It had been several days since Alnnar arrived at the mansion. For those days he had little company, save for the butler, but for him this was normal. Until that man came to him in the desert it had been nearly a hundred years since he had any contact with people. Though for him this was a short time. Since he was not wandering, he found there was little to do. He had a room, but he had only been in it once. He didn't really own anything except for his clothes and his sword. Neither did he require much sleep. He spent the last few days training and meditating. The human didn't seem to bother him at all, after the first day learning that the Jinn required very little. His fires sustaining him.
He had also wandered around the grounds. Studding them, learning what he could. This was not his desert where he had the advantage terrain. Besides a wanderer, he was also a warrior and knew full well the advantage of understanding and knowing your surroundings. Looking for good places to defend and strike out should the situation require it. Other then that it had been quite and almost like home in that since. Though on this morning he was on the roof of the house. Sitting with his legs crossed, hovering in the air. His fingers interlaced with the exception of his index fingers, which here straight out touching at the tips, his thumbs going the opposite direction. His eyes were closed as he hovered there, and the air around him rippled and was distorted by the heat emanating from his body. Making it seem like he was a mirage as anyone looking at him would see his form distorted by the heat.
Name: Al'Keck Race: Telth Age: 219 Gender:Male Occupation: Mercenary Homeworld: Tambarin Homeworld Description: I highly Inhospitable planet that has a high humidity and is covered in a vast rainforest. With many predators as well the tribal society of the Telth had to adapt, working in hunting parties and focusing on cunning to fight the other larger creatures. This has caused them to form a society strong based on hunting, thus once they joined the galactic races it isn't uncommon for them to become Bounty hunters or mercenaries. Because of this the life span of the Telth is higher then that of most races. Because of the high amount of insects and poisons animal life forms the Telth have devolved a high tolerance to toxins as well.
Telth: The Telth are a mysterious race to many of the galaxy. Though they are advanced and members of the galactic community, they see little value in politics. Still living in a somewhat tribal societies where many tribes govern themselves they have a council to deal with outsides, but for the most part they stay out of galactic affairs. Because life is very hard on there planet they have grown to be fierce warriors and hunters, and have a high fertility rate, the average amount one couple will have is nearly thirty children. Though because of the dangers of their planet children are raised in clusters and never know who there parents are, only who there brothers and sisters are.
This has caused them to also be a quite race, developing a very advanced form of communication using body language and gestures. This causes many to not understand there meaning when they speak in galactic common as they speak much with there bodies and pheromones.
Hunting has even reached into there Religion, less of a deity they worship The Great Hunt and you are judged by the biggest prey that you bring with you after death. They honor all prey, and see each kill as a somewhat of a religious experience. To be called Worthy Prey, is one of the greatest compliments they can give to outsiders.
This however has caused tense relations with other races. But also viable opportunity, though they lack massive fleets of other races, but as mercenaries and bounty hunter they are a high commodity. Many races fearing them as they claim to be the greatest hunters in the galaxy, and weather or not that is true is up for debate. But the simple fact is they are very good at what they do.
Appearance:
Armor/weapons: The GS-106 is a high Caliber long range rifle. Using a magnetic field powered the users power suit. With this high concentrated magnet field it is able to hurl slugs great distances and able to pierce through light vehicle armor. The Scope has several zoom levels and can even change vision modes, night, thermal, ECM and even a mode that is only shows vibrations.
The Stealth Enhanced Environment suit was designed for infiltration and assignation in mind. It's self sustained environment is designed to keep a high humidity even in deserts. The outer layer is made of a micro thin membrane that is able to shift in pattern and color making him able to blend into environments, even the clock able to change as well. The helmet has a built in radio and vision modes the same as his rifle.
For more close range situations Al'Keck Relies on the dual Pistols. Though nothing is to fancy with them as they have laser sights.
For Transportation Al'keck relies on his Fighter, the A'tek Tear. A Versatile craft is is able to be fitted for a multitude of situations. Even having two cryopods built in for when he is required to capture a target alive and transport them. Though it is slightly larger then your average fighter, seeing as it is fitted with an FTL. It also has a Basic AI. This AI allows to pilot itself, though it wouldn't do well in a dog fight, it can allow for hot drops or even extraction while under fire. This also gives it more versatility, as it can operate equipment with out a pilot. (E.G. Fit it for ECM, and it can fly around jamming radar or surveying landscapes.)
Backstory: Like Many Telth, Al'keck was born on his home world. Many believing that being born and raised off planet breeds you to be weak and soft like other races. For the first hundred years of his life he lived and trained on his home world with his cluster. There was over a thousand of them as small children, but by his first century that number was only slightly more then two hundred.
It wasn't long after that he joined the space core. Learning how to pilot and fight as well as use many kind of weapons. It wasn't long after this that he decided venture off away from his home planet. Starting up as a mercenary and bounty hunter. Over the years he even started to make a name for himself. Rising in the ranks, he was eventfully able to by his own ship. Venturing off by himself he wandered the Galaxy selling his skills for profit traveling where ever the job took him. That was until he heard of the planets being destroyed. The call of the Great hunt was on him so he set out to investigate.
Hey! I have to go to work, so I'll finish the CS when I'm back.
Name: Al'Keck Race: Telth Age: 219 Gender:Male Occupation: Mercenary Homeworld: Tambarin Homeworld Description: I highly Inhospitable planet that has a high humidity and is covered in a vast rainforest. With many predators as well the tribal society of the Telth had to adapt, working in hunting parties and focusing on cunning to fight the other larger creatures. This has caused them to form a society strong based on hunting, thus once they joined the galactic races it isn't uncommon for them to become Bounty hunters or mercenaries. Because of this the life span of the Telth is higher then that of most races. Because of the high amount of insects and poisons animal life forms the Telth have devolved a high tolerance to toxins as well.
