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  • Old Guild Username: Silux
  • Joined: 11 yrs ago
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    1. NewSun 11 yrs ago

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Reserving a spot; thinking of going native.
I'm just gonna take his word for everything.

Though do note i'm going to PM you at some point soon with my race ideas to see whether such a thing would be feasible.
You mention a combat system; will there be a system in place that gives races that are slightly more naturally talented in combat an advantage over a less imposing one? Or is it a level playing field with tech trees being the only way that two forces are numerically differentiated?
I, on the other hand, am not new to NRPs I'm interested to see the mechanics you have in place, hopefully they're not too limiting.
I may also be interested. Depends on my available time, but i'll keep my eyes open.
Sigma said
Those do sound interesting. Especially the Idea for Final Frontier :)Although what you describe is close to what I had in mind, but larger scale-ish(depends on players), In either scenarios, players will option of being nations or none-national factions. Mix it up a bit.(On another note, I noticed your old name, welcome back silux :D )


I stayed hidden for too long until Asuras figured out my ruse

But yeah, I only mention this because I know you love to GM NRP games and have a tremendous capacity for generating story lines and plots for various worlds and such. If you were to try Adruis, you could even have players design their own mini-factions within one empire: one character plays the court, another the army, another plays pirates. That way there would be clear conflict with a clear goal and an even clearer disparity between the different capabilities of each player. Or...something. However I think you should ideally stick with large scale or small scale exclusively. In principle having a mixture of the two sounds appealing, but people who choose to play nations over factions soon develop an e-penis power complex, even if they assure you they won't.
Your ideas definitely have a helluva lot of potential, just add a little twist to the NRP genre and you'll get people flocking. I know I will :)
While not so much direct ideas, I do think it'd be interesting to see some NRP ideas that break away from archetypical ideas. Not to say that space opera / fantasy / steampunk / apocalypse / colonial aren't fun (i've been in... like, most of your NRPs in some capacity over the years), but I think you could perhaps garner a little more giddy enthusiasm from new and old players alike if things were mixed up in some way, you know?
I'm not saying 'do this' or 'do that', of course, but the very nature of NRP allows not necessarily just 'nations' but also any group large enough to differentiate themselves as factions or controlling powers.
Maybe instead of, for example, in Adruis, instead of playing standard nations, we were to play multiple pirate factions within one nation? I think it'd be pretty sweet if in The Final Frontier, instead of full nations doing generic nation things, it was a selection of expeditionary / corporate forces waging political and economic warfare over a single, highly detailed and described planet. Just things like that, just little additions and changes which would make the idea seem a little more fresh, you know?

:)
I like them all, New Dawn Rising seems like it has the most promise to me. However, would it be too forward of me to offer some insight / ideas in general?
Pirate/Titanpad works well when it doesn't crash like almighty hell.

But that's also fine, real life takes precedence. It seems like this week will be a little more calm in terms of post rate, which works for me. More time to work on changing up the map style and such.
TTwoThumbsUp said
Just a note to everyone, I'll most likely be unavailable staying tomorrow but I'll be back by July 5thIn the mean time y'all can do what you'd like to do with Alexis. He is fully equipped for a large variety of situations. (((;


IF all else fails, i'll take over Alexis and move him to safety.
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