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    1. Ngoc 10 yrs ago

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Rabbit Goddess said
Why would you want to have a boring, basic character with no depth who had an easy life until they went and decided for no reason to join a guild. I'm not saying its a bad character or a bad idea, just not interesting, doesn't have a motive or purpose for doing things. What if the story of King Arthur started with his dad going "Hey Arthur, you're king now my dude. Here's a sword and a group of nice guys who will fight along side you and die if you ask. Oh and a crazy old wizard we found in the closet you can have he should make for a zany tale. Now you go off and have fun champ!" Feels just colorless and bland.


You can have an interesting character without having dead parents, you know. There's other sources of strife. I'm not hating on everyone's backstories, just found it a bit odd how all of them shared a theme.
A completely unremarkable black cat sat by the fire pit, undisturbed by the commotion going around it, its eyes focused on a small satchel on far side of the inn. Drunkards, adventurers, mercenaries, rich folk with fancy weapons. People from all walks of life seemed to come and go, some even acknowledging the cat with a quick stroke of its ears, which the cat graciously accepted. It felt good to be acknowledged like that, even when it... she was trying to go unnoticed. At least, for the time being.

The cat, in actuality an Alfiq Khajiit that went by the name of Mazathad-Dra, was just fine sitting near the warm glow of the fire. It was about time to find someone that would lend her a ride to High Hrothgar, but the thought of leaving this fire made her hesitate. It was still snowing harshly outside, so perhaps it would be a good idea to wait until later. Maybe until after nightfall, even. Yes, that was a good idea: stay here until the snowstorm blows over, then leave in better conditions. She just needed to wait a little while, maybe even close her eyes and-
No! She willed herself to stay awake, even among this gaggle of "adventurers" there were bound to be people looking to take advantage and make off with certain people's hard-earned valuables. She cast a quick glance at her satchel, which was still lying on a shelf, seemingly untouched from the time she left it there much earlier in the day. She had made a point to inscribe a small lightning rune onto the inside of the satchel's flap to deter any potential robbers, but it was bound to be dispelled soon. A quick check of the rune's status was long overdue.
Mazathad-Dra stood from her spot next to the pit and quietly made her way around the legs of the Inn's patrons and to the shelf that held her satchel.
Ah, alright. I'll start working on a post right now, then. Hopefully it'll be finished by the time I fall asleep.
Why does everyone's past have to be so tragic?

I mean, literally every single backstory so far has included at least one lost/missing loved one/family member. What's up with that?
Also could you please put that image behind a clickable link or a hider? I'm not the GM but it's really big and a bit distracting.

Name: Russet
Gender: Male
Species: Furret
Ability: Keen Eye
Starting Level: 19
Starting Moveset: Thief, Quick Attack, Defense Curl, Dig
Personality: Russet is a simple Pokemon with a single-track mind, he often focuses too much on whatever task is on hand to the exclusion of everything else. He is not someone that has many ambitions, but he is a hard-working Pokemon nonetheless. Modest and friendly, it isn't very difficult to befriend him. He has the unfortunate tendency to blindly listen to anyone who has even the smallest amount of authority and stick to them with unwavering loyalty. Overall, Russet is not someone who'll sit down and think about the complexity of life; he sees no point in wasting time on things like that.
Brief History: Russet was born and raised on his family's farm, the second child out of six. Most of his childhood was spent on the farm, passed down from his father's generation, along with his mother, father, and his siblings. He tilled the fields, helped carry produce to the nearby town's marketplace, and took care of his younger siblings. Living with such a large family was great at times, horrible at others, but it taught Russet patience, cooperation, and understanding. He was brought up to eventually take care of the farm once his parents had moved on to "greater pastures", along with his siblings and, some day, pass it down to their own children. It was a simple life, but it was rewarding.

Unfortunately as the world grew dangerous, his family became unable to sustain itself on just farming; the roads became dangerous and the land lost its fertility. Russet had grown and evolved, becoming the second of his siblings to do so. It was decided among the family that someone would have to leave and earn the money that the family desperately needed. Russet and his sister, barely younger than him, volunteered to head out. After saying their farewells and gathering their bags, they both set out towards town in search for opportunities.

That was about five years ago, and since then things have gotten better. Russet's sister became a record keeper for the town near their family's farm, and Russet himself became a trustworthy courier, delivering packages and mail from town to town at great speeds. His job had taken him to many interesting locations, and he manages to bring some his earnings back to his family every month or so. As for the farm, it's gotten somewhat better. The plants became hardier and were able to withstand the changes in the land and guards patrol the roads, but the farm is a long way from fully recovering what it has lost, not to mention the recent string of unnatural events.

A delivery has taken him to Sunny Town, only a day's travel away from his family's farm. He has been considering leaving his job as a courier, if only so he could finally settle down somewhere nice.
Glad to see that this is still alive! I'll post my profile, didn't actually get to finish the Bio, unfortunately.



I'll finish it later. Feel like I'm going to pass out.
I'm still here, sorta. Kinda lost interest in this after a while of no activity, though if this is still alive I'd be glad to continue.
That's partly why I wanted to have the "telepathy" be just a really fancy Noise spell. Instead of actually speaking into someone's mind, it creates the illusion of noise.
MiddleEarthRoze said
Ngoc, that idea for communication is fine... but if you just want simple telepathy that's fine as well, as opposed to actually using magic for it...

Didn't really want to have straight-up telepathy, since it's apparently a skill that's only been seen in members of the Psiijic Order, the Dwemer, and masters of conjuration. I guess some limited, magic-based telepathy would make sense.

What's the average power level going to be, anyways?
Oh, that's actually great news! Thanks for the info.

I am fine with writing that kind of communication, I knew what I was getting myself in when I decided to play an Alfiq. Probably not going to go with telepathy at the start the RP, though I am thinking of using a heavily modified Noise spell (Illusion) as a crude method of communicating basic ideas. Think the carvings from DaS1/2.
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