• Last Seen: MIA
  • Joined: 11 yrs ago
  • Posts: 161 (0.04 / day)
  • VMs: 0
  • Username history
    1. PinkFlower 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

In The Guild 11 yrs ago Forum: Casual Roleplay
It's fine i guess if anything it's the speed that bothers me.

I just don't get why she's fast.

Maybe i just don't like generalist much, but it's k i guess.
In The Guild 11 yrs ago Forum: Casual Roleplay
nvm im so sleepy.
In The Guild 11 yrs ago Forum: Casual Roleplay
ENgrish.

You're character is well rounded, and has few short comings.
In The Guild 11 yrs ago Forum: Casual Roleplay
Rose seems a bit strong for a begginer.
In The Guild 11 yrs ago Forum: Casual Roleplay
Selesbian symboll.......
what about my character concept?
Iryhor said
The way I see it, magic is hard to learn, harder to control, and not everyone has a knack for it. Sure, you could go learn to fly a helicopter and get around much faster; but most people tend to go by car. Why? Because 1) helicopters are super expensive, 2) helicopters are very complicated to fly, and 3) it's not very appropriate to land in a parking lot with a helicopter.In my opinion, it's the same with magic. Let's say you want to light a torch in the middle of town, because it's dark. You have fire magic, but using it to simply light a torch would take a lot of finesse. Still, you try it. You end up incinerating the whole torch; wasting a lot of your "mana" while you're at it, and the town guards come to arrest you for putting the lives of those around you in danger by recklessly using magic.And what happens if you aren't trying to kill someone? You just want a quick sparring match. with swords, it's easy. Just get a dull-edged sword and boom, no lethality. It'll hurt, but you don't have to fear for your life. With magic, it's trickier. You could accidentally vaporize your best friend, or transform him into a slug with no knowledge of how to transform him back.Magic is scary and unpredictable. That's why I think there's effort in learning it.


Fair reasoning.

Anyways i plan on taking a slayer type character who was blind(like no pupils even.) But could sense life force, and had a semi toph class sight compared to that and her hearing.

Mind you she has her weak spots, like closed caverns wiht no moss, but a forest/ damp cave is where she'll shine.
Dubwarlock said
Sorry I really haven't been able to post anything yet, I've been asleep ^^I'd like to point out a few things, though I'm fairly open to many concepts otherwise. @PinkFlower, I think you're keeping everything too restricted when it comes to combat. You think of the combat in fantasy like some MMO, but it's much different. I wish that, at this time, I could state the issues of limiting the types of weapons and abilities that characters can use, but I literally just woke up so I won't be looking into things in-depth for a while. If you need an idea on what I mean, just think that fighters of all types will use what they're proficient and comfortable with, not what some invisible guidelines say.


My problem is... their is no effort into learning magic.....

If there was effort or something you'd have to pay for i'd be fine, but the way the current magic system works. While my archer is cutting sleep to fletch, the fat wizard gets to sleep because he used to much life force......

It's not about fairness it's about realism, there would be no reason to be a archer or a warrior if you can create a fireball for nothing, and not scale off anything.

That isn't mmo that's d and d btw....

I'm just saying if mages are supposed to be this gods gift you can't have it be so easy, or it'll be like oh lets not have warriors if we have to pay for htere armor.

A bit of logic has to be done on that one. They eihter need to have a lot of training or a scroll, or something.

The way your magic works makes the world borken is my problem. By broken i mean if you wan't to make this your standard fantasy world it doesn't make sense.

(Just add something, even concentration breaking to make it a bit less omg magic so cheap and efficent.)
Bell said
I had the idea for a rune system where runes give magical attributes to anything they are put on such as runes of fire, ice or protection. The runes are drawn up in midair to create spells such as a fireball rune or anlghtning bolt rune. The more intricate the design of the rune, the more powerful such as Lightning bolt being simple, but Lightning Bolt Chain Jump is more complicated. As such it not only takes longer to produce, but drains more of the caster's life force. Life force is returned through rest, but they can easily ware themselves out.That would limit magic use while also giving swords and bows magic capabilities.


Also to this point.... Sword, users are defined by their physical abilities. Archers are defined by being extremeyly quick and tacticle.

You pretty much stated everyone should use magic, there is no reason not too other then flavor.

O.k. so i propsose this.

YOu're magic style is fine for mages,but archers/warrior's will get punished heavily for even trying to hybrid.

So a good suggestion here.

Warriors-IF you want them to be supernatural maybe some sort of rage system, or something that doesn't punish them and make them have to take even the slghtest break when fighting, as a warriros job is to pretty much charge down the enemy. Using there better speed, armor, and good weapon to outfight them. Weak to mages, either due to the struggle to get to them do to their spells, or the fact that armor doesn't stop a fireball.

rogues/archers-Out react, Out Run, Out smart. The three outs of being a good ranger type class. They generally don't like fighting without the underhand and change there style for each opponent. They have to be reacting every second so it's bad to have them stop and cast. You could either give them some sort of out of combat thing, or some kind of ass saving for a cost type of magic system, but stoppin to cast is death for them.

That's my view.

The other problem either way is that even if this system works what it takes for them to fight is still really really unfair.

warriors- Good training on how to use a their weapon. Good weapons/armor, good maitanance on said weapon/armor, trained will to withstand a blow, a lot of energy, and probably a bit of injurey while fighting.

Archer/rogue-They have to make traps(in case their that kind this can be skipped.),They have to have arrows/daggers,It helps to do something to them whether it be poison or enchant, They have to practice aim and stealth, They have to train there bodies, and practice dodging to keep from getting out of breath, and to be able to dodge swords, and fire balls. IT takes a lot of energy to fight.

Mage-I have to learn how to draw runes, I have to use energy to do so.

Taking the factors the others don't have mage is left with

Mage-I have to learn how to draw runes.

I'd appreciate if you fixed that instead of circled around this issue i have.
Is there any set morality on characters?

Can characters have magical traits.

Also how well is herrasy taken in this world.
© 2007-2024
BBCode Cheatsheet