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    1. Nevermind 11 yrs ago

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In Hello! 11 yrs ago Forum: Introduce Yourself
Welcome, I'm sure you'll enjoy it here.
Welcome to the guild, seems you already have friends on the inside haha.
In Hi. 11 yrs ago Forum: Introduce Yourself
Welcome back.
Is there an Interest Check up for this? If not, maybe worth putting one up.
It was a dreary afternoon somewhere in Cyrodill. Rain spat from the sky. It was sort of metaphorical, in a way, of how most of the people on the carts that trundled through the mud were feeling. There were three carts full of prisoners, around six on each, several Imperial guards circling around them. They were 'high security' prisoners it seemed. Potential threats to the state, they had been called. As Madran glanced around at some of the people around him, he had his doubts. One of them, beside Madran, was a young Nord boy. He looked petrified. Madran nudged him as much as he could whilst his hands were bound and his mouth was gagged, giving him a reassuring look, the boy inhaled and nodded.

It was not long until they would reach the Imperial town where they would meet their fate. It seemed as if they were the executioner's fodder now. No ammount of alibis or excused would get them out of this. Madran shook his head calmly. He had not planned to die like this, falsely named as an enemy of the Imperial Empire. Sure, he had not been working with them, per se, during the last few years, but he certainly wasn't against them. He was doing them favours in exterminating uncountable ammounts of Thalmor. He was sure a lot of the people around him were innocent. He pitied them, but he also pitied himself. He had a task to complete in annihilating those who took his loved ones away from him, and he had not completed it.

The rain began to beat heavier upon his short-cut hair and bare chest. He had been stripped of all his graments but some ragged leather leggings and some strapped leather gloves, which where bound together to prevent any chance of escape. As the rain's hypnotic pattern increased, it began to hear like the feet of fast horses. In fact, Madran was sure he could hear horses. He turned to look behind the carts, and sure enough in the distance, there were men on horses.

"Prepare yourselves!" One of the Imperial guards yelled. "Incoming hostiles!" Another roared. They took out their blades and faced the Aldmeri, cutting them down from their horses, or being cut down themselves. It quickly became a bloodbath. Heads rolled. The prisoners glanced to eachother- there was a thicket of woods not far from here, if they ran and did not fall, they could evade their captors, or die in the process. Most of them jumped from the carts and ran.

Madran followed, nodding to the yound Nord boy to follow him. He ran, it was a struggled whilst having his hands tied. He looked back to see the Aldmeri cutting down the Imperials and finishing them off, before turning their attention to the prisoners. The Aldmeri took out their bows and set a rain of arrows towards the prisoners. It was a truly amazing, yet horrifying sight, seeing these impared men and women running across the plains fall to the floor one by one. Blood covered the flowers as they ran. The Aldmeri leaving few standing...
THE ELDER SCROLLS
CONCORDAT

Madran had managed to make it in to the woods unharmed. He panted, looking back. He saw the Nord boy - an arrow in the back of his head. Madran cringed. It was not pleasant, he looked back on the dozens of bodies. He wondered how many others had made it in to the woods, and he guessed few. He leant over to a sharp branch and released his hands and pulled his gag off, now free of any bounds.

He quickly ran through the the woods for several minutes, until he eventually made it to a clearing - a small stream where he washed his face. Hopefully any other survivors would find their way here. He sat back and closed his eyes.
Working on the IC now.

NAME
Madran Deltis
GENDER
Male
RACE
3/4 Dunmer 1/4 Altmer
AGE
52
PHYSICAL DESCRIPTION
Madran, beneath the marks of war, has a face of relative youth. Due to the extremely long lifespans of Mer, they age slowly compared to other races, meaning he still looks as if he were a young adult, or, he would, if he wasn't covered in dozens of scars he had gathered over years of travelling and fighting. For each war-wound, he has a story, though he may not wish to share his stories with those who he is not familiar with.

