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  • Old Guild Username: Nekomancer
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    1. Nekomancer 11 yrs ago

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Oh...
Very things, much bad...
Yeah, sorry about that. I had actually changed my background a few days ago so that it would fit better with her traits, but it looks like the changes didn't publish to the website. Anyways, I've rewritten the changes I had made, and it's definitely up to date now. I hope it's acceptable.
1. Be fighter.
2. Hit things, protect foxy lady.
3. ?????
4. Profit.

Ftfy
Set points has more leeway if the party thinks up an unusual solution to a problem that would otherwise be solved with experience yielding face-smashing; I'm in favor of lateral thinking :P
Here's the link to an example map using Google Docs. You should be able to move the four colored tokens around the map freely.

https://docs.google.com/drawings/d/1HYAU8lLgO7vKBhgcli9H8VZkIYd67bLhNnD0GsSCm6E/edit?usp=sharing
We could use google documents to make a drawing? If you upload a map with gridlines as the background, and then we put moveable tokens on top to represent NPCs and PCs, that'd be pretty easy. Only problem I can see is that it would let everyone move everything, so if we're not careful we could mess things up.
Cool. I'm sticking with the way she's built then.
P.S. did you get my PM about Cindersnakes and changing my familiar to a generic viper?
I had a feeling Malika might suffer from that a bit when I was making her. Fire's pretty common, so there are going to be bad guys it doesn't work so great against. Understanding that, I still would like to make it her focus. The concept I started in on with her character was a temperamental dragon-blooded pyromancer, and I'd at least like to stay somewhat true to that idea. That being said, I don't plan on exclusively choosing fire spells, I'll pick up some control stuff and some non-fire spells too.

As far as golems go, they're Immune to Magic, which includes any spell that allows Spell Resistance, so that really narrows down the list of spells that are actually useful against them. Construct Traits makes them immune to a bunch of negative status effects too, which further limits which spells work well. I'll have to look at the spell list more thoroughly, but at a glance my feeling is that golems are just generally hard to deal with as a caster, rather than specifically for blasters.

EDIT: You are right about my left over gold, not sure where I slipped up there. Anyways, I've purchased a belt pouch and adjusted my remaining silver/copper pieces so that it's now correct.
EDIT2: -reciprocal gypsy snuggles-
Yeah, she's carrying a medium load, which slows her down. I figure that most of the time she'll drop her backpack at the start of any combat :D
Character Sheet: Malika
Roll History
Name: Malika Dracozzi
Gender: Female
Race: Human
Class: Sorcerer
Archetypes: Tattooed Sorcerer
Alignment: Chaotic Good

Her scarlet eyes and the cast of her facial features suggest her Varisian heritage, but her father's blood in her is apparent as well, marked by her stark blond hair, milky skin and tall stature. Much of her body is decorated with minimalistic tattoos, etched in red ink: whirls like ivy across her shoulders, upper back, and neck; a tree with its branches all aflame along the left side of her abdomen, hip, and ribs; and a serpent coiled around her right arm, it's head laying on the palm of that hand.

Personality: Malika wears her heart on her sleeve, so to speak. In her interactions with other people she is outspoken in the extreme, rarely concealing her thoughts or motives. While she's quick to anger, she's also quick to forgive. At the best of times she comes off as assertive, earnest, and enthusiastic; at the worst of times she comes of as blunt, overbearing, and volatile. Her emotional highs and lows are particularly high and low, and it's rare that she finds a middle ground between them.

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