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    1. Prince 11 yrs ago

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I believe we should be defining super and then addressing how the characters become such. In general, there are four main types of characters that are considered superheroes:

Nick Furies/Coulsons/Black Widows/Green Arrow/Hawkeye: Badasses that are highly trained, but have no other notable traits aside from maybe one key skill.

Batmans/Ironmans/Green Arrow (if you count his arrow arsenal)/Robins/Nightwings: Characters with a unique arsenal, item, etc. that doesn't make them biologically inhumam.

Captain America/Red Skull/Death Stroke/Hulk: Characters that have somehow been made biologically superior to regular humans.

Mutants/Gods/Etc.: Anything that's superior to or different than regular humans by any other means.


Now, my question is: what do you want in this roleplay, why and for what reasons? For instance, do we want to make it as open as the Marvel and DC Universe with mutants, aliens, Gods, etc., or do we want to simplify it down? Do we want to bend the superhero genre into more a magic realism genre by maybe implementing a whole world similar to Static Shock's big plot with Bangbabies being mutants, essentially, while a task force of characters highly trained and similar to Captain America and/or Deathstroke being sent to hunt them down? Maybe we could put a twist on it that the mutations continue, something like the X-Gene? We could eliminate the paranormal and supernatural all together from the RP, but still keep some fantastical and even "superpowered" aspects to it?

Or, do we want to go full blown celestial universe where this all plays into some plan and is eventually intervened by the ancient Greek Gods to stop the second Trojan War caused by the Apple of Discord that was actually the cause of the mutations, having characters paralleling the story of the Iliad with a 90's twist on it, including Diomedes, Achilles, Paras, Hellen, etc.?

Those are just two thought-out examples. I'm preferential to the first one myself, but that's because I feel that a strong, simple plot to expand on later is best than a complex one involving a huge array of characters with diverse backgrounds being stitched together.

We also only have one person's opinion on the era for the RP. I'm personally all for starting out in the Roaring Twenties, but that is just my preference. I love doing historical research and making feasible plots. If you see a common trend in this, it's that I'm personally for diluting the "super" part of super. That's just what I would like. Don't be afraid to completely contradict that. I didn't make what I would like right off the bat for a reason and I'm not sticking to my guns here; I'm all up for you guys leaning it in different directions. I'm just trying to guide it.

Also, Worm is long as Hell with no brief synopsis in sight. I'm all for research, but that would take a while.

The really interesting idea I have in mind is what if we had superhumans vs. mutants while the superhumans slowly mutate, realizing that the only difference between them and the mutants they're fighting/killing is that the mutants had a bigger dose and mutated faster. They would face the crisis of identity and loyalty, as well as the uncertainty of how they would end up as the mutants themselves haven't stopped mutating yet some do become unstable to a fatal degree. They could face mutants with the same ideals as both Xavier and Magneto, except that in this case, its more clearcut what caused the mutations. Again, tossing out what I find interesting, but also tossing out the structural ideas I'm looking for here.
Alright, just tossing this out there. You want something dark and gritty, but at the same time modern. I have two alternative ideas that I prefer a lot.

a) an earlier era, such as the depression or possibly post-depression. We could also lead into that with war years/roaring 20's.

b) a still earlier, but not 'as' early - 80's/90's era.

The benefits to these, generally, are that I can use pre-existing events, people, etc. instead of being like "It's 2014, let me predict the god damned future" - basically, it secures a sense of realism. I offer an even earlier one because we have a LOT of historic documentation and events that go that far back, so we have a lot to work with from dates, events, etc. We can make a world more "realistic" because we knew more about it. Alternatively, if you guys aren't up for something 'that' far back, if we make it into the 80's and 90's, we can at least give some suspension of disbelief to advanced tech that's not cyberpunk level, as to give a James Bond feel to some characters. Basically, by going a bit back, we allow for a lot more room to work with and a stronger setting, imo. We can deal with those big, gritty moral issues as they were seen back then more objectively.
I'm being provided with a lot of structural ideas, which is great. What I would like are... comic references, themes, general plot ideas, maybe some reference work to some specific heroes or groups. You had to be inspired by something. Show me what. I want to review whatever it is that we're working on, see what the critical acclaim is, use my social engineering skills to see how I can apply that to a collaborative storytelling adventure. Basically, I need the meat to the bones, and I'm really doing this for you guys, so... bam.
Plenty of possibilities. Still need more interest and input.
As of now, I have not considered or implemented dynamics such as character count, creation methods or limitations of any kind. This is a blank slate side from its one stipulation: all OC, no canon.
http://www.roleplayerguild.com/topics/67403/posts/ooc


Wikipedia said In modern popular fiction, a superhero (sometimes rendered super-hero[b] or [b]super hero) is a type of hero character possessing extraordinary talents, supernatural phenomena, or superhuman powers and dedicated to protecting the public.


