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  • Old Guild Username: Phantom Sekai
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    1. PhantomSekai 11 yrs ago

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Oh, also, I wanted to just ask everyone cause it might help us catch others in the RP at different times. What time zones are you guys in? I'm on EST, but with my work schedule I'm usually up from 12PM to 5AM most days/nights, in case anyone needs to talk to me about anything :)
Brand said
Illusionists can, since the school of Illusion has to do with any spells affecting the mind (including mind reading, so they would read your mind to know you're a mage), but otherwise no.


And if I recall correctly, there are no current magic users of the illusionist type, meaning no one could find out anyone else is a mage without seeing their magic first hand. Though I could be wrong, my work schedule keeps me in a state of mind where I'm prone to miss a few details (closing/night shifts = nocturnal schedule for me lol)
Feisty-Pants said
Hum?It might be a nifty idea. But your traveling compatriot is a Feral Mage...wouldn't that put her in immediate danger with us?


Well, Mia herself is technically a feral mage but as she only manipulates steel and her main magic is her steel arm, as long as she doesn't openly go "Hey guys, check this cool metal arm magic trick" or make steel float she could probably go undetected. As for Emil, his magic tends to be more support/defense oriented so again, as long as we aren't openly using our magic, we shouldn't be easy to point out. Or do the guardian/tower mages have a way to detect other magic users?
Is it just me, or do others want to see Saltwater's and Feisty's characters interact with Viet's and mine? I mean, they're essentially both female warriors with special arms (while Mia does have magic, it's more or less just creating unique weapons than "magi" type magic like fireballs or controlling water and such) matched with a male mage of some kind.

I'm not saying they're similar, in fact I find that while superficially they might seem similar a quick glance shows how drastically different both pairs are, but I just can't help but imagine that there'd be some interesting antics for them to address.

EDIT: I vote for queen Elise cause it starts with an E like Elizabeth, seems more intimidating and isn't "Elizabeth" So make another option and put one tally under it
Actually I think that would be good for Mia. Having a companion travelling with her would make sense cause first, she'd be lonely after awhile and while not openly admitting it, would appreciate some company Second, she is searching for something to claim as "her's" so having someone she could teach her skills too and pass on a lineage of sorts would be good for that whole thing, a legacy of her own.
Name: Mia Feral

House Name: N/A

Age: 23

Appearance:
(ignore the writing on the image, I was looking up pictures and once I saw this I knew it was what I wanted for my character)

Homeland: Kain (though she doesn't associate herself with it that much. It shall be explained in the bio)

Race: Mage

Bio: Mia is simply a traveler. She works as a roaming mercenary, taking on jobs of any kind, from simple farm work, to protecting those that wish to pay for personal protection. Originally born to one of the nomadic tribes that wander within the Great Expanse. Belonging to a tribe here, she was taught many different skills from a young age, ranging from hunting and combat, to farming and gathering resources. However, her greatest trait is her inherent magical abilities. Mia was a mage that, while not supremely powerful as some mages could be, was a very unique and specialized mage. She had the subset ability of geomancy that would allow her to manipulate steel.
For a desert tribe, being able to manipulate steel wasn't that great, but when having to fight armed assailants, being able to shape her blade into a shield, or even ranged weaponry was a very good skill. On top of that, once an opponent was disarmed, she could "consume" their weapons to create an even larger mass of steel to manipulate. It was quite useful in terms of combat purposes.

So, for 16 years, she lived with her tribe and went on various travels, but one day disaster struck. The entire tribe, save for Mia and her younger brother, Sorin, were attacked and killed by a group of thieves. The tribe was outmatched, for the enemies had multiple mages among them, and they bombarded spells onto the group. Mia and Sorin, along with several others, were out gathering water and hunting whatever they could, and returned to their camp to find it destroyed. The desert winds had wiped away any trace of the attackers tracks and any way to catch them, but the remaining members vowed vengeance.

Mia, however, knew that in a straight up engagement, the remaining members, save for herself thanks to her magic, would be killed if they could even find the group. So, she and her brother attempted to calm them down and think up a rational solution, but their emotions got the better of them, and they went off, in search for vengeance and let their fury kill them. Mia and Sorin, they gathered what they could, and began to travel the same way the remaining tribe members went, and no sooner than a few days later had they found the corpses of their brethren, dead due to dehydration.

Sorin was upset, as was Mia, but she didn't let her emotions consume her as Sorin did. He gathered his things and explained to Mia his plan. He was going to travel to one of the coastal cities of Kain, and try to find any of their tribe's wares, and from their find the group of murderers responsible for wiping out their clan. He gave his sister a choice, follow him to the city, or to leave him and go about on her own.

While she didn't want to let her tribe fade into nothing, there was no point in trying to find the thieves. They had already wiped out their tribe, and if Sorin were to chase them, he would more than likely end up the same way as everyone else had. She shed a few tears and left him on his own.
It was around the time of her 17th birthday that would be the day her life would change forever. Until this point, she was a single traveler, sticking to the rivers of the desert to gather plants and hunt small critters to survive. It wasn't the ideal life, but it was better than dying or going on the foolish quest her brother had went on. She wasn't sure of what else to do, so she just continued with what she had been taught, live off the land and don't antagonize it.

