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    1. Nart 11 yrs ago

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I'm Looking for a one on one battle using the elements, but please only one element per character. Moderate characters only please, I'm not sure on the power raking here so I will leave a link for my own character being used below as to what I'm looking to compete with. Also, I'm only willing to take up to two matches at a time if there is anyone interested.

Also, as for the setting of this match or starting story I am up to here any ideas thrown at me.

Rules

No teleporting or anything that is similar. I'm not against moving quickly, without actually movement of the character there can not be he/she is in one place and then another.

Two Actions per post defense and attack,defense and charge up, defense and transformation. If I left out anything I will edit this. I'm not okay with transformation and attacking
or charging up then attacking in the same post.


So aside from the two stated rules the rest is fairly common from site to site as I know. No auto hitting, meta gaming , OP actions nor god modding etc...

There is only one character made at this moment there so it should be easy to know which one I'm going to use.
http://www.roleplayerguild.com/topics/9016/posts/ooc?page=1#post-181101
I'm Looking for a one on one battle using the elements, but please only one element per character. Moderate characters only please, I'm not sure on the power raking here so I will leave a link for my own character being used below as to what I'm looking to compete with. Also, I'm only willing to take up to two matches at a time if there is anyone interested.

Also, as for the setting of this match or starting story I am up to here any ideas thrown at me.

Rules

No teleporting or anything that is similar. I'm not against moving quickly, without actually movement of the character there can not be he/she is in one place and then another.

Two Actions per post defense and attack,defense and charge up, defense and transformation. If I left out anything I will edit this. I'm not okay with transformation and attacking
or charging up then attacking in the same post.


So aside from the two stated rules the rest is fairly common from site to site as I know. No auto hitting, meta gaming , OP actions nor god modding etc...

There is only one character made at this moment there so it should be easy to know which one I'm going to use.
http://www.roleplayerguild.com/topics/9016/posts/ooc?page=1#post-181101
Name: Ames Nandi Age: 23 Height: 5'11 Weight: 170
Gender: Male Race: Human Magical Class: Wind Elemental

Appearance:

Body: He is slim and not in that champ like body. He is considered slightly chiseled and toned but does not have refined muscle. His hair and eyes are both brown and for is skin tone light tan.

Attire: Ames has a very simplistic dress. He dresses for comfort basketball shorts or sweats, tank tops or hoodies, and for shoes bare feet or ankle height running shoes. The reason for this lack of detail is because it will change in design and color for most likely every role play.

Personality:

Ames is pretty dang shallow and egotistical. He is the kind of guy that would not date a fat or chubby women. Trying something new or nerdy is something he will never partake in such activities. All this going back to his high school like mentality.

Nor does he prefer to hold none close to him. This is a apart of his ego; although no one may believe this but his ego is not the same as him believe himself the best at anything or anyone..in tell he has proven it. But;however, after that point anyone could tell if he believed such because their would be type of physical proof as he see's such. He thinks like director in belief “ Seeing is believing”.

Further more, Ames does believe hard work. Not just in a physical standard or mental such being smart but survival of the fittest. The saying goes work to get ahead; work to stay ahead. Being second is a first place loser.

Abilities:

Wind Manipulation:

His wind/air manipulation is slightly uncommon, not that he can control a vast amount of sub categories with a mastery feat of awesomeness; but he does push the limits with creativity and hard work. (So instead of a block style manifest of his abilities; there will be a list to give exact detail for what he is capable of doing.) Also, keep in mind per each use there is not a set way it must be used.

Standard Breezes/Gusts: Ames Nandi can call forth air or wind into a air will enough strength to move and object up roughly two hundred pounds a average persons body weight.

Strong Gust: With time or the available amount of wind he could cause wind flurries like mini tornadoes. With enough strength to throw a car roughly the length of a one hundred yards. Keep in mind without the amount of wind around him needed it would take a single posting round meaning one post from himself and opponent to charge this up.

Purify: This is actually a easy trick for most users. By cycling out a area in a continuous breeze Ames can clean a area with toxic air. Or even just a that same area he stands.

Solidification: Is a trick of density and compacting air by pulling a large amount of air into a smaller space. The strength of this ability is completely based upon the amount of time or wind needed for creation. With this,yes upon its creation the maneuver can be seen. Because of the high density compaction of air common gases come along for the ride. Feeding off or leaking out like a haze or fume commonly noted from gasoline.For basic strength and simple use Ames can easily release enough strength per blow to an opponent to feel like an average persons punch or shove.So now that its base is understood keep in mind this maneuver is not limited to his hands or feet. With two simple yet favored weapons he can coat his wind around the blast to make it stronger or release slice or slices of wind toward another being.

Fancy Feet: Like flying but a bit different. Using his solidification Ames can manifest his compacted wind or air under his feet or body if needed for quick movements. This actually is most treasured feat. He can use them like boost in a match to keep his movement rather quick. Per each step off a solidification step he can travel up to ten miles per hour for a short distance roughly ten to twenty foot. But if used in rapid succession he can gain up to fifteen miles per hour. However; he can only do the fast movements of forty miles per hour once per match. Also, he can not use that last part " the 15 mph run " to just magically dodge an attack.
I found this place through a friend, but in my first search this place was down so this kinda of a happy surprise for myself. Whelp anyway, the name is Nart and hopefully I find some cool people as I check the site out a bit more.
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