Telth: The Telth are a mysterious race to many of the galaxy. Though they are advanced and members of the galactic community, they see little value in politics. Still living in a somewhat tribal societies where many tribes govern themselves they have a council to deal with outsides, but for the most part they stay out of galactic affairs. Because life is very hard on there planet they have grown to be fierce warriors and hunters, and have a high fertility rate, the average amount one couple will have is nearly thirty children. Though because of the dangers of their planet children are raised in clusters and never know who there parents are, only who there brothers and sisters are.
This has caused them to also be a quite race, developing a very advanced form of communication using body language and gestures. This causes many to not understand there meaning when they speak in galactic common as they speak much with there bodies and pheromones.
Hunting has even reached into there Religion, less of a deity they worship The Great Hunt and you are judged by the biggest prey that you bring with you after death. They honor all prey, and see each kill as a somewhat of a religious experience. To be called Worthy Prey, is one of the greatest compliments they can give to outsiders.
This however has caused tense relations with other races. But also viable opportunity, though they lack massive fleets of other races, but as mercenaries and bounty hunter they are a high commodity. Many races fearing them as they claim to be the greatest hunters in the galaxy, and weather or not that is true is up for debate. But the simple fact is they are very good at what they do.
Appearance:
Armor/weapons: The GS-106 is a high Caliber long range rifle. Using a magnetic field powered the users power suit. With this high concentrated magnet field it is able to hurl slugs great distances and able to pierce through light vehicle armor. The Scope has several zoom levels and can even change vision modes, night, thermal, ECM and even a mode that is only shows vibrations.
The Stealth Enhanced Environment suit was designed for infiltration and assignation in mind. It's self sustained environment is designed to keep a high humidity even in deserts. The outer layer is made of a micro thin membrane that is able to shift in pattern and color making him able to blend into environments, even the clock able to change as well. The helmet has a built in radio and vision modes the same as his rifle.
For more close range situations Al'Keck Relies on the dual Pistols. Though nothing is to fancy with them as they have laser sights.
For Transportation Al'keck relies on his Fighter, the A'tek Tear. A Versatile craft is is able to be fitted for a multitude of situations. Even having two cryopods built in for when he is required to capture a target alive and transport them. Though it is slightly larger then your average fighter, seeing as it is fitted with an FTL. It also has a Basic AI. This AI allows to pilot itself, though it wouldn't do well in a dog fight, it can allow for hot drops or even extraction while under fire. This also gives it more versatility, as it can operate equipment with out a pilot. (E.G. Fit it for ECM, and it can fly around jamming radar or surveying landscapes.)
Backstory: Like Many Telth, Al'keck was born on his home world. Many believing that being born and raised off planet breeds you to be weak and soft like other races. For the first hundred years of his life he lived and trained on his home world with his cluster. There was over a thousand of them as small children, but by his first century that number was only slightly more then two hundred.
It wasn't long after that he joined the space core. Learning how to pilot and fight as well as use many kind of weapons. It wasn't long after this that he decided venture off away from his home planet. Starting up as a mercenary and bounty hunter. Over the years he even started to make a name for himself. Rising in the ranks, he was eventfully able to by his own ship. Venturing off by himself he wandered the Galaxy selling his skills for profit traveling where ever the job took him. That was until he heard of the planets being destroyed. The call of the Great hunt was on him so he set out to investigate.
Species: Jinn-Ifrit Civilized or uncivilized: Between Mundane skills: Alnnar is a Master Swords man and a hardened warrior having fought in many battles over his long life time. He is also very adept at Navigation. Living most of his life as a nomad, wandering the deserts he learned how to navigate by the sun and stars seeing as there were never any landmarks. Besides that he needs little to sustain himself so never had any reason to learn more skill then that. He is also very good at tracking, though mostly only in deserts where he feels more at home.
Powers: Alnnar is a warrior, and uses the fires inside of himself to fight, able to produce and control his own flames, but fire that is no his he has no power over. As well as being very strong and agile. His body can even turn to smoke and he can hover above the ground. Not flight but he can use this guide his decent. Once in his Released form, his strength grows immensely at the cost of his agility, also the fires inside of him grow hotter and can no longer be contained in his body flicking off of him and making his hands and feet glow red hot, making him unable to touch anything with out destroying it.
History: As man was created of the Earth, Angles of the havens, the Jinn were made of fire. The Jinn were more akin to humans though, having free will and live in societies much like humans. Though unlike humans they are immortals and broken into five races: the Marid (the strongest type), the Ifrit, the Shaitan, the Jinn, and the Jann (the weakest type). Once reaching maturity they no longer age and can not die of natural means. Alnnar is an Ifrit and has walked the earth since before history. Being a Ceaseless wanderer he has never belonged to any tribe or kingdom of Jinn or human. Choosing instead to wander the deserts of his homeland and working as a mercenary of sorts. Though as time went on and the Jinn turned to my and legend, caring little for humanity and living in the unseen world. Alnnar chose to say on the physical plane.
He watched as mankind changed, soon tribes became kingdoms, kingdoms became nations. Fact became legend, legend became myth and the world grew larger and larger, but soon started to shrink once more. But he kept his wandering ways often time not coming in contact with humans for hundreds of years. He would return to villages he once visited to find massive cities, the friends he had died hundreds of years ago. Soon people from all corners of world started coming, offering trade and commerce. Great crusades and Jihads rose and fell, and Alnnar watched it all. Sometimes selling his swords as well.
Though as the world erupted into war once more he simple vanished. No longer in contact with humans, choosing to stay to his desert.