I like your ideas (Especially your latest idea) and am therefore leaving a comment as per your instructions.
Thanks man! It's actually an old idea I'm just rearranging the thread. Speaking of old ideas...I'm currently reworking that MERCENARIES! game from a while back.
"He who can destroy a thing, can control a thing..." -Frank Herbert
Takes place on wonderous planets and multiple planes of existence at the end of time ...
Play a sorcerer of immense power through the visual lens of sci-fi/fantasy art of the 70's & 80's ...
Themes of power, greed, lust and loss ...
Inspired by: The art of Paul Lehr, Frank Frazetta, Jack Vance's The Dying Earth, Magic:The Gathering, The Heavy Metal Films, Metroid, Flash Gordon, The Music of John Carpenter & Many others...
Sorcerer
The sorcerer Veldt hurtled through the thickly curling clouds atop his chimera. Three beastly heads weaved through the air current, and Veldt gripped the reins fiercely. Skimming across an elegantly floating landmass the mount and rider sped, narrowly missing a gushing waterfall. The cool water splashed upon the sorcerers young face, invigorating Veldt and soaking his short, bleached white hair. From one of the chimeras bestial heads came a low grunt of disdain.
Murky swamps and angular ruins lay below, covered in a brightly glowing green cloud of mist and misery. The Luminous Fade, thought Veldt, not without fear. The sentient vestige of a vengeful planet would mire the ruins for centuries to come, slowly disintegrating alien and inorganic materials. With somber curiosity, Veldt could not help but wonder what fate befell the ancient masters of his planet.
The cloudscape cleared abruptly and chimera and rider broke free of the murky air. Before Veldt lay a dismal fortress, scarred black from arcane wars and surrounded on all sides by a lurid sea. The crumbling towers and walls of Castle Acheanbor were covered in shiver-vines, that snapped and hissed at the sorcerer as he circled, searching for a ledge to land upon.
“Steady, Threakin,” whispered Veldt to the chimera. “We have nothing to fear from this height…”
Veldt spied a suitable landing and slowed the beast with a tug of the reins, and an arcane phrase in order to descend. The cracked earth scattered as the thick scaly wings of the chimera beat the air, finally coming to a rest. Veldt dismounted and patted the chimeras lion-head lightly. Ignoring Veldt, Threakin curled its muscular wings and tucked its heads one by one beneath the scaly muscle and feather. Satisfied, Veldt walked towards the castle with caution.
The castle gate, a grid of iron and stone was intact, but raised just enough for a man to slither through. Scorch marks were burnt into the ground, and the wide stone steps leading to the portal were cracked and broken.
Veldt stopped at the steps and produced a clear glass orb from his cloak. “Zyssiz!” in-canted the sorcerer. The orb hissed from his open palm and came to a stop three paces away. A crackling of arcane light appeared, captivating the orb in lightning. Veldt nodded approval and looked to the high castle walls.
Far above, a sickly yellow light shone. A shivering wail echoed through the ruins, and then came the sound of a thousand skittering legs. Veldt raised his gloved hands before him and summoned a sword of flaming white light. He gripped the arcane weapon without flinching and took a few steps forward. The crackling orb followed.
The wailing stopped abruptly as the sorcerer reached the steps leading to the castle gate. Veldt turned to Threakin. “Sleep lightly friend, for I may need to expedite my departure!” said the sorcerer, before stalking into Castle Acheanbor.
The Universe
The once sprawling galactic empires of decadence and indulgence are no more, destroyed from within by vainglorious and scheming men...or the simple taxing of time. In the wake of the great collapse come feudal kingdoms-planet sized bastions of civilization ruled by very powerful men, or alliances of men that hold power over the subjugated races-mutants, demi-humans, aliens and semi-humans, half-breeds, vat-readied, engineered and artificed-the list is endless; but it is mankind that is the dominant species.
Humanity
The billion billions of eons past are greatly diminished in the twilight eons of the universe. Humanity has evolved beyond the ancient kin of long dead Earth, instead awakening to the cosmic fabric that courses through all things. That is not to say all men are sorcerers-in lieu of arcane talent come men with armor, sword and axe or any assortment of feudal device. Called powerful by the weak, barbarian by the strong, null-men and neutrals by many more. There is more than one path to carve out a kingdom however...