Whilst most races have grey hair when elderly, it is common for Dunmer to have silvery-white hair for their whole lives. Madran inherited the colour of his hair from his family, as each father for many generations has shared the colour. His hair is cut short as to allow practicality, though in the past he has worn it longer. On his chin he has a thin layer of stubble that he normally keeps cleenshaven, but it will grow quickly if left untamed.

Madran has war paint across his body in an intricate pattern that he renews whenever it rubs off. He has worn this paint since his childhood days, when his birth father taught him to do so. The paint is white, and was typically used on the warriors in his father's hometown. Despite the fact he owes no allegiance to that town, he has worn the paint in an act of homage to his now deceased father.

He boasts two, stereotpyically large ears like almost all Mer do. His nose is of average size, and his mouth has nothing remarkable about it. In terms of his most notable scars, he has four or five that stick out like a sore thumb. On his face, he has a sword cut that ventures from just above his top lip over to his right ear. Across his back, he has several lash scars from a whip. He has a dagger wound to the left of his abdomen where he almost bled out.

One of the most notable features that Madran possesses is the colour of his eyes. Whilst all true Dunmer have red eyes, his are a silvery shade. He is unique in this way, as one of his grandfathers was an Altmer. Others frown upon him for this due to the distaste directed towards the Altmer within Imperial lands, though most are not intelligent enough to be able to guess his heritage. Despite this, his skin colour is a smokey colour, much like any other Dunmer.

Madran stands at a relatively tall 6'0", a height which he deems perfect for his fighting style. Tall enough to make him intimidating to the enemy, yet not too tall to take his agility away from him. His body frame is very athletic, as he needs to be strong and imposing when in a battle. Despite being muscular, Madran cannot be described as bulky, as he is more lightweight in terms of his shape, another factor that allows him to be extra agile.
SPECIAL ABILITIES
Madran spent his teen years and most of his adulthood mastering the blade. He fights, with a sword, like no other. He is second to none in a duel. He is not a heavy fighter, preffering to accompany his swordsmanship with a quick, agile and potentially lethal fighting style.
PERSONALITY
Despite his bloody line of work, Madran is a peaceful man. He is calm, contained, and never acts on impulse, unless it is completely necissary. He is very wise due to the things he has experienced and seen in his years travelling and learning. He is loyal to those that stand with him, and bitterly opposed to those who stand against him. He will always offer a hand out to those who ask it of him, unless he has a personal vendeta against them and truly believes they need to be removed from Tamriel.

Madran is not strictly religeous, but has many of his own beliefs. He spends a lot of his spare time meditating alone, and his strict morale rules for himself. He does not force these morale rules upon others, however, but will ocassionally offer suggestions to others. If these suggestions are ignored, he will not intervene, unless it is a very extreme situation (i.e. an innocents life,) in which case he will step in the way.
BIOGRAPHY

Madran, after been given up for adoption by his mother, was raised by peaceful Khajiit shopkeepers in southern Elsweyr. Despite this, during his younger years, he kept in contact with his father, who instructed him how to use a blade, before leaving without much of a goodbye. Madran struggled to come to term with his disconnection from his brith parents, and always felt he was out of place amongst the cat people, but his adoptive parents were loving, and they treated him like one of their own. He gained friends who thought no different of him to others, but this didn't stop him from looking to the sky at night and dreaming of finding his parents.

From a very young age he trained as a warrior, using his bilogical father's blades he inherited, and his father's legacy as a warrior, to spur him on. He wished to one day fight for Elsweyr and perhaps for the Empire to combat the Aldmeri Dominion, the dark power that he had been told he was a descendant of. His Khajiit parents did not divulge too much information to him, wishing to keep his innocence intact until the day he was actually able to fight properly, and this would not come for many years.

He trained excessively through his teen years, surpassing all competition and becoming better than most adult swordsmen in the area by the age of 16. When he was of age, he enlisted in the Khajiit's military and slowly and surely gained enough respect and reputation to fight abroad. He was sent to the borders, where he was tasked with comabting the remaining Aldmeri who continued to attack, but this was around two years after the White Gold Concordat was signed, so it seemed that war was over, and the Aldmeri had won, for now.

