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    1. NewSun 11 yrs ago

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Raptorman said
That is interesting to see. Isarimer are about twice the size of a human, and the Lorenvolk are about 3 times the size of a human.


I'd be happy to slide in a Lorenvolk for comparison purposes. How tall would the average be?

EDIT: Hurr durr ' in terms of sheer size the smallest of the race stand in at approximately 13 feet in hieght while the tallest stand in at 14 to 15 feet tall. '

In general, you can place Lorenvolk anywhere between LesaLikl and the isarimer (the left most and second left most figures respectively)
That helps, actually. If it's an approved map then the Natives can be on nearly all the continents which would make for shenanigans.
So I was curious about Isarimer size in comparison to humans, ran it through some graphics, this was the result.


A 5'8" Human, 6' Human, 10' Isarimer Berseker and 15' LesaLikl respectively, with weapons for show. Bear in mind all shilouettes are just basic shapes, not to be confused with actual Isarimer weaponry design or Isarimer body shapes

Oh sweet jesus. This should be fun.
Fair enough, i'll just put them at the top for you in future. Can't be any easy task doing all of this number crunching.

Also I was wondering if you had any free time you could maybe run a simulation for me, maybe of the battle at the Germany/Poland border and let me in on the die rolls and such? At this point in time i'm still trying to work out how many Isarimer need to be contained in a war band to be effective vs a force of that size. At present i'm working on pure guesses.
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POLAND GERMANY BORDER


“Warlord…”

A deep, rasped, obviously battle weary voice boomed.

“Their forces are assembling…”

An Isarimer berserker with no clear name, an individual only distinguished by the row of hanging human skulls loosely tied to his ramshackle steel belt, approached the Warlord of the Phoenix Crescent Warband. AhkDrkl himself was silent, he had been for hours now, watching the sky with an insatiable bloodlust in his eyes from their vantage point on the slope in the forest, looking over the border into this so called ‘Germany’, a land filled with pathetic humans who hoped to resist the Isarimer warbands with futile attempts of this fickle virtue that they called bravery.

The Isarimer called it UkhDreth. Their word for ‘Last Life’.

“These creatures, tiny, hiding behind suits of armour and mechanical bows. They did not learn from the first slaughter. Their lines, their organised blocks and ranks…” AhkDrkl finally spoke, breaking the deathly still of the late evening air, illuminated only by a dusty grey light that hopelessly tried to force it’s way through a thick covering of cloud.
“Meat. Prey. Their leader… their leader’s head is mine. I haven’t eaten a head in hours…”

The crescent berserker, although enjoying the imagery immensely, stopped the Warlord with a fierce grunt, forcefully bringing him back to the conscious world, away from his fantasies of consuming the world around him.

“The men are hungry for their eyes, they wish to feast on their blood tonight, Warlord. It has been too long since we had a good feast!”

“Too long,” The Warlord agreed, emptily. “Did those fucking Lesser Breed scouts come back with anything we can use, or it it going to be another blind slaughter?”

“They found their way back to the forests just hours ago, Warlord. Pathetic as they may be, they are more than any Human could be,” The Berserker slammed his Battle-Axe’s eight-foot haft into the ground, leaning on the broad, jagged blade, ready to divulge the information about the army who had assembled to attempt to neutralise the warband. “They are led by some half-wretch bitch named Emperor Otto IV, a pathetic, tiny creature with a brittle spine. He leads a host of twelve thousand so-called warriors. Two thousand mounted, two thousand firing with their mechanised bows, five thousand with little pikes about the thickness of a twig. Twelve-thousand and one bags of flesh for the taking,”

From their view from the forest slope, they could make out the battle formations of the opposing army forming into neat little squares which would make killing them all the easier. Any strike from somewhere other than the front would spell disaster for their carefully thought-up strategies.

AhkDrkl let a smile cross his mouth beneath his demon hounskull helmet, and he approach the ridge that served as his platform of command in the forest. He screamed as loud as his unholy voice would allow, reverberating across miles of forest, and into the valley below. He hoped, more than anything, that this Otto IV could hear him.

