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    1. Protoman 10 yrs ago

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Eric was stopped when someone shouting him down eventually caught up and pinned him to the wall.

This guy's holding me up! ...Damn...I can't get out...

After a moment of struggling, he realized he wasn't going anywhere. He would have to answer this psycho's questions in some vague hope he would at least be let go.

"Your bounty? Last I checked, this was my bounty. I have documentation to prove it." Eric reached for his pants pocket and pulled out a small, gold card with the Sister Margaret's logo on one face and shorthand instructions for the hit on the other. In the bottom-right corner were two signatures--the top one from the paying client and the bottom one from the operator who handed Eric the assignment--"Patch."

"I have some idea of who you are. I've heard you're one of the best out there. My past employers haven't been too keen on dealing with someone of your...mental state to call on someone like you. Only question is if I can verify if it really is you. You and about five thousand other wiseguys in this country run around with that costume on. How do I know you're not just a really buff cosplayer?"
Steady...just need a calm hand...and to take this shot before the wind changes too much...

Eric lay in wait from a condemned building, running final mental calculations and adjusting his aim to account for how outside forces would change the bullet's course. He adjusted the scope slightly left once more to account for a slight increase in wind speed. Once he checked, double-checked and was certain of his shot, he took in one final breath and another few seconds. Just had to make certain the execution played out accordingly. He exhaled and pulled the trigger, bracing against the recoil as he had grown used to from use over time. Once the rifle came to rest again, he used the scope to peek straight back at his target. A clean shot, right to the temple, and the target was already on the ground and bleeding by the time Eric focused back on him.

Got him...if he's not dead now, that's not something he'll survive for long. Time to collect from Patch.

Eric collapsed his rifle stand, slid his rifle back into his back holster and collected his stand before he sprinted out for the exit. He ran all the way down from the 15th floor to the basement, using a secret exit he scoped out the day before. He had it there in the event the cops arrived before he could make a clean break on the ground floor, and sure enough, he had to use it with sirens blaring and cops dashing in all directions. He proceeded to use the alleys as cover to make his way back to Hellhouse.

I should be in the clear now...at least, out of the range of the police...

Eric's eyes kept shifting occasionally, trying to pay attention as subtly as possible without drawing attention.
I would be fine with either of us starting.
Finished that thought
Name: Eric Posner

Gender: Male

Age: 31

Occupation: Assassin

Appearance: Eric has short, blond hair that does not even reach down to his ears, green eyes by default (can change with contacts when a disguise is needed), farmer's tanned skin (arms and face show some tanning, everywhere else is quite pale) and an athletic physique. He stands 6' 3" tall and weighs in at 204 pounds. His clothing often covers several scars received from his earlier work both in the Marines and for "contractors" in his line of work, a few from scratches along his chest and back, a couple from surgical procedures (one over his liver and another over his left calf) and one from a bullet entry wound in his right hip.

His preferred clothing style on the job is a windbreaker jacket, plain t-shirt, armor underneath, blue jeans and tennis shoes. He changes out colors often and styles once every couple of hits or so in order to prevent himself from developing a pattern and becoming recognizable.

Personality: Eric values efficiency above all else in his work. If presented with multiple options, he will seek the path of least resistance, of least cost and of least chance to have to fight it out hand-to-hand. He is quite calculating and alert in his day-to-day life outside of the occasional hit he takes on to maintain his low-profile life. He often comes off as cold as a result of his focus and "get in, get out" approach and attitude to his work.

Once in a great while, a more sadistic side comes out that takes much more joy in the suffering than in the execution. On such occasions, he is prone to take his time and take unnecessary risks to the mission for the sake of quelling his hunger for suffering.

Bio: Eric Posner was born in the countryside of Deep East Texas, near the city of Lufkin. He grew up in a moderately-normal life, played cornerback for Lufkin High and graduated high enough to go to college, but with no desire to go without someone to pay or with a bit more in the coffers. To that end, he joined the Marines and shaped up for at least a short career long enough he could go to college on the government's dime.

His training in the combative arts and in the art of warfare warped his view of the world and left him jaded, cold and thirsting for the thrill of the kill. Once his tour of duty ended, he decided he would rather pursue a career choice much more fitting of his talents. He took on hits once he became acquainted with the criminal underworld and worked his way up the stepping stones to more lucrative and influential customers in need of someone turning up dead.

During a mission early in his post-Marines career, where he was to kidnap the target and take them to a seedy bar before whacking him, something in him told him to have a bit more fun with the situation than was necessary. He took his victim to the back and started making small incisions and pouring booze into the open wounds, toying with him this way until he snapped back and realized he had already used too much time. He completed the kill, though the getaway bit was already blown to hell. He required assistance in his escape and paid a pretty penny to make a convincing scene to have the authorities believe him dead.

Needing a new start, he bailed and, through an old employer, found his way to "Sister Margaret's" to start taking up more organized work with fellows with the right connections to people who wanted people dead. He takes up a job here and there when they need him and lays low the rest of the time.

Flaws: As with most who favor sniper weaponry, Eric is highly prone to the "thousand-yard stare" and can miss close details more frequently in his normal mental state, hence why he prefers not to enter the fray when he doesn't have to. His inner sadist can come out without warning and often acts inefficiently or agnostic to the situation at hand. He is most prone to snapping when he has to go hand-to-hand, another reason he likes to keep his distance.

Weapons: Eric often brings along a .50 cal sniper rifle on hits with his first resort being to take from a distance. If that's impractical or his employer wants the job done on a more personal level, he often carries a pair of tactical pistols in his back pockets. In the last-resort case where he has to enter hand-to-hand combat, he carries a pair of brass knuckles up his sleeves, a retractable steel bo staff in one back pocket and a balisong in the other.
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