Avatar of Primal Conundrum
  • Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
  • Posts: 554 (0.14 / day)
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    1. Primal Conundrum 11 yrs ago

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7 yrs ago
Current My roleplay is all tabletop these days, and the part of the guild I used to hang out in doesn't exist anymore. To my friends from this site, I will think of you, and maybe I'll see you again someday.
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8 yrs ago
To my friends from chat: I guess I'll see you around, since I'm still not using discord.
8 yrs ago
I don't actively RP on the site these days, but I might be convinced to come back if there's a cool fantasy or sci-fi group RP that can capture my interest. Catch me on Second Life, Wildstar, or Chat.
8 yrs ago
My life has gotten really chaotic. I'll be back to RPing when I can.
10 yrs ago
I need a good generic fantasy RP, but I can't find one.
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Most Recent Posts

The setting honestly sounds somewhat similar to the old tabletop roleplaying game HoL (Human Occupied Landfill). If you like ordering things online or scouring secondhand bookstores, I'd suggest picking up a copy. Along with being a neat setting, the books are gut-bustingly hilarious.
I'm not sure where you would really go with this, to be honest. I mean it's not a setting that's going to last for any real length of time, the shooting would last for like tops a half hour or so until the shooter was either stopped or had killed everyone.

I dunno, it feels to me like if you wanted to explore the niche of "regular people thrust into a dangerous situation", then you'd be better off with some sort of apocalypse RP. It would have the same impact on the characters, be less offensive to people, and be a setting that won't have a very limited time frame.
Holy shit this sounds awesome.

If this does end up happening, I'd happily bring back the Shadowrun-style Rarity that I was using in the last multiverse RP I was in. She was basically one of the D-listers of the multiverse police force (the Infinity Patrol) and they never really trusted her with much responsibility because she made a habit of heavy collateral damage.

PLEASE LET THIS STILL HAPPEN I LOVE MULTIVERSE STUFF
I'm really, really thirsty for an AU Crossover RP, where we take existing characters and put a weird spin on them.

The last few times I've made one of these though, I've realized that the ideas I had for story / setting was too much tailored to me specifically, and while it would make a great tabletop game to be played using GURPS, it works not as well for forum rp.

To that end, I'm turning to you, my potential players!

What kind of stuff would you want to see in an AU Crossover RP? Setting, plot, etc!
I've had a supersoldiers / world war 3 elite forces thing I've tried to get off the ground a few times, never enough interest. There's also the multiverse AU crossover I try to restart occasionally, but on the rare occasion where I actually get players for it they seem to not pay any attention to any of the background setup for the game and wind up doing things that don't make sense- aka I often just get really bad players.
barber-surgeon could work well! Just keep in mind that medicine is still pretty rough- chop off a gangrenous limb, put leeches on something, that kinda stuff. Healing magic is only going to be looked for by the truly desperate, since it's basically a coin toss that it might screw up and kill them.
I'll be sitting down to make the OOC once I get home from work- that will be about eleven hours from now. Until then, sit tight and think up some savage characters! Remember, monstrous races are going to be 100% A-OK, I'm actually going to be playing a centaur.
I'm thinking arcane magic is the only kind of applicable magic in this- The gods, if they even actually exist, are distant and unknowable. Due to the dangerous and volatile nature of magic in this setting, even someone who specialized in trying to heal people with magic would still be more likely to injure them than cure them.

Strangelander, I like your ideas but I'm not sure how well they fit this setting, it's a bit more low-tech than that. Think literal dark ages Europe, somewhere in 600-800 ad as far as tech level goes. There would be some idea of alchemy, in this setting mostly influenced from the strange and often spoiled mixtures found in ancient ruins, but it would be poorly understood and there would certainly be no black powder yet. A charismatic and mysterious duellist could work, but I doubt there's a swordsmith alive who could forge a rapier or even knows what a rapier is- remember that such things evolved as a sort of gentleman's weapon / court sword, and there's not really any gentlemen or courts in this setting. When you say Duellist, I assume you mean fencer. The most delicate sword you're probably going to be able to have anyone make in this setting is a short sword, and if there are any rapiers they are lost among ruins. Also keep in mind that basically nobody would know how to properly use one if they did find one- there's no current history of fighting with them, so anyone that did find and choose to use one would have to be figuring out how to use this oddly lightweight sword that doesn't seem to have the mass to do much. Don't get me wrong, I love the fencing style and honestly hope to learn it IRL someday, but that style of swordplay isn't particularly well suited to this.

Detts, I'd like to start out with just one character each- if people drop or we end up otherwise being low on players I may change that, but for now I figure it's easier to start small and make more characters than start huge and have too much going on to follow. I'll be posting character skeletons in the OOC thread when I put it up.
Alright, gonna get an OOC set up for this. Quick question, as for starting locations I have two ideas and I want your feedback.

First idea is simple, small trader town at a crossroads. Lot of through traffic, fairly decent path to get to anywhere. Not a lot of starting hooks, but a ton of freedom to go in pretty much whatever direction we choose.

Second idea is a moderately sized city built among the ruins of a much, much larger city from long before the fall of magic. Could be that the full history of the city ruins aren't known, and it's very much clear that a lot of / most of the city is still not well understood or explored. Everything from houses built into the cover provided by a statue that fell sideways, to finding whole new wings of the cities that time and ruin had blocked off and left forgotten. This would really set things up to more likely remain as a kind of ruin explorers / urban adventurers blend, meaning that there would be less potential for cross-country kinds of stuff, major scenery changes and that sort of thing.

Personally I'm leaning towards the ruined city setup, but I'd like your input.
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