@Disciple CainOk well, I'm really sorry but I'm afraid I've already said that I changed a few things about the undead, as I wasn't happy with how things were before. The fact that you've ported it from the parent roleplay thread may be the source of the problem. Have you read over the new information about the Lich King's Curse?
Here, I possibly didn't explain things entirely well? Anything inside the mountain/the close surrounding area is converted to the Lich's army. Anything outside that caption area is not bound to the army, and is free to live however they choose. Inside the Old Country. The magic of the Lich is strongest inside the mountain (hence forcing all who are revived into the army), weaker throughout the rest of the Old Country (reviving but not recruiting) and non-existent outside of the Old Country. This means that the magic sustaining any undead does not last past the country, and therefore the undead cannot go across the borders. I've put a few more restrictions on the undead than the previous GM, because I feel that they have the potential to be greatly overpowered and I couldn't be happy with how it was, I'm sorry. I also don't want characters to be able to bypass any of those negative effects unless due to a very valid reason.
However, if you still feel that I do not understand, then would it be possible for you to give me a detailed reason why she is set apart from the others? I'm really really sorry for the trouble, I hope this isn't too off-putting...
Oh, also about the magic and all, that's absolutely fine, so long as you RP her so that she isn't overpowered. Again, I'm very sorry if I'm not fully getting what you mean, and for the hassle.
@Lucidnonsense Oh no no, we've only got one other necromancer so don't be deterred from going ahead with your plans! In fact, it would be interesting to see how the two would interact.