Otto!

Silence…

I WILL EAT YOUR EYES FIRST!

A roar erupted from his Isarimer who were hiding in the forest all around, creating a deafening and terrifying cacophony of bloodthirsty screams that were unlike anything this world would have heard before.

Show them what it means to be afraid!

Tactics
The Isarimer warband is striking without warning in an attempt to catch Otto IV off guard. 1000 Lesser Breed warriors will attempt to draw the body of the army close to the forest, allowing the Berserkers to perform a scissor flank from the cover of the forest, surrounding the enemy from all sides.
The Javelin throwers will engage the crossbowmen as priority target with the remaining 1000 lesser breed as meat shields to get close enough. After the crossbows have been dealt with they will double back and assault the spearmen from behind, throwing their ranks into dissaray.
The Isarimer will make use of the fact they they are naturally fast, able to make the same running pace as human mounted infantry. They will also use their size as both an intimidation factor and as an invaluable tool in being able to vault the line of much smaller human spearmen.
LITHUANIA


This land... Lithuania, as the Humans called it. Full of humans ripe for consuming. Weak, not part of a larger empire. More land for the great hunting ground, indeed. Warlord KhruklRethua had been set upon the territory by LesaLikl himself, demanding more blood, more sacrifices, more flesh for the great Isarimer people. So he set out, charging across the land with his bloodthirsty warband, supported by a handful of the Lesser Breeds and across the imaginary border set out by the human populace in search of carnage and bloodshed, pillage and destruction. Warlord KhruklRethua would begin his grand slaughter of these humans without warning, to make what they called theirs, his...
SyrianHamster said
She did? Who was it? *looks* Heh, I must have missed that. I was hella busy getting this thing pieced together. Well that's no problem, I'm off to bed now anyway. Like I said, the first season wont move forwards until all the ICs are in place. If I hear something from her by tomorrow afternoon (GMT 0 16:30ish) then we'll wait for her to get things sorted. I just assumed you were all itching to get the ball moving, but I have no problem with waiting for more players.


Hs ladyfriend I do believe. I don't think she made much of a racket in the intcheck so it may have been easy to miss the post.

Anyway, i'm looking to write up a post tonight and tomorrow. I just want to do a few last checks to make sure i'm doing it all right in terms of mechanics.

1: I just make an army card within my troop capacity to represent an army that I will be using, correct?
2: How do we represent tech tree research?
3: Should I be worrying about population growth in the first turn?
Done and dusted. This should be good!
Starting Country: Poland
 
Name of Nation: Isarimer Hunting Grounds
 
Race Name: Isarimer
 
Race Leader: LesaLikl (Beast of the Shadow) (Le-sah Lee-kuul)

Race Leader Physical Description: LesaLikl is a monster. It is said that this of an Isarimer beast stands at 15' high, with muscles the size of the very body of the biggest human; every vein bulging from his bloodstained skin and every square inch of such littered with the scars of hundreds of years of brutal carnage. He wields two mythical, twisted blades known as Sunfall and Moonrise, weapons that have been baptised in the very blood of the demon that cursed he and his kind; they lay waste to anything they touch with fearsome abandon, corrupting and eating the inner essence of any and all substances found in the mortal world of Gorika or Earth. It is said that this monster of a creature is capable of literally tearing apart even an Isarimer Berserker with nothing but his bare hands, let alone with his legendary blades. He is undoubtedly the most feared of all Gorikans, with a reputation to match. Legends tell that he is immortal, a god in his own right and the natural, fundamental nemesis of the Greater Demon Sunrise, though such rash claims can only be the here-say of his kind. However it is known and proven that he is the oldest Isarimer alive by some unknown means, and 95% of all living Isarimer can trace their lineage back to him. The very sight of this Isarimer Warmaster is a proven death sentence for any not of his kind, the sight of him enough to make any man or mer to void their bowels and devolve into a trembling mass of flesh ripe for the harvest.

