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    1. Peace Keeper 10 yrs ago

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There is a small divide inbetween the Empire to my East and myself.

Other than that, the Republic of Helvalion would be your second to best choice.
Pepperm1nts said
I was thinking something reminiscent of Austria (with a super traditional and, perhaps flawed, militant monarchy/nobility at its head). Playing Austria in a few other roleplays has made me appreciate and respect Austria, so I figured I could play something similar here.


My nation, the Great Westhurst Union, is heavily Germanic in inspiration, and since I herald from Germany, I simply wished to play my own nation with a few spins on the things to make it interesting.

Skeptic, you forgot to mention that all your over-extension are belong to us.
There is a standard in the OOC.
I'm just waiting for Feigling.
Have you edited your previous post?
Before that, you may want to reply to the GM.
The only island I don't see you own off the Causidian coast is pretty close to the coastline.Maybe you're speaking about the tiny island off southern Causidia? or are you talking about the one just south of the one you already own in close proximity to the Causidian League?
Edit: Disregard this too.
In your NS it did say ''islands that weren't a couple miles from shore'', para-phrase.

These islands you mentioned are a couple miles from shore.

The Nation Sheet




The Unions personal history is quite short, for it came only into existence roughly 45 years prior to this day, yet it has seen many rulers, and many nations rise and fall, such is the life of a world which doesn't quite comprehend what they hold in their hands. The Union acts both as the peacekeeper of its neighbors and stops only being a protector when it's railway influence is at an end. The Union also acts as a monarch for their local region, taking in taxes in order to continue protect its producers and tax paying nations, this has been the life of The Westhurstian Union for its entire existence, and whilst no man is happy to go to war, the army men are simply getting both bored and reckless without combat. The History of the Union prior to it's above state installment was a time of constant conflict between 20, or so, neighboring small countries, through the Gustavian Reformation there was peace, and during this peace the united governance was installed in the face of the Union. A couple of years after that a military coup was launched to overthrow the harmonizing fool of a leader that was Christina Algeinz, with her death the installment of the Stratocracy was easy, and the military took supreme authority for the union, whilst the quality of life has increased gradually with the military state installed, the life of a poor is by no means kind.

Therefore, whilst the Union only has existed for rougly 45 years, it has managed to cement itself dominant in the region which it holds it's influence, further beyond it's national borders.






The man with the absolute greatest rank would either be:
  • Grand General of the Army Krux Wilheilm Milze, or...

  • Supreme Commander of the Fleet, Albert Midledurf.



  • The Military Council/High Command.

  • B(lack)G(uard) Commander Keifer Streiz.

  • Heilich Operator Wilhelmdorf.

  • Keinung Operator Heiner.



  • 173,560,013.










    The military of the Great Unions command focuses most certainly on the ground combat, but second after they focus greatly on the research side of thing, this task being taken on by the airforce branch of the entire nation, leaving them without adequate flying machines, but due to the location of their cities within the confines of great and grand ravines, they believe that they have countered this affect by both that, and setting up a very well functioning anti-aircraft net out and about the union. The unions military policy is Scorched Earth mixed with a more modernized Hammer and Anvil strategy utilizing infantry and highly accurate artillery fire laid down from either railway fortresses, or more distant, high caliber artillery positions.

    The infantry of the Great Union rely heavily on their very hardened and highly effective body armor for their defense against the enemy, whilst it can be destroyed like anything else, it requires more effort to be retorted and distorted to the point of not working any longer. This armor can be utilized because of the Kalarians natural strenght. Whilst the Great Union hardly have any armored vehicles to speak of, they do have different degrees of body armor, all which serve different roles that tanks serve as well.

    The Infantry utilizes Sudden Deployment maneuvers to win the tide of battle, travelling on massive armored railway transports, they deploy and lay down fire on their enemies as quickly as they enter their influence, with the massive amount of fire, they believe that Sudden Deployment and Bullet Swarming is a very effective tactic in order to make the enemy flee their sight. But if the enemy is determined then there will always be a railway fortress in the distance, ready to fire its cannons, whilst nowhere as devestating as the Keinung, the regular railway fortresses of the Great Union are no thing to relaxe about, acting as land battleships, they can punish to great deals.

    Population:
    6%









    "I read that mess, can we start already!?" at the bottom of your NS - Check.
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