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  • Old Guild Username: Mystyltainn
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    1. Mystyltainn 11 yrs ago

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Lookin' pretty good, guys. In other news, I changed some stuff since I last posted listed here:

- Elves now give +2 to Mag instead of +1 to Mov.
- Healthy Constitution now heals 10% each turn instead of 5%.
- Heavy Stander area of effect will go up as you level. Still working on how much, exactly.
- Healing magic is now going under Light Magics instead of Staves. There will be both attack and healing spells.
- Added 'Deep Reserves' as a feat, increasing your spell charges by 1.5x
- Added the Races section to the OOC

@Rethel: Adept would be fine, though I'd probably change it somehow to make it where you attack three times or something. Vantage is OP, though, I'd have you change it to something else, or we could rework that into something else, as well. >.>

Adept - You have a new Spd chart for attacks. 3 Spd over your opponent is still another hit at half damage, but now you only need 5 Spd to full double, and 7 Spd over your opponent will let you get in a third attack at half damage.

We can work with that, or if you have any other ideas, just let me know.

Also, one of my friends will be joining us. I know I said I wouldn't accept any more, but yeah. >.>
Link to OOC!

Cool beans, err'body! More detailed character stuff, background story, and location lore in the OOC, so check that out.

@Asura: I was thinking human-looking, but very pale and spirit-like. Kinda like ghosts, but corporeal. They do get some special abilities and such (as do the other races), but I'm still working on that, and I'll have a full thing detailing the races in the OOC, soon.

EDIT: On another note, you can choose whether you want to be a new recruit or an already existing member of the Company for your background.
The world of Balance. A fantastical world filled with magic and mayhem, where there's always something to do and somewhere new to explore. Monsters roam the lands even while the people pave their roads, and many travelers find their hands full simply staying alive out in the wilds. How does one even survive the many dangers of the realm...?

Enter the mercenaries. Vagrant sellswords and wandering mages, mercenaries engage in all sorts of activities, whether it be protecting merchants along their trade routes, killing bandits for the local lord, or even doing the odd job around town; all for a good amount of coin, of course. Where there's a job to be done, expect them to be there, money pouches held open at the ready.

Our story, in particular, focuses on a certain group of mercenaries, the Greywood Company to be exact. Although they were once a proud group of veteran problem solvers, their ranks have been thinned, lately, and indeed, only a few of their number remain. Still, their current leader has yet to give up hope, and has recently started a recruiting drive to bolster their man-power. And although many of their veterans are now long gone, the remaining members still cling to the hope that they will once again be able to make a name for themselves in this world.

However, even as the Company hang up their recruitment flyers, a dark wind stirs in the east. Monster activity is at an all time high, and reports of a Red Sun hanging high in the sky over certain parts of the world worry many who hear the news. There are rumors of a higher power orchestrating all of this recent chaos, but any attempts to discern that power's source has been met only with disappointment. The wind steadily makes its way west to the Lion's Coast, and whether they know it or not, the Greywood Company is fated to get swept up in it all...

Will our heroes in the Company rise above the growing turmoil and help save the world from this mysterious darkness? Or are they bound to failure, just another casualty to something far greater?

Well, looking at them now, they probably need a little help...
Alright, OOC time! I'll put information on the world and some more in-depth mechanics of the game here, so be sure to give all this a read when you have the time.

World Map:


This'll be where most of the action takes place.

Races: (Shamelessly ripping images from Class of Heroes, I don't think I could compile all the races just from digital art >.>)











Locations for Reference:

















In-Depth Mechanics:

Hey, Rethel! If it's you, I suppose one more on board wouldn't hurt. =w=

Yeah, hopefully this all works out. I do want to make a note to everyone, though, that I still want roleplaying to be a big focus, so even though we have this whole combat system and stuff going, don't let that drag down writing quality. I'm usually not too much of a stickler on post length and stuff, just keep in mind the usual Advanced guidelines and we should be fine.
Uh, lemme get back to you on that. xD Feel free to just name some random place or setting when making your backstory, I'll just incorporate that place into the world (since I don't actually have anything on that done, yet >.>). I'll get to work on setting, now, too, so if you don't have any ideas just give me an hour or so and I'll have a decent place set up.

And just post finished character sheets here, I still have to go through them all to see if they're correct.
Place to store character sheets for the Greywood Company.
Awesome, that's eight people, including me! I might just cut entry here; if some people drop out there will be more room, but eight seems like a pretty good number, for now. I'll try and have the OOC up later today, still working out some balancing and stuff.

