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  • Old Guild Username: Phantom Sekai
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    1. PhantomSekai 11 yrs ago

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ManoftheNorth said
Also, Neon can be, aside from Plasma as it is in game, made of a mixture of gases. Gaseous Neon filled bulbs often time make up the of the neon works, as they start as gas, then become heated in the bub and essentially become Plasma, though some stay gaseous.


True fact is true, but I figured that wasn't necessary to explanation. Anyways, if someone wants to do neon that's fine, and even using it's gaseous form is fine, would make it more unique to the game
I don't have a problem with the character if you want to use him still, just add a new power. If you want to do a full re-make though then yes please just edit the post isntead of adding another.

Also, thank you for not arguing with me on this. Nice to have those willing to change when I ask :)
Gonna have to ruin the parade for you thrrnvwls and say that light is not an applicable power.

1. Being able to absorb and heal in any light is kind of ridiculously over powered.
2. Light is not actually matter. Here's a link that explains how light isn't matter. Essentially it says that light is a form of energy, and that it has no actual mass and therefore can't be defined as matter.

And before you say that neon light was in the game, neon within the infamous series is actually plasma in form (the technical fourth state of matter) and therefore has actual mass and can be manipulated.

So sorry, but light is a no go.
Romano the pick isn't working, mind fixing that?

As for firo, I'm pretty sure that this RP won't be up and running for another few weeks so you'll be good. Just turn out a CS whenever you can.
OOC is now up
So, we're going to be having an RP that takes place within the Infamous Universe, post-Infamous Second Son Good Karma Ending (Since the good karma has been the official canon material).

For those who don't know about Infamous, the Infamous series is a series of games exculsive to the PS3-PS4 that has you playing characters who are "Conduits," peoplw tih the ability to manipulate a specific form of matter. For the first protagonist, Cole Macgrath, he could manipulate electricity and the coinciding magnetism like abilities. For our second protagonist, Delsin Rowe, he had the ability to absorb other conduit powers and was able to garner abilities such as manipulating and even turning into smoke.

For conduits, exceptions being those that can absorb other powers like Delsin Rowe, they can manipulate one form of matter and even turn their bodies into that form of matter. Lets use the example of smoke. So, with smoke you could absorb smoke to fuel your power and heal yourself, turn into smoke to travel through the air and even vents, and then also send out blasts of smoke and other such abilities.

So, every conduit can manipulate their specific form of matter in the same fashion as Delsin Rowe could with the smoke powers he obtained.

So, now that we've established what conduits are and how they work, lets move on to the next step, setting up the setting and plot. As I said before, we're going to be using the pre-set setting of the games based on the good karma story lines so here's a spoiler warning and there will be a hider as well for those interest in this game and have yet to play it.



So, there's the spoiler. Don't get mad at me, cause I still left a lot of details out for those who haven't played/finished the game yet. I also gave you guys a warning. Anyways, this RP will focus on several Conduits that are living in the big apple. I won't spoil the plot, but something happens that will force them to make crucial decisions that could change history.

Now that I've established the RP for you, now lets get to the rules.

1. Posting. I expect decently length-ed posts with good grammar, this is advanced so I shouldn't have to explain this. I also want everyone to post every 3-5 days. The way posting will work is that we'll do it in rounds, where I'll post to start the round posts, then everyone else posts within the 3-5 day period, and once I post again that will end the previous round and start the next round. If you miss one round, you get a warning. If you miss two rounds, then you're dropped from the RP. However, if you notify me that you won't be able to post for a round or two ahead of time due to IRL stuff or something, then you're fine. It's just that not letting us know is rude to us and I don't want to have people that can't be considerate for us involved here :).

2. Don't be a dick. This is pretty simple.

3. So, I'm gonna have this RP be topped out at 5 applicants at most involved in the RP. This isn't first come first served. Once I have an OOC up, I want everyone interested to turn in a CS to show they're interested. After lets say 3 days of turning in CS's, I'll close the RP and choose up to 5 people from the CS's submitted to be accepted into the RP. This helps get quality characters created and I always like having good characters in my RP's.

So, I decided to just copy the majority of the int check information cause it pretty much sums up what I would want to explain within the OOC. With that out of the way, we cna move onto CS formats.