She believed this whole-heartedly, as long as she only took what she needed, then fate wouldn't hurt her, until one day. As she was setting up camp one night, she noticed a group of people approaching. They were hard to make out, but she focused her eyes heavily onto them until she noticed a light. One of them seemed to be holding a torch, but as they got closer, she realized it was a feral mage pyromancer, preparing a fireball to launch at her. Before she could react, the sphere of flame came flying at her and created a large explosion that knocked her camp set away, and sent her and her camel flying back. She lost consciousness for a second, only to find as she awoke the group standing over her, laughing as they looked through her things and even attempted to strip her. She was pinned to the ground, her left pinned under her now dead mount, and she knew she needed to act fast, or she would end up as her tribe did.

It was that very moment, the memory of her tribe's camp they found decimated, that set her off. She let out a ferocious scream that set the thieves back for a second, but then they began to move towards her again, but she was prepared. Still, even in her blood-lust induced state, she still couldn't move her left arm, and this being a do or die scenario, and her mind pushed into the back seat of her brain and instincts at the wheel, she used her magic to send her blade flying into her free arm, and cleanly sliced the pinned, damage limb from herself, setting her free. The attackers looked on in a mixture of fear and shock, and taking advantage of this, she sent her blade flying straight into the first thief's throat, and then using more of her magical abilities, took his blades off his person and systematically eliminated each one. However, the last one, the pyromancer, she had a special treat in store. Her subconscious created a shape for the steel that also worked to stop her left "nub" from bleeding out. It dug into her skin, blocking the blood flow from the wound, and formed an arm made from the steel of all the blades she had under her control. Before the mage had a moment to react, she slung her knew arm out towards him, and it shifted into a scythe shaped, the blade wrapping around the attacker's neck, and taking his head clean off as she pulled her new arm back.
She changed completely from that moment on. She had lost everything from her family to even part of her own body, and decided at that moment that she had nothing left to give. So, with nothing left to give, she figured she needed to find something new to take for her own. She left Kain as soon as she could, opting to follow the ways of a nomad across all five kingdoms now, selling her skills to anyone that would pay for them. And that is where we find Mia now, travelling the kingdoms to find something she can truly claim as "her's."

Spells: Geomancy, metal specialization. Mia has the ability to manipulate steel too a certain extent. By this I mean that she can manipulate metal objects that aren't "attached" or in active use. Got a sword just lying on the ground, she can make it float and throw it at anyone. If someone is holding that sword she can try to force the sword from their grip and stab them with it, or if they're wearing a metal helmet she could, for example, crush their skull instantly. She can also manipulate it's shape, allowing her to shape a sword into different weapons, or even break it into shards to send hurling at enemies, or her signature "metal arm" power. She isn't constantly using her abilities, so most people believe she is disabled terribly until they see her true power.

The main limit is that she can only focus on one mass of steel at a time. If she's focused on maintaining her steel limb, she can't steal other weapons. If she's trying to steal someone's weapon, her arm will fall apart into a mass of steel objects. So yeah, she can't be rocket punching you while making someone else's weapon stab themselves. One thing at a time.

Alright, here's my CS. had it ready for whenever the OOC went up. As you can tell, I'm not that hyped or anything for this RP. (please, get the sarcasm) LoL
Seems like we might have a large group of people for this. Hopefully not too many. From my experience large RP's tend to fall apart cause you have too many different things going on for the "unified" plot to really work out.
Alright that's fair and an interesting idea. The only problem that I could see in this is that there will be too many sub stories going on between characters since everyone could be all over the place. That being said I'm still highly interested and once the OOC is up you'll definitely see me putting up a CS over there
Hey, pretty interested in this, but I do have a question, what exactly is the plot of the RP? Will it be dealing with the possibly reborn necromancer as well as the political states of the various nations and the possible wars our characters will be involved in? And how exactly will our characters come into play for this RP and how will they be united? If these are questions that go into spoiler territory then you don't have to answer, but basically what I'm asking is what's the plan for the RP, and if you don't want to spoil anything, can you at least give us an idea of what our characters will be doing? Or at least confirm that you have a plan for us? :)

Anyways, I'm very interested in joining this once it's past the int check stage. Final set of questions, do you plan on having a player limit of some kind? If so, are you going to choose players based of the CS's turned in or some other method?
Hey, pretty interested in this, but I do have a question, what exactly is the plot of the RP? Will it be dealing with the possibly reborn necromancer as well as the political states of the various nations and the possible wars our characters will be involved in? And how exactly will our characters come into play for this RP and how will they be united? If these are questions that go into spoiler territory then you don't have to answer, but basically what I'm asking is what's the plan for the RP, and if you don't want to spoil anything, can you at least give us an idea of what our characters will be doing? Or at least confirm that you have a plan for us? :)

Anyways, I'm very interested in joining this once it's past the int check stage. Final set of questions, do you plan on having a player limit of some kind? If so, are you going to choose players based of the CS's turned in or some other method?
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