inability to process unimaginable amounts of data simultaneously, an inability to effectively control each unit independently simultaneously, and an inability to organize mutitudes of Generic swarms while operating them simultaneously.

Due to this, the Actualizers were forced to constantly adapt and improve the software. This eventually resulted in the creation of what is believed to be the first Independant Artificial Intelligence in the galaxy. A.R.G.U.S. Whether it was due to an fluck mutation of the program's data, or the result of some haphazardly conducted programing, it was unique in the sense that it could not be replicated. Try as much as it was attempted to no avail. Although A.R.G.U.S. was the answer to their problems with the Generic fleet, the actualizers would soon render its existence obsolete.

Thus, with the introduction of certadestroy nological leaps, they sooned learned how to control Generics by dividing responsiblity among thier individual selves. Hence eventually sought to destroy the A.I., afraid it could potentially be used against them should it ever fall into enemy hands. The task was to be completed via suicide. With the plan being to get it to inhabit an enemy vessel, then trick it into self destructing both the vessel and itself. If all went well they would be rid of it and encite thier enemies into infighting amongst themselves. A win win.

However, problems a rose when A.R.G.U.S. was inserted into the system of the Zaft war vessel the Caelestis via the laser of an augmented beam rifle, wielded by Actualizer sleeper agent Rory McAlistar during an staged assault on the ship. Once aboard, A.R.G.U.S. falsified a message from Zaft command stating that the Caelestis' captain and most of the crew had been traitors and were in reality Orb spies. It was then tactically sent to select individuals of the crew picked for maximum overall success rate of the mission. The issue, was that in its attempt to complete its mission and achieve self-preservation, A.R.G.U.S. had over looked an rogue element. A coordinater named Avris Grimm.

When the aforementioned pilot had successfully foil the A.I.'s plan, it attempted to communicate with its actualizer superiors, only to instead intercept an status report detailing the plot to destroy it. Enraged, saddened and confused by the emergence of the former emotions within itself, A.R.G.U.S. then sought to flee the vessel after intiating a self destruct sequence as to cover its tracks. Salvation was found in an mobile suit partially incomplete mobile suit within the ship's hanger. The NT-01 Nova Gunner. Uploading it self into the machines OS, A.R.G.U.S. then fled the vessel in the midst of the chaos.

Although the rouge A.I. has yet to resurface, it lurks in the shadows of the galaxy with a single purpose born of hate.

The eradication of organic life.
Mobile Suit


Name: UMS Misanthrope

Appearance:

Armaments: A modified and upgraded model of the Stealth Astray, the Misanthrope was originally commissioned as the NT-01 Nova Gunner after the aforementioned Astray was mostly destroyed. The Assault-Recon class mobile suit was renamed the Misanthrope by the rogue Actualizer A.I. after it self uploaded it self into the suit's OS. Unlike the Stealth Astray, it is no longer armed with a pair of beam sabers, but instead a pair of boomerang daggers. Which serve as the MS's primary close combat and self defense weaponry. The Nova also features a newly integrated set of back mounted wings, the likes of which now grants the MS access to an HiMAT Mode. Allowing it to enhance its mobility within atmosphere or space. These wings can also be used as stationary blades when deployed during HiMat Mode.

Optional Armaments: Similar to its predecessor, The Nova can also be equipped with a pair Variable output pistols. However, it also features a back mounted Ion Beam Repeater cannon. When deployed, this cannon sits upon the right shoulder of the Nova. Due to the twelve barrels it has encircling it's larger main barrel. This "Eraser" cannon utilizes its smaller barrels to offer an impressive rate of fire without detriment to power or range, and makes use of its larger central barrel to produce a charged condensed beam blast. Which allows for both increased power and range. While a single shot from any of the small barrels can potentially destroy a mobile suit, its charged blast is powerful enough to sink a warship with an successful hit.

Additional Info: Also, like the Stealth Astray, the Nova utilizes three Ultracompact Energy Batteries as opposed to one. With each of the additonal "Micro Batteries" producing a fourth of the power the its original UCEB does. Due to them being slaved to the MS's motion systems, the mobile suit is able to move its joints at a rate which exceeds its manufactured parameters. However, it also possess the same drawbacks as its predecessor, where joints can be forcefully detached from the suit's core with extended combative use. Because the Mirage Colloid Stealth System is still equipped, the Nova is also capable of using Stealth Mode.

The Nova possesses an overall height of 17.72 meters 58.136 ft
697.638 in, weighs 74.8 metric tons and features a pilot only standard cockpit in chest. Because the suit was 'stolen' before its aesthetic touches could be compelted, the parts of the Misanthrope that were salvaged from the Stealh Astray are still visible in thier worn and rusting condition. This is made even more visibly evident by the newer parts' contrasting paint job. An azure blue with orange accents. The UMS in its name means Unidentified Mobile Suit, and was the MS's moniker before its 'identity' became public.
I like it VK, still think it'd be better as an secondary MS latter on, but i like the way you balanced it either way.

(Im assuming that it no longer has the grenades and grappling hook, seeing as they weren't relisted?)