The Scream
An expanse of space littered with ruined worlds, portals, black holes, marauding alien hordes and renegade sorcerers. The Scream is expanding, an increasing miasma of lawlessness, chaos and darkness.
Chrystar
Chrystar is a wilderness of unchecked arcane power, curses, ancient temples and visions. Dominating the single semi-tropical continent is the city of spheres, home to the sorcerer Veldt, last ally of mankind. Veldt has allied Chrystar with the Verdigris League in an effort to stave of the approaching darkness of the Scream.
Din Star
Every 48,000 years the Din Star, an enormous sentient armored star activates and begins the journey towards seemingly random planets or stars where it collides fantastically with the celestial object, spreading destruction, death and extinction. Prophecy has foretold of the Din Stars destruction by one who trades his humanity for the ultimate power....
Playing the Game
In Sword & Star you take control of an entire planet, the sorcerer or barbarian that rules it, and the people and resources of that world. Telling a story and roleplaying is only one aspect of the game, however. The other aspect will simulate decades of passing time, the ebb and flow of power and the changes that occur within the galaxy. This game is turn-based, and will utilize Orders to simulate the actions of your world and characters.
The whistle for departure from the ferry-ship Aurora startled Zarpaden awake. The scoundrel rubbed his bleary eyes and he wiped a wad of spit from his bristly chin. He sat up among a pile of canvas and sacks containing fruit. A few apple cores and banana rinds were scattered around the man. Two men stood before him, a grim expression on their soot-covered faces. The smaller of the two had a wicked scar across the side of his face. One of his eyes hung lazily in the socket. The other man, bare chested and bristling with muscles pointed a finger at Zarpaden.
"Stowaway!" he said, reaching for Zarpaden's tunic. "Thief!" spat the other man pointing at the discarded fruit rinds. The two pulled Zarpaden to his feet. Still groggy, Zarpaden checked his pockets. His sword was somewhere nearby...
"Now wait a minute, gentlemen," said Zarpaden, attempting to buy some time. "Can't we talk about this?"
"Sure," said one of the men. "You can explain to the cap'n, now move!"
Zarpaden cocked his head to the side. "You did not say please." The two launched themselves at the stowaway, fists raining down on his head and chest, knocking him to the ground once more.
"Tie his hands!" shouted the larger man. Zarpaden was searching frantically for his weapon among his makeshift bed. Where the devil is the blasted thing! Blows continued to fall, and Zarpaden felt his hand wrenched back behind him. He started to kick furiously, connected with something soft, and the attack was momentarily abated. Taking the opportunity, Zarpaden grabbed the nearest thing he could find. His nimble fingers wrapped around something spherical and he flung the thing as hard as he could at the man still attacking him.
"Ooof!" The one-eyed man reeled back into his companion, who was prone clutching his stomach. Zarpaden leapt to his feet with an armful of fruit and began launching apples, bananas, avacados, whatever he could get his hands on at his attackers.
"Ha!" shouted Zarpaden triumphantly. The men retreated, but already Zarpaden could hear more footsteps down the corridor of the cargo hold. Something glinted in the lantern light; a shiny metal sword hilt tucked beneath some burlap. Zarpaden rolled (rather dramatically) to retrieve his blade, stood up and vaulted over the two ferry-men with a laugh. Curses and shouts followed him down the corridor.
later...
Soaking wet from the short swim through the harbor, Zarpaden sat on a stone embankment outside of the Leaky Grove Tavern. The noise from inside poured onto the street, and Zarpaden wished sorely for a rum. His dinner (and breakfast) had left his stomach churning, and he could do with a hot meal as well. He overturned a soggy boot and seawater splattered onto the cobble road. Zarpaden surveyed his surroundings. The street, wide and busy was one he knew well. He had frequented the city of Runeria once or twice. It had changed in many ways, yet stayed the same. Slipping his foot back into his boot he stood up, plucked a piece of seaweed from his stained tunic and sauntered into the Tavern like he owned the place.