Name:
Age: (preferably 18+)
Gender:
Appearance:
Personality:
Conduit Powers: (Two things here. 1. No ability to absorb other abilities. 2. Be unique WITHIN THE RP. If you see that someone else has applied for smoke powers, you can either compete with them (as this is an application based acceptance) or just do a different power)
Background/Curdun Cay Experience: (For this, I want four major things. 1. How you discovered your abilities. 2. How you got captured and sent to curdun cay. 3. The experiments they did to you at curdun cay. Every conduit was experimented with in some way or another, and some of them were pretty gruesome. Don't be afraid to go dark here. 4. What your character plans to do in NYC now that they're free.)

This is a pretty minimal CS for an advance RP, but I figure that a strong character doesn't need a good CS, but just be well developed within the RP itself and can grow and evolve, not be stuck to the facts written down in a CS.

Anyways, here's my own :)

Name: Mia Feral

Age: 20

Gender: Female

Appearance:

Personality: Mia is three things. Firstly, she's an artist. She defines her life as this. She doesn't make a lot of money, but she's fine with just living in bad conditions as long as she can create art, whether it be painting, tagging, or tattooing. She loves it all, and gladly puts her "career" over most other things in her life. Still, she is a somewhat normal person and general likes helping others when she can, which is her second notable trait, she's a generous person. She is willing to help her friends in need, whether they need to just have company, or she has to actually do something for them to help them. These two traits pretty much define her. She loves making art, and likes being nice. However, her third trait is prevalent every so often. She isn't violent, but instead cold. She doesn't hurt people often, but she has a switch she can flip on and off to go from happy and nice to cold and cruel when she feels that someone deserves punishment.

Conduit Powers: Ink/paint. Mia has the ability to manipulate and transform herself into ink or paint. He can manipulate several forms of ink and paint, including pen ink, tattoo ink, spray paint, regular paint, and basically any form of colored liquid. While she can't blast it out like most other conduits can with her abilities, she can create solid objects out of ink, and even moving objects, like swords and living animals that follow her commands. She can also travel quickly and scale objects by becoming moving painted images running along/up streets and obstacles.

Background/Curdun Cay Experience: Mia discovered her abilities at the ripe age of 13, so she was just newly aged teenager when she tapped into her abilities. She was just messing around with some paint one day, making some art, when it just sort of happened. She hadn't noticed til her parents stumbled in on her, seeing her painting the canvas with floating paint and not actually touching the canvas with a brush. Her parents, scared because they realized she was a "bio-terrorist" called the DUP and had her turned in. Nothing really special about her story, just a kid who's parents let their fear control them instead of their love. In Curdun Cay, Mia was one of the few conduits that didn't have to wear the special gear that most others did. They were just never used pens when near her. They did terrible experiments on her, making her pull the tattoo ink out of others there at curdun cay, then shocking her until she properly re-tattooed the victims, putting both herself and the victims under such pain that they usually both fainted. She would then be taken back to her cell or just had her body tampered with for the next 7 years of her life until Delsin Rowe defeated Augustine and freed all the conduits from Curdun Cay.

Luckily, Mia's bubbily personality wasn't completely ruined. She just developed her cold attitude to help her survive the life that she was forced to live in Curdun Cay. Now it was just a mask she would wear when she was in dire situations. Free from Curdun Cay, Mia quickly tattooed herself so that no matter what, she would always have some ink on her person that should could control and fight with should she ever be in danger. And now that she's in NYC, she plans to try and use her powers on the broad New York City landscape and create art for everyone to enjoy, and maybe make some cash on her art too.

So yeah, the CS doesn't have to be grand or anything, just have fun with it.
Awesome, nice to see the interest finally gathered up. Alright, I'll get an OOC up later today for you guys :)
Cow if you don't post within the next 12 hours we're gonna have to drop you. As I explained before, everyone gets one warning when they miss a round, and if it happens again without any notification then you're dropped. I'm gonna send you a PM too so at least PM me back so we can know what's up.
Actually I'm gonna have to withdraw from this, sorry for falsely piquing your interest.
For the FF7 rp, what is your idea? Cause if you want to do "ff7 or super soliders" we could run a plot where it takes place within soldier before the events of the crisis core game :)
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