For the next few years, Madran travelled with the army in Elsweyr and it's surrounding territories, quelling minor threats and defeating resurgences. His troop was highly succesfull, and he was named a war hero among his group, leading the forces with great wisdom and battle skills. He earned a high rank, but some way down the line, he stopped getting promotions. He assumed it was because he was not a Khajiit, and they didn't want an outsider to command the locals. He understood this, but, of course, it made him feel more out of place.

He left home, believing he was now an accomplished swordsman who could do what he wanted with his life. He travelled to his home in South Elsweyr and spent some time with his adoptive parents, learning as much as he could intellectually while he was stationed there. After some time, thirsting for more knowledge, he bode farewell to his parents and began to travel across the provinces, visiting libraries and studying. He did this for some months.

When he was satisfied with his knowledge, he felt it was time to return to a life of combat. For several years he travelled Tamriel and took down bandit camps, helped villagers and did other good deeds. But he was not doing this only for the good feeling it brought him, but also, because he felt he lacked a purpose. After some time thinking about what to do with his future, he returned home once again to meet his biological grandmother, Demith, and question her on the backstory of his parents. She told him everythng, and told him where his father's hometown was... his hometown.

He journeyed to the town in souther Morrowind and instantly felt like it was home. He found his father's old home, tattered and worn. He spent some time rebuilding it and eventually, despite the fact he never intended to settle in, he did. He found a place to relax in this town. He met a girl of a similar age to him, Alvela. They settled down, and he decided that he would leave behind his wayward travelling life and stay there. He enlisted as a local guard, like his father, and occasionally was combatted by a drunken citizen or an attacking bear. Nothing he couldn't handle.

After living in the town for some time, Madran's fate caught up with him when an Aldmeri scout broke in to his home. The scout told him that he had been searching for him a long time, and that Soliman was very interested in meeting him. Madran fought back, desperate to not be taken from his new home. Suddenly, dozens of Aldmeri burst in to the home. They killed Alvela before his eyes, and held swords to him. His mind in turmoil, Madran fought them, slaughtering them all before falling to his knees in emotional pain.

He buried his lover, and turned his back on the town. It would only bring him pain. The one place he had found happiness had been crushed by the Aldmeri. This 'Soliman'... his grandfather, had taken everything from him. He had taken his mother, his father and now, his soon-to-be-wife. He would make it his duty to kill Soliman himself. He knew the Aldmeri were searching for him, so he would rather focus on killing them one by one then running from them.

He travelled Tamriel for many years, slaughtering every member of the Thalmor he came in to contact with. He was notorious amongst Altmer, perhaps one of the Aldmeri's most wanted. Over the years, he never lost sight of his goal of killing Soliman, but he had still not found him to this day. Whilst fighting in Valenwood ((see Raddum's app)) and searching for the truth, he was falsely accused of working with the Thalmor, due to his extensive knowledge of them after hunting them for years. He was captured, put on a cart and shipped off to his death. This is not how he had planned it to end.
EQUIPMENT

  • two simple shortswords he inherited from his biological father

  • a journal

  • a small purse of money stolen from one of the guards


SKILLS & WEAKNESSES

    Pros
  • Swordsmanship

  • Keeping Calm

  • Survival

  • Cons
  • Keeping Grudges

  • Long Range Combat

  • Stubbornness

---
Alright, I have decided, after some consideration, to choose LeeRoy as the final member of the RP, that brings us to a short but sweet tally of 5.

Me, Shoryu, Raddum, Tunks and LeeRoy.

The reason I chose LeeRoy is because his character was the most unique, not the typical dreamboat warrior-type. Thanks to all applicants. IC will open sooner rather than later.
Sorting everything out now, won't be long.
Yeah I struggle to keep more than one character interesting in an RP.
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