Race Leader Traits:

  • Instills the most intense, mind rending fear in his foes, whether in war or in single combat, as he is extremely intimidating, loud, and when it comes to it, legendarily ferocious in combat.

  • Can utterly eviscerate nearly anything with a single blow

  • Capable of maintaining the Shadow of Sunrise indefinitely.

  • The only Isarimer capable of truly coordinating a massive war-pack, making them a nearly unstoppable tactical battle force.


 
Race Physical Description: They are ferocious, massive, horrifying, intimidating. The Isarimer are the embodiment of fear and the incarnation of dread; standing at nearly 10’ tall, a trait shown even by the weakest of individuals, and displaying muscular growth beyond that of any known species, the Isarimer are well known as the scourge of any land they touch and beyond. Wielding twisted weapons of steel and iron, these barbarians rampage through any land in their sights, laying waste to cities and villages as if they were simple, unguarded fields of crop. Rape and pillage and feasting follow in the wake of their horrible assaults that show little remorse to their targets.
No Human has yet laid eyes upon their faces. it is believed that they reality of their appearance is so horrible to behold that they, themselves, cannot bear the truth of their nature; hence they hide themselves behind veils of horned and bloodiest steel, followed by war cries of the most ferocious calibre.
The Isarimer wear little to no armour, anything they do wear is merely to instil terror and uncertainty among their victims and prey. Their apparel is often adorned with spikes and teeth, otherworldly skulls and trophies symbolising their prowess in the midst of the fires of combat. There are very few individuals, even the stoutest of men and giants that can look upon the Isarimer and stand firm of heart…

 
  • - Male Appearances: The male Isarimer stands at over 10’ foot tall and bulges with muscle in a way that no other species’ can. Their voices are akin to the voice of the devil himself and their rage is utterly insatiable. They are easily recognised by their reckless war cries from afar and there blasé demeanour, demanding respect and fear from all those in their wake.

  •  
  • - Female Appearances: The female Isarimer are an… enigma. As far as the any other race, Gorikan or Human, is concerned, the Isarimer females have never been sighted. However the truth of the female population is somewhat darker and more morose than simply being non-existent: they are all treated as slaves. Kept in cages, beaten, subdued. They exist within their culture merely as a means of reproduction. The strongest male gets first pick of the enslaved females, getting first choice of which to make his mate and bearer of his offspring, leaving her no choice whatsoever. This way of life is harsh and unforgiving, but seems to have succeeded for the Isarimer as of late, leading to a prosperous litter of potential warlords and warriors that will soon conquer the weakling world of man.

 
Use of Magic: Nearly all Isarimer are capable of accessing a racial power known as ‘The Shadow of Sunrise’, that is not inherently offensive or defensive in nature, it serves only as a modification of their corporeal forms. Every Isarimer is capable of manipulating the curse cast upon their kind with unforeseen effectiveness, allowing them to take on the form of a fiery, smoky, spectral demon or monster that can be far from human in both appearance and behaviour, granting them a massively increased advantage in combat and fear factor. The Isarimer in question will explode with primal energy when such a power in unleashed, and his new form will lash out with utter unforgiving ferocity against any and all opposition with brutal efficiency; striking and killing foes in mere seconds with the lightest of touches. Most Isarimer, though able to access such a power, are only able to do so for mere seconds at a time. it is the more advanced and experienced among them that are capable of holding such a form for minutes or hours in a single activation. It is said that some Isarimer in times past were capable of holding the Shadow of Sunrise form indefinitely, changing between the two states at will, though is only one known instance of such occurrences today.

 
Life Span:
  • – Male Lifespan: 115 Earth Years

  •  
  • - Female Lifespan: Unknown. Similar lifespan to males predicted.

  •  

 
Reproduction Rate: Isarimer pregnancy lasts for 10 Human months, with alpha Isarimer being able to spread their seed more readily than Beta individuals. With a choice of females, and a nearly limitless one at that, the Isarimer females are almost always pregnant, constantly giving birth a stream of young creatures who will eventually provide the backbone of their proud species.
 