Edit: Kinda curious to know how a pilot as young as Terra came to possess such an powerfull machine in the first place though. Especially if she has yet to do anything spectacular to cause her supirors to pay her special mind. The Zeta really seems like something Aero would have piloted by a proven inidividual, but thats just my two cents.
I feel like an arse, but i'm gonna go ahead and withdraw from this. I've reached a comfortable limit of managable RPs, so i don't want to commit and risk becoming over-burdened.

Sorry for any inconvinience folks, best of luck.
@VK: Nice, personally think you risk making it OP if you upgrade it at the start. Feel all our truly advanced upgrades should be earned IC, for development purposes.

Looking forward to seeing what you have in mind though. Def have a go* so far.
VKAllen said
I am impressed. That is one hell of a plot. Now I'm not sure whether or not to start my own fleet or join one.Don't you also think that the roleplay technically belomgs in the nations roleplay? Haha that's okay though. Looks like instead of the regular Zeta, I might be using a... Custom version to update its technology.


I seriously doubt Zeta would need an upgrade...

Sneaky fox ;P
Name: Avris Grimm

Gender: Male

Appearance:

Height: 6'1"

Weight: 186 lbs

Age: 24

Born a: Coordinator

Alliance: ZAFT

Bio: Avris' story began with one Emile Schmidt. A highly decorated General of the Earth Sphere Federation. Emile's real name is actually Joseff Strauss, however it was changed as part of a plan to sabotage a Zaft war ship during the Second Bloody Valentine War. He was raised within a wealthy family in Dusseldorf, Germany by his father Jakob Strauss. Emile never really had much of a childhood. As he spent most of his time under going rigorous private training. By the time Emile was physically six-teen, he joined the Earth Sphere Federation. There he studied the mechanics and functions of both military and civilian machines. After years of service, he eventually made the rank of Captain and was given his own Mobile Suit. A GNX-609T GN-XIII, which he heavily customized. Piloting the "Hypereon", which was what he had named his 'Jinx Three', Emile as Josef Strauss at age twenty-three, was once considered to be one of the ESF's most valuable aces.

However, his shining career entered a downwards spiral the day he met a woman named Aria Grimm. Having fallen in love with the former Zaft mechanic, who had been arrested as a prisoner of war, Emile eventually defected in order to save her from her fate as a subject of 'forceful interrogations'. After shooting down several of his comrades during their escape within the Hypereon, the couple sought refuge on Maius Four. Having chosen to blind themselves to the reality of war.

Yet there was no escape. Following the eruption of the Third Bloody Valentine War, Emile, under the Zaft banner, finally left his solitary life behind. Joining the fight against Liberian Works as a means of protecting Aria, whom was now his wife, and their unborn child. A fight he would never return from. Shortly after, Avris Grimm was born.

With his father having died after joining the Zaft fleet, responsibility for the family business fell to Avris on the day of his thirteenth birthday. Thus, he spent his youth on Maius Four. Helping his mother manage their garage as the assistant, and eventually chief mechanic. However, in the wake of his seventeenth birthday, Avris sought to join the Zaft mobile suit fleet. Having become obsessed with the notion that they another war was inevitable ever since the Allaiance's assault on Aero months before. Worried she would lose him like she had lost his father, his mother objected. Only agreeing when once he stated that he neededvto be able to protect the things he loved.

However, it wasn't until three years later, that Avris' journey began. After graduating from the academy second of his class, he had become an Elite pilot of Zaft. In honor of this, he was permitted to commission a custom mobile suit which he had been openly designing since his arrival at the academy. Thus, Avris obtained his first mobile suit, "the Stealth Astray", at the conclusion of his graduation ceremony. At which point he was also assigned to the Zaft battleship 'Caelestis'.

It was shortly after that Avris had his first encounter with Rory McAlistar, who had been leading a three man rogue team of M.S. terrorists known as "Black Cross". Though Avris was sevrely injured during their duel, his life was spared when he was saved by a fellow Zaft pilot. Who single handedly chased of the trio. A turn of events that lead him to his first lover and mentor, Val Lenalee.

For some months after that, Avris was reluctant to pilot an MS. Doubting that he was ready to protect anyone, despite his daily extra training sessions with Val. The Caelestis' most renowned ace. Luckily, these doubts were soon silenced, as Rory once again forced Avris' hand by ambushing the Caelestis after attacking another Zaft vessel as bait. Though they fought as equals this time around, it was the gang's numbers that tilted the scale. Avris was left with an ultimatum, to save the crippled sister ship, whose Mobiles Suits had already been destroyed and crew numbered nearly four-hundred. Leaving the Caelestis, and an injured Val to be shot down and killed, or to abandon it and keep Rory at bay.

While he eventually chose to engage and strike down McAlistar, his hesitation caused Val to be killed. As she had sacrificed herself in a maneuver that protected the flustered Avris from being shot down by the rouge. Afterwards, he was revered as a hero. Having single handedly eliminated all of the Black Cross members in a blind rage, simultaneously suceeding in protecting the Caelestis in the process. Yet, despite being recognized as an Ace and granted command of a mobile suit squad, Avris felt no joy. As he had failed to do the very thing he sought power for. It was at this time that a frustrated and grief stricken Avris vowed to undertake a new purpose. Thus, the protector became an avenger, and 'The Grim Reaper of Zaft' was born.

