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    1. Oni_ 10 yrs ago

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Sorry about not getting a post up, moving house atm so I'm a bit worn out. Either tomorrow evening (GMT) or the morning after for sure if I don't manage to pump one out tonight.
Sera Kennithson




The academies location was too warm for Sera's liking, perhaps not unbearably so, but it certainly wasn't all that comfortable for her - in fact, her skin was cold enough that a slight steam seemed to emanate off of her. If she didn't acclimatise in the next few days she was going to be in for a rough year. She was already at the academy, just about to enter the grand hall - the apparent meeting place for those who could fly. Although, she half wished she'd just gone to the meeting field instead, Sera as it happened wasn't all that good at flying. She was too unstable; her power had almost given out before she reached the island that the academy flew upon.

Sera entered the hall, just in time to be faced with a dazzling light from the centre of the room. She held her hand up to her eyes, it was a stinging light, even from this far away. When it eventually subsided, all that remained was a girl. There were several others in the room, but that little trick certainly put her at the centre of attention.
@Oni_ Ok, good Cs. If you want ice manipulation, why not go with water manipulation? Since that can control ice too.

Anyway, it's up to you, either way you're accepted. Leave your room number blank for now. I'll work out who you will be with and tell you later. For now, you're free to post.


Alright, I'll get a post up later today when I'm done with school.

Ice manipulation rather than water is more of a character flavour preference so I'll keep it the same.



Name:
Sera Kennithson
Gender:
Female
Age:
238
Species:
Feyfolk
Room Number:
222
Alignment:
True Neutral
Appearance:
Aside from the picture above, Sera stands at an extremely short - although perhaps not for a fey - 4'5" and has a slender frame attributed to her. Her hair, when not held in a loose ponytail most often falls to around halfway down her back.
Personality:

Like most Feyfolk, Sera has a mischievous nature about her, although perhaps not one to go about performing pranks. She could instead be described as mischievous in the way that a Genie might; she likes to slightly misinterpret what someone is asking of her which can often lead to some... Less than desirable outcomes.

Oh, now don't get me wrong, Sera certainly isn't malevolent in these actions. In fact, she always technically gets the job done. It's just that her interpretation of requests isn't always exactly helpful.

Now, if you're searching for the part of her personality that links into the aspect of nature her kind of fey represents, then you are invited to look towards to her almost always icy shell, she doesn't get along that well with people who she doesn't know, and she has a real damned hard time getting to know them better because of this.

Past this icy exterior, Sera is just like most Fey. She loves to have fun and help people - well for the most part. She does her best to be a good person, and most of the time she thinks she succeeds.
he succeeds.
Bio:

The Feyfolk, protectors of nature. They're everywhere that has so much as a tree growing there. Sera, is of a certain group of the Feyfolk. The Frosted Fey - not particularly creative, but very accurate. They live in the coldest areas imaginable, protecting them from whatever may upset their icy balance.

Sera was born just over 238 years ago, on the icy slopes of the highest mountain, along with her twin sister, the youngest two of 11 children in total. Also with a gift, a tie to nature that only one other sibling of hers had - Theodyn - although her cryomancy was somewhat different to his own power.

Theodyn helped Sera learn, showed her the ways her power would help her protect nature - to become a guardian of nature and fulfil her peoples purpose in this world. This started when Sera turned perhaps fifty? Sixty? It was so long ago that she forgets how old she was, and then, after a mere year or two of informal training, on and off. He disappeared, or rather, went on to protect his own strip of nature. It took nearly two hundred years for her to become "old enough" to leave on her own to study these powers further. And by old enough, I of course mean a completely arbitrary number set by her parents.

Power 1:
Cryomancy - Ice is Sera's best friend, if it's there then she can shape it to her will, and well, if not then she'll god damned make some if need be. Another advantage is the natural resistance that cryomancy gives Sera when it comes to ice. With the slight side affect that her skin became cold to the touch.

Power 2:
Flight - Like, moving without touching the ground you know? Sera can do that, it's fun. Also super great for stairs since it uses way less energy than just walking, really unstable at her current level though.
Likes:
The cold
Breaking the occasional rule
Making people laugh
People who find their own jokes so funny that they can't stop laughing while telling them

Dislikes:
Hot days
Coffee
Unofficial fights (AKA, street fights)
People who can't take a joke
People who have just a little too much enthusiasm.

Family:
Mother - Talia Kennithson
Father - Farrow Kennithson
Brother - Theodyn Halidmar Farengar Garenfar Kennithon
Twin sister - Laeri Kennithson
8 further unnamed siblings.
Friends:
So far, none. What a life.
Sentimental Attachment:
A necklace made of livingwood, inherited from her mother.
Weapon:
Ice. Like seriously. So much ice it isn't even funny anymore.
Other:
It is done! At long, long last it is done.

Sorry it's taking me so long to finish my character! It'll be done in a few hours for sure though, I promise.
Interested.
Interested.




Rucks walked back into Eden Gardens already regretting his decision to get up so early. On the one hand, he'd been able to get all of his shopping out of the way for the weekend leaving him a full day to do whatever the hell he wanted and he'd been able to get round to his favourite bakery just as it opened to grab himself some super fresh pastries. On the other hand he was groggy as anything and he was carrying a small bag of dead mice to feed to Flumpykins. A bag he'd dropped once on the commute back and gotten a few strange looks for his troubles.

As he approached the doors leading into the main reception area of the apartments he saw Alex playing his guitar, he was kind of like the apartments very own cockerel. Or, whatever wakes up the real cockerel which at this point in time seemed to be the rather loud noise of Doris' cheesy workout tapes. Rucks shook his head as he walked inside, that was something he'd have to put up with for what? The next half an hour maybe if she'd just started? Hopefully less.

Thinking about it, the mail for the day had probably arrived at this point, so Rucks opted to check it. Walking over to the small coloured box that he called his own, he fished out the key to open it. The contents were lacklustre, just as they were everyday. The only real change was a letter with striking text written onto the envelope "Brother Rucks! Exciting opportunity inside". A faint smile made it's way onto Rucks' face as he tossed the letter into the dustbin he'd thought that junk mail had been all but forgotten in the days of the internet. But it appeared not; he locked the postbox, turned around and started making his way back to his apartment, today was going to be a good day. He could feel it.
Updated Ruck's CS with the new relationships. Same goes as always, shoot me a PM in the case of any glaring "oi m8, you totes misinterpreted this ya fool" moments.
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