Society: Isarimer society is extremely basic, almost being synonymous with ancient human tribal cultures, or the makeshift groups formed by pack animals. In short, Isarimer respect powerful individuals. Those who establish themselves as an alpha (or a Khrukl, Khar-Yuh-Kuul) are always in command of their own war band of anywhere between 10-100 individuals. Isarimer will rarely, if ever, band together into larger hordes, though such occurrences have happened in the past: notably when their species forced their way into the portals created during the Great Giving and the ensuing bloodbath when their slaughtered the natives on their arrival. Different war bands are largely independant, but all bow in respect to the most fierce individual in their species. At present, that individual is LesaLikl.
Isarimer will rarely erect any permanent structures, preferring instead to create temporary camps that blend into the landscape before moving on, leaving few clues to their whereabouts.
 
History: The Isarimer were once elves of the forest, wardens of the verdant lands of Gorika. They were known `cross their world as zealous defenders of nature, lovers of all things wild. Their power was vast and their empire even vaster, demanding the respect of all their peers, enemy or ally.
What actually happened to the Isarimer is a fact that has been widely speculated upon in their time, but the most accepted theory is that the greater demon (or dark god) Sunrise found the sanctimonious Isarimer insufferable and repulsive, always faulting his plans and schemes and plots, and so drew upon his vast power to curse the Mer-race for eternity onwards. Their bodies changed, grew and bulged, their minds atrophied and deteriorated, their very physiology changed. They became capable only of gaining sustenance from devouring the flesh of those they have killed, whether the flesh is of another species or their own… it does not matter. The change of lifestyle and bouts of extreme, cursed cannibalism drove the Isarimer to madness in mere decades, the once respected elves were forever changed as they rampaged through their forests burning and killing everything they laid eyes upon. When their world began to burn, they scorned Sunrise once more, and sought to defy him his victory once more. They crashed through the portals of the Great Giving at the last possible moment, arriving in a new and alien world in which the natives were weak, easily consumed and easily frightened. Their first land was brought to it’s knee with little resistance as the flash storm of Isarimer berserkers proved too much for the unprepared soldiers of Poland.
 
Religion: Isarimer religion focuses on Sunrise, the being that cursed them to the life they live. However, instead of revering the beast, their religion dedicates itself to mocking and humiliating and scorning and instigating sacrilege of the Demon’s name. Almost everything an Isarimer does it simply to enrage the Demon, they fight and kill to prove they are still strong, undefeated by his curses. Even the Isarimer battle cry can be loosely translated to “Fuck the Sunrise, fuck his curse,”
 
 Significant Racial Traits:
  • Isarimer cannot survive on crop. They are only capable of surviving on the flesh of sentient races that they have killed, including their own kind if supply is scarce.

  • Isarimer berserkers rarely tire, and can move at tremendous speeds across nearly any terrain, but are innately cautious of water. Those that do swim do so at a very slow pace. They are extremely agile, especially in combat.

  • Isarimer travel in warbands that are small by army size comparison, but are capable of wreaking havoc. They do well to ignore pain and instead focus on the killing and bloodshed of battle. Cut off one’s limb and the chances are that he will simply beat you to death with said limb before bleeding out, himself.

 
Preferred Fighting Methods: Isarimer berserkers are manic, crazed fighters. This, however, does not mean they are stupid. They are rather creative in their tactics, employing Guerrilla warfare and ambushes to tackle significantly larger forces and using their extreme speed and agility to chase down those not brave enough to stand firm. In battle, their massive physical strength has it’s obvious advantages.
They mostly rely on fear, however, making exceptional use of the fact that they are fucking terrifying and huge warriors, able to break even the stoutest of men with their blood curdling war calls.
 
Seafaring Capabilities: Isarimer are not skilled at sea. Most Isarimer will not even consider the sea as passable terrain, and will usually take the longer route around. They do not use ships, they only swim, and at a very slow pace.
Should we upload our NS applications here?
NS sent.
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