@Alkeni Synair: Take your pick from any generation of Fire Emblem you choose. Classes will not actually come into play all that much other than to give you some sort of label to be named as; I'm thinking more of a build-your-character type deal where you allocate your own stat points and such every level. I actually have a quick draft for the character sheet done, so here ya go:



Also, don't feel as if all this information is set in stone. If you have an idea about some other race you want to be, or there's a certain weapon you might want to use that's not on the list, talk to me and we'll work out whether or not it can be allowed. Though I am basing most of the stat and battle system off of Fire Emblem, the actual game will play more like D&D (or any other tabletop game), so if you have any suggestions just throw it my way.
Kool, with that we have 3 prospective members on board. Still working on the OOC, will hopefully have it up by the time we get a bit more interest!
Twilight. The time where light and darkness meet as one to paint the skies with purples and reds. It is at this time that you find yourself at the top of a grassy hill, the long, slender grass swaying lazily in the breeze. A small campsite lies below you, lighted by naught but a few lanterns, and with only three tents to its name. You hesitate a moment, before descending the hill in a brisk jog and walking up to the biggest tent, taking a deep breath before gently pulling back the tent's entry flap and peeking inside. There's a young man there, dark-brown, unkempt hair held up with a pair of goggles, sitting at a desk towards the back of the tent and going over several sheets of parchment with a look of slight boredom.

"Hm?" He looks up, noticing you for the first time. "Oh, hey, new recruit, right? Here, here, come on in." The man says, getting up from his chair and ushering you in with a smile. "Drink? Ale? No? Alright, straight to business then."

The man pulls up another chair from the the back of the tent and places it in front of his desk, motioning for you to take a seat as he goes to sit back in his own chair.

"So, I take it you read our notice? Don't answer that, of course you did!" The man spits forth with a beaming grin. You pin him down as the type who goes his own way forward, regardless of anybody else, but when presented with his charming smile and easy-going demeanor, you're not entirely sure that's a bad thing. You sit down on the proffered chair and wait for him to finish speaking.

"Well, I'm certainly glad you've taken an interest in our little group, here; we're running across some hard times, being so under-manned, and all." He continues, laying his chin to rest on folded hands. His eyes widened in realization, though, as the subject of payment came up.

"I-it’s not that we wouldn't be able to pay you for your services!" The man quickly corrected, hands waving in front of him reassuringly. "Quite the contrary: with more people, we'll be able to take on more jobs, which means more money for all! And as we grow in size, I'm sure that, in time, we'll be able to do some great things!"

The man grinned again, running his fingers through his hair as he calmed himself down. You can't tell whether his bravado and optimism is all part of an act, or not, but his calm gaze seems to falter for a bit, showing a hint of sadness as he does. Perhaps the weariness of the world had found its way through even his carefree demeanor, as well.

"Still, we're a small group. I won't deny that. The work's quite dangerous, and I can't say that we won't be getting our hands dirty, either; a job like this entails some dirty work, every now and then." He goes on, mood suddenly serious, before reverting back to his former lackadaisical nature and shrugging with cheerful smile. "But, hey, that's the life of a mercenary, am I right?"

He looks you in the eye for a long, pensive moment during the ensuing silence, that lazy smile never leaving his face, before speaking once more.

"So... are you in?"

You look to the man, his hand outstretched in a gesture of camaraderie, as you contemplate your answer...

Hey everybody! This is actually an RP I started up on the old Guild, but, unfortunately, real life issues started popping up and I eventually had to cut it short with how little time I had to run it. Still, I’m ready for another go this time around, and with the new Guild finally up, I think it’s high time I tried getting this started up again, as well.

As for how the actual RP will work, this is also an idea I got from a previous RP on a different site, where we have Fire Emblem-esque battles with a map and everything. Think something like Dungeons and Dragons, except Fire Emblem style.

For those who have played Fire Emblem before, the whole basis for map games is that we're playing out battles on maps, like there's a grid and stuff, and you would call out your moves and I'd put em to action on a photoshopped map complete with sprites and everything. Something like that...

For those who haven't played Fire Emblem... go play it. And stop making my job harder! But no, seriously, basically it's a turn based strategy game, every player would have a unit or two they would control on a grid based map, and you move around and attack enemies and try not to die... and we'll be doing this on this forum. The key difference between this and actually playing the game, tho, is that it's multiplayer, and we'll be roleplaying out what we do in between fights (or even during fights!), so it'll be equal parts RP and game (at least, in theory).

I suppose I should also include some stuff about the world here. It’s your basic high-fantasy world, different races and epic places and such. Think of a DnD setting, and you’ll basically have the right idea of it. The story will be a lot more about adventure and exploration, rather than politics and warfare like most Fire Emblem games. I’ll put up some lore and more information on locations once the OOC is up, so look forward to that.

Sooooo, yeah. Just PM me if anything isn't clear, and if enough people express their interest, I'll have an OOC up in a few days time!
I'd be down with this.

Name: Ryker Hartavia
Appearance:

Age: 19
Class: Axe Fighter
Standing: Rookie
Personality: Ryker is a very happy-go-lucky individual. People seem to think he doesn't have a care in the world... and they'd be mostly right. Hailing from a remote village in some insignificant part of the world, Ryker has little to no worries in his life, and mainly got into the adventuring scene just to see things more interesting than the sheep in the pasture. Though not unintelligent by any means, he's a little lacking in common sense, and so usually ends up with the title of 'idiot'. He doesn't really mind, though, and thoroughly enjoys making an idiot of himself if it gets the people around him to laugh.
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