Still, it wasn't until three years later though, that Avris truly earned his comrades' respect. When the Caelestis experienced a Coup d'etat. Despite having been ordered to take no action by his captain, it was Avris who lead a resistance force against the mutineers and repelled a complete take over. Unfortunately, most of the ship's crew was lost when the leader of the mutineers attempted to crash the ship into Orb. Luckily, Avris was able to regain control of his mobile suit. As well as effectively use it to forcefully divert the ship to instead crash into the ocean.

While it was theorized that the traitors may have been Actualizer agents, the truth was never unveiled. Primarily because none of them survived the crash and ensuing explosion. Due to the fact that his MS, 'the Stealth Astray', had been severly damaged after he used it to steer the ship during orbital re-entry, Avris was presented with a new MS as an reward. The ZGMF-X63A Gundam. Which had been renamed "Verity" in honor of his self proclaimed devotion to finding out the truth behind what the Actualizers were after.

Recently, he has been reassigned, and continues to serve as an Zaft Officer.
Mobile Suit


Name: ZGMF-X63A Verity

Appearance:

Armaments: The Verity Gundam was designed as a multi-purpose MS that can handle a variety of combat situations without exchanging equipment during the battle. For close combat, the suit features not only two Beam boomerangs that double as beam sabers, but also an large Anti-Ship Sword or "A.S.S.", which is the preferred weapon-of-choice of its current pilot. In addition, it also features Eye Beam Cannons which are also used in extremely close combat. The suit has full flight capabilities in an atmosphere and the back-Mounted wing can be deployed in "High Mobility Aerial Tactics (HiMAT) Mode" to enhance its mobility within atmosphere or space. At which point the wing vertically splits into an identical pair of wings. Said wing is also used to form the Verity's A.S.S.

Lastly, for defense the Verity can be equipped with a large physical shield which boasts an integrated beam shield generator. When activated, it is capable of creating a temporary beam shield over the shield's surface capable of reflecting most forms of attack. However, due to the amount of power required to sustain the active beam shield, none of the Verity's offensive armaments can be activated while it is in use.

Optional Armaments: For long-ranged battle, the Verity features an high output beam rifle, with two firing modes. A two round burst fire "Accuracy mode" and a full automatic rapid fire "Suppressor mode". While Accuracy mode temporarily trades rate of fire for increased power, range and accuracy, suppressor mode offers a seamlessly continuous rate of fire. Though this is at the expense of power, range and accuracy, making the rifle effective only within close to mid range as opposed to mid to long.

Additional Info: Developed as a high-performance and versatile machine, the Verity's design allows for multiple external and internal weaponry. During the design process, it was deemed that a standard MS frame would hinder the overall performance of the Verity in terms of maneuverability and the ability to operate its weapons quickly to be used to maximum effect. The designers solved the problem by incorporating an armor dividing system. This system works in conjunction with a sliding mechanism for the dividing armor panels. The internal frame is composed of smaller and flexible components which utilize armor panels that can separate into smaller portions to allow the leg units to move through its full range of motion. The joints are constructed of the same materials found in Phase Shift armor. When activated, it is possible to adjust the stiffness of the joints during motion. The reaction also produces a metallic glow when the joints are active.

The result is an overall increase in the joint range of motion and flexibility of the arm and leg units. However, this occurs at the cost of vulnerable areas on the exposed sections of the armor. This problem was partially alleviated by mapping out the achievable ranges of motion of the frame using Avris' combat performance to determine the most efficient way to separate the armor parts. This gave the Verity sufficient defense without sacrificing maneuverability and speed. Although the unit met its operational requirements and was accepted, unfortunately, various problems remain to be solved, including maintenance problems and complex component construction methods for production.

The most unique aspect of Verity is its Hyper-Deuterion Nuclear Reactor, and Eon Drive. The Hyper-Deuterion Nuclear Reactor is Verity's primary power source, providing the necessary power to support all of it's energy consuming abilities. Because the nuclear reactor made the Deuterion Beam system unnecessary, Verity can't be easily recharged, despite rarely having to be. The Eon drive was produced by upgrading ZAFT's version of the Voiture Lumiere propulsion system, it greatly increases the suit's speed at cost of stability and is frequently used in close combat against multiple opponents.

It should be noted that the Verity is also equipped with a with a Neutron Jammer Canceller to allow it's nuclear reactor to work in areas affected by Neutron Jammers. It functions on the Gunnery United Nuclear-Dueterion Advanced Maneuver operating system. Verity stands at a head height of 18.08 meters, 59.318 ft, 711.811 in, weighs a max 79.44 metric tons and has a pilot only standard cockpit in torso. Verity's head crest displays the text "X-63A TERZA", which means "Third" in Italian and is a reference to Verity's series number. The "A" in its code number represents that it is a Third Stage, nuclear class mobile suit.
© 2007-2024
BBCode Cheatsheet