Manor of Mysterious Puzzles and Assorted Doodads: An Escape the Mansion RP
Okay, so... guess I'll start by explaining the premise and working on from there.
You have been abducted. One moment you were living your life, and then the next you were groggy and waking up in a strange mansion. A voice blares to life over the intercom system, and you have explained to you that not only are you not alone, but those trapped in the manor with you come from across time and space. Not just that, but if someone escapes, they'll be granted one wish.
The characters(you lot) will be solving puzzles and navigating the mansion all the while the voice on the intercom(myself) will be making jokes and poking fun at the various characters. And that is the basic premises.
So with the basics told, how about some rules?
0-----RULES-----0
Any given character can preform only three actions a day
Any conflict between two characters will be sorted out in a calm and factual debate
No actions will be carried out on Sunday
If a player is inactive for more than one week their character will be disposed of
Avoid any meta-gaming
Do try to have fun, kind of the point of a game is it not?
Any given character can preform only three actions a day
Any conflict between two characters will be sorted out in a calm and factual debate
No actions will be carried out on Sunday
If a player is inactive for more than one week their character will be disposed of
Avoid any meta-gaming
Do try to have fun, kind of the point of a game is it not?
Of course the first rule surely draws out the question, what do I mean by three actions a day?
In order to maintain a reasonable pace that is neither too fast nor too slow I have created this rule, however what is or isn't counted as an action? There are five types of action, some of which don't count as one of someone's daily actions.
USE: One uses an item either on their person or nearby on another nearby item or fixture, uses 1 action
TALK: One converses with someone in the same room as them, this is a free action regardless of the length of the exchange, so long as neither party preforms any other action during the conversation.
INTERACT: One uses or takes a nearby item, be it pulling a lever, picking up a key, etc. Uses 1 action
EXAMINE: One gazes at, peers into, and otherwise looks at an item in a room, or the room in general. So long as the examining party doesn't in some way INTERACT or USE the thing(s) they are looking at EXAMINING is a free action
MOVE: One moves from the room they are in to a adjoining room. This uses 1 action.
Now, with rules out of the way I'm sure some of you will want to know about the mansion itself, since you'll be trying to escape it and all.
The first thing to note is that I needed to design this mansion so that it could accommodate a variable number of players, since I could never know just how much interest this will garner. I also didn't want to bog things down with grids and numbers and math, which is also the reason behind the second rule listed above.
To these ends I decided to not draw up a floor plan of the manor but instead I have woven a web. Each room is akin to a bubble, connected to the other rooms by lines and thus forming a web that makes up the building.
The lines that connect the 'bubbles' take the form of hallways, doors, secret passages, etc.
Of course the thing you all should care about is who you'll be playing as!
You'll be able to play as nearly anything, be it a traditional ninja or a tech priest of Warhammer 40k. However of course with such a long list of possible options there must be rules to ensure fairness. And they are as follows...
0-----Character Rules-----0
They must have a reasonable intellect, not as little as a hamster nor as much as a omnipresent god.
They need to be able to interact with the world around them, be it with hands, tentacles, telekinetics.
They must be able to move freely without aid, no fish in a bowl etc.
Any overwhelming powers they possess will be nullified by the mansion itself, laser eyes won't work, nor arcane powers.
They must have a reasonable intellect, not as little as a hamster nor as much as a omnipresent god.
They need to be able to interact with the world around them, be it with hands, tentacles, telekinetics.
They must be able to move freely without aid, no fish in a bowl etc.
Any overwhelming powers they possess will be nullified by the mansion itself, laser eyes won't work, nor arcane powers.
APPLICATION
Name: This should be fairly obvious I should hope
Race: What are they? Human, elf, large pile of rocks? If their race has any particular traits of note make sure to include them as well.
Gender: Male? Female? Advanced AI unburdened with such petty things?
Appearance: How do they look? I'd prefer a vivid description that paints them into my mind, but an image works just as well.
Notable Strengths: Are they particularity strong? Gifted with fast reactions? Able to lift things with their mind? This is where you put that.
Notable Weaknesses: Brittle bones? Perhaps sluggish motions? Or if your character dies instantly when splashed with water this is where you put those. Try to keep in mind their strengths and keep things even eh?
Bio: A two paragraph history of your character. No less than two paragraphs because I need to know you know your character and can write decently, and no more than two paragraphs because I need to know you can convey a message in an efficient manner.
Now I'm fairly sure that's everything, though of course I am human and will make mistakes so if you have any questions or concerns let me know and I'll try to explain anything in a reasonable matter.