A Superhero-themed roleplay. You see them fairly often. Some succeed, some don't; same with any roleplay, really. Sometimes, they're a GM's vision of a certain plot, organization or set of characters from their favorite comic series or continuum. Sometimes, they're a quick attempt to recreate the badass action seen on a silver screen. There are plenty of ways to embody the super hero genre, so I'm sure most roleplayers look at just that: the foundation of a super hero roleplay. Is it founded in the X-Men? Or, maybe DC's Batman with the Bat family? Alternatively, is it a series of vigilante heroes with slightly weaker powers, like seen in some iterations of Static Shock and the Bangbabies? Or, is it a parallel of Marvel's Avengers: Earth's Mightiest Heroes? The biggest question, possibly, is which major publisher does the tone of the RP lie in: DC, Marvel or a crossover?


I posed a lot of questions, and that's for a reason. I see, in quite a few threads I lurk on, people looking for and the demand of a superhero RP. What I'm going to offer is to design an RP based in the superhero genre tailored by the requests of a few with the single staunch point that there will be no canon in it of any kind. What I'm looking for, primarily, is a few people with some creative desires, maybe a sub-mod or two since I personally am not looking for a superhero RP as much as I want to offer the chance to assist in and help inspire the creation of a roleplay. That said, what I am looking for in addition to that is reference material for inspiration. A few comic series, some ideas on the standards of strengths, maybe a few requests of neat or effective resources/tools, such as stat systems or unique character sheets.

In short, this will be a community endeavor. That said, not everyone might get what they want. We might go in the complete opposite direction of what an individual wants. If you want to be part of this, stick around even if its not what you really wanted. If you can't bare what we make, I'm sorry, but I do appreciate any interest. Anyway, blow this up with ideas, links, examples, or just blatant interest - if this is an idea you like.
Ray went from the most acceptable pirate, to Shouta, to sortve the whiniest all in one post. Shouta isn't gonna care about or remember aaaany of that, but he'll recall Ray ranting. The status of the first meeting leaves no one with a good verdict from the Rookie Judge.
I've got message from several members that they've gotten some time back. This was on a temporary, unofficial hiatus during that time. Now, I'd like to do a rolecall.

Who's alive?
What the Hell? How do I not merit a response?

Nevermind. Found it.

#elitist
Better writing is still subjective and opinionated. Of the great literary masters of the most influential and abundant genres, there are still preferences and tastes. You can generalize a few tiers of writing, sure, but you won't be able to define an overall mechanic or pattern for quality after some point. Basically, you can teach a sculptor how to make a perfect base, but what they make from there, whether you like it or not, is going to be preference to every viewer from then on, whether they're ignorant or veteran critics. If you want to judge those that don't take writing seriously and just want to enjoy NOT BEING themselves for a short period of time, you need to understand that they aren't performing the same action with the same motives as you. Often, they don't care about the health of a roleplay. They don't care about logic, continuity, plots or other characters they interact with in the long run. They write for the moment, even if they reuse the same character. It is an act that they enjoy, and judging them because you prescribe it more value is pointless.

This is why I, through an "elitist" perspective, support high levels of roleplaying segregation. Make entire areas meant for those different kinds of people. Don't judge the quality of a roleplay, but the reason for it - that's often far, far more important. At times, I want to roleplay for entirely different reasons. At times, I want to create these magnificent, extended worlds for people to explore and to connect with them on a literary level while at other times I just want to temporarily express my feelings or state of mind at the time. Many, many people around here will call me many things: an elitist jerk; a toxic, cancerous member of the community; a wonder in the sense I haven't been banned - all in common that I often get a negative reputation. What none of them, aside from the saltier ones, will say is that I'm a poor roleplayer. I roleplay and I know why I roleplay and I always make sure that when I roleplay, I roleplay with the correct intentions in comparison to those around me. Roleplaying isn't just about you; it's about those you interact with. It's about being part of something. If you want to just write, do it solo; start a blog or a book. But, if you're here, then you obviously seek something different or something "more" than just writing solo, even if it is just to test and develop your skills alongside others. It is, in my opinion, a great act of hypocrisy to willingly show up knowing that you are here because you want to do something that is "different" or "more" then judge or look down on others that, at the very core, want the same thing, but merely have different intentions and standards as